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authorChad Versace <[email protected]>2013-04-08 19:27:36 -0700
committerKenneth Graunke <[email protected]>2013-04-08 16:15:06 -0700
commitf709198b10821e6fb4d1facff651e70850946bcb (patch)
tree25733cfc94e10f0a77baa7d4193f75cccd2bf81a /src/mesa/drivers
parentaa391976dfa12479185d9eeed1f2a0b4dce6c49b (diff)
intel: Refactor selection of miptree tiling
This patch (1) extracts from intel_miptree_create() the spaghetti logic that selects the tiling format, (2) rewrites that spaghetti into a lucid form, and (3) moves it to a new function, intel_miptree_choose_tiling(). No behavioral change. As a bonus, it is now evident that the force_y_tiling parameter to intel_miptree_create() does not really force Y tiling. v2 (Ken): Rebase on top of Eric's untiled-for-larger-than-aperture changes. This required passing in the miptree. Signed-off-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.c103
1 files changed, 61 insertions, 42 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index 8d2b8a3b749..3798c152ac2 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -297,6 +297,63 @@ intel_miptree_create_layout(struct intel_context *intel,
return mt;
}
+/**
+ * \brief Helper function for intel_miptree_create().
+ */
+static uint32_t
+intel_miptree_choose_tiling(struct intel_context *intel,
+ gl_format format,
+ uint32_t width0,
+ uint32_t num_samples,
+ bool force_y_tiling,
+ struct intel_mipmap_tree *mt)
+{
+
+ if (format == MESA_FORMAT_S8) {
+ /* The stencil buffer is W tiled. However, we request from the kernel a
+ * non-tiled buffer because the GTT is incapable of W fencing.
+ */
+ return I915_TILING_NONE;
+ }
+
+ if (!intel->use_texture_tiling || _mesa_is_format_compressed(format))
+ return I915_TILING_NONE;
+
+ if (force_y_tiling)
+ return I915_TILING_Y;
+
+ if (num_samples > 1) {
+ /* From p82 of the Sandy Bridge PRM, dw3[1] of SURFACE_STATE ("Tiled
+ * Surface"):
+ *
+ * [DevSNB+]: For multi-sample render targets, this field must be
+ * 1. MSRTs can only be tiled.
+ *
+ * Our usual reason for preferring X tiling (fast blits using the
+ * blitting engine) doesn't apply to MSAA, since we'll generally be
+ * downsampling or upsampling when blitting between the MSAA buffer
+ * and another buffer, and the blitting engine doesn't support that.
+ * So use Y tiling, since it makes better use of the cache.
+ */
+ return I915_TILING_Y;
+ }
+
+ GLenum base_format = _mesa_get_format_base_format(format);
+ if (intel->gen >= 4 &&
+ (base_format == GL_DEPTH_COMPONENT ||
+ base_format == GL_DEPTH_STENCIL_EXT))
+ return I915_TILING_Y;
+
+ if (width0 >= 64) {
+ if (ALIGN(mt->total_width * mt->cpp, 512) < 32768)
+ return I915_TILING_X;
+
+ perf_debug("%dx%d miptree too large to blit, falling back to untiled",
+ mt->total_width, mt->total_height);
+ }
+
+ return I915_TILING_NONE;
+}
struct intel_mipmap_tree *
intel_miptree_create(struct intel_context *intel,
@@ -312,8 +369,6 @@ intel_miptree_create(struct intel_context *intel,
bool force_y_tiling)
{
struct intel_mipmap_tree *mt;
- uint32_t tiling = I915_TILING_NONE;
- GLenum base_format;
gl_format tex_format = format;
gl_format etc_format = MESA_FORMAT_NONE;
GLuint total_width, total_height;
@@ -352,7 +407,6 @@ intel_miptree_create(struct intel_context *intel,
}
etc_format = (format != tex_format) ? tex_format : MESA_FORMAT_NONE;
- base_format = _mesa_get_format_base_format(format);
mt = intel_miptree_create_layout(intel, target, format,
first_level, last_level, width0,
@@ -366,53 +420,18 @@ intel_miptree_create(struct intel_context *intel,
return NULL;
}
- if (num_samples > 1) {
- /* From p82 of the Sandy Bridge PRM, dw3[1] of SURFACE_STATE ("Tiled
- * Surface"):
- *
- * [DevSNB+]: For multi-sample render targets, this field must be
- * 1. MSRTs can only be tiled.
- *
- * Our usual reason for preferring X tiling (fast blits using the
- * blitting engine) doesn't apply to MSAA, since we'll generally be
- * downsampling or upsampling when blitting between the MSAA buffer
- * and another buffer, and the blitting engine doesn't support that.
- * So use Y tiling, since it makes better use of the cache.
- */
- force_y_tiling = true;
- }
-
- if (intel->use_texture_tiling && !_mesa_is_format_compressed(format)) {
- if (intel->gen >= 4 &&
- (base_format == GL_DEPTH_COMPONENT ||
- base_format == GL_DEPTH_STENCIL_EXT))
- tiling = I915_TILING_Y;
- else if (force_y_tiling) {
- tiling = I915_TILING_Y;
- } else if (width0 >= 64) {
- if (ALIGN(mt->total_width * mt->cpp, 512) < 32768) {
- tiling = I915_TILING_X;
- } else {
- perf_debug("%dx%d miptree too large to blit, "
- "falling back to untiled",
- mt->total_width, mt->total_height);
- }
- }
- }
-
total_width = mt->total_width;
total_height = mt->total_height;
if (format == MESA_FORMAT_S8) {
- /* The stencil buffer is W tiled. However, we request from the kernel a
- * non-tiled buffer because the GTT is incapable of W fencing. So round
- * up the width and height to match the size of W tiles (64x64).
- */
- tiling = I915_TILING_NONE;
+ /* Align to size of W tile, 64x64. */
total_width = ALIGN(total_width, 64);
total_height = ALIGN(total_height, 64);
}
+ uint32_t tiling = intel_miptree_choose_tiling(intel, format, width0,
+ num_samples, force_y_tiling,
+ mt);
mt->etc_format = etc_format;
mt->region = intel_region_alloc(intel->intelScreen,
tiling,