diff options
author | Oliver McFadden <[email protected]> | 2007-07-16 05:04:10 +0000 |
---|---|---|
committer | Oliver McFadden <[email protected]> | 2007-07-16 05:04:10 +0000 |
commit | b0f0b4044cae50af3443e1bfeb87b2d7d6042913 (patch) | |
tree | bd91f6a9e765e9b32e41570c4eaacccc02f906c4 /src/mesa/drivers | |
parent | 9457bf62bbba3b9226ebbbea5dc7798ca22485f6 (diff) |
r300: Replaced the ugly VERTEX_SHADER_INSTRUCTION typedef.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_context.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_vertprog.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_vertprog.h | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 6615bc79fb3..00fa498e5fe 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -568,7 +568,7 @@ struct r300_vertex_shader_fragment { union { GLuint d[VSF_MAX_FRAGMENT_LENGTH]; float f[VSF_MAX_FRAGMENT_LENGTH]; - VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH / 4]; + struct r300_vertprog_instruction i[VSF_MAX_FRAGMENT_LENGTH / 4]; } body; }; diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c index a40fb4f4ac9..dfea8b46c9b 100644 --- a/src/mesa/drivers/dri/r300/r300_vertprog.c +++ b/src/mesa/drivers/dri/r300/r300_vertprog.c @@ -415,7 +415,7 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp, struct prog_instruction *vpi) { int i, cur_reg = 0; - VERTEX_SHADER_INSTRUCTION *o_inst; + struct r300_vertprog_instruction *o_inst; unsigned long operands; int are_srcs_scalar; unsigned long hw_op; diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.h b/src/mesa/drivers/dri/r300/r300_vertprog.h index 252d5a901f4..0da158cc551 100644 --- a/src/mesa/drivers/dri/r300/r300_vertprog.h +++ b/src/mesa/drivers/dri/r300/r300_vertprog.h @@ -3,10 +3,10 @@ #include "r300_reg.h" -typedef struct { +struct r300_vertprog_instruction { GLuint op; GLuint src[3]; -} VERTEX_SHADER_INSTRUCTION; +}; #define VSF_FLAG_X 1 #define VSF_FLAG_Y 2 |