diff options
author | Ben Skeggs <[email protected]> | 2007-01-21 09:48:33 +1100 |
---|---|---|
committer | Ben Skeggs <[email protected]> | 2007-01-21 09:48:33 +1100 |
commit | 4f800c5bacb9734d3030fe11144c8003ec4f169a (patch) | |
tree | 0e2553459138a07c99634d20207171bde5109d13 /src/mesa/drivers | |
parent | 029b81742ad474245e18e0b629d669afe588111c (diff) |
nouveau: rename pass0_arb to pass0.
I was expecting to have 2 frontends for the shader code (asm, glsl).
With Brian's work on GLSL this is unnecessary :)
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/Makefile | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_shader.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_shader.h | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_shader_0.c (renamed from src/mesa/drivers/dri/nouveau/nouveau_shader_0_arb.c) | 2 |
4 files changed, 5 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile index 7ffba27bac0..9718f3bf466 100644 --- a/src/mesa/drivers/dri/nouveau/Makefile +++ b/src/mesa/drivers/dri/nouveau/Makefile @@ -20,7 +20,7 @@ DRIVER_SOURCES = \ nouveau_span.c \ nouveau_state.c \ nouveau_shader.c \ - nouveau_shader_0_arb.c \ + nouveau_shader_0.c \ nouveau_shader_1.c \ nouveau_shader_2.c \ nouveau_tex.c \ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c index dc366b36c09..e4db1153625 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.c @@ -111,7 +111,7 @@ nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs) /* Translate to HW format now if necessary */ if (!nvs->translated) { /* Mesa ASM shader -> nouveauShader */ - if (!nouveau_shader_pass0_arb(ctx, nvs)) + if (!nouveau_shader_pass0(ctx, nvs)) return GL_FALSE; /* Basic dead code elimination + register usage info */ if (!nouveau_shader_pass1(nvs)) @@ -187,7 +187,7 @@ nvsBuildTextShader(GLcontext *ctx, GLenum target, const char *text) &nvs->mesa.fp); } - nouveau_shader_pass0_arb(ctx, nvs); + nouveau_shader_pass0(ctx, nvs); nouveau_shader_pass1(nvs); nouveau_shader_pass2(nvs); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.h b/src/mesa/drivers/dri/nouveau/nouveau_shader.h index 4b94625286f..1a971e56bf2 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.h @@ -366,8 +366,7 @@ extern void NV40FPInitShaderFuncs(nvsFunc *); extern void nouveauShaderInitFuncs(GLcontext *ctx); -extern GLboolean nouveau_shader_pass0_arb(GLcontext *ctx, nouveauShader *nvs); -extern GLboolean nouveau_shader_pass0_slang(GLcontext *ctx, nouveauShader *nvs); +extern GLboolean nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs); extern GLboolean nouveau_shader_pass1(nvsPtr nvs); extern GLboolean nouveau_shader_pass2(nvsPtr nvs); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_0_arb.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c index afb889d4213..34475cad033 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_0_arb.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c @@ -666,7 +666,7 @@ pass0_translate_instructions(nouveauShader *nvs) } GLboolean -nouveau_shader_pass0_arb(GLcontext *ctx, nouveauShader *nvs) +nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); struct gl_program *prog = (struct gl_program*)nvs; |