diff options
author | Eric Anholt <[email protected]> | 2011-01-05 14:04:08 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-01-05 14:45:16 -0800 |
commit | 8f0005bfd5dad4a338c23b9650baa3f5a1b0b06f (patch) | |
tree | 4a77995c56f88c337e9e578313e86216f2e78835 /src/mesa/drivers | |
parent | e2ee0c55d360f6b0bb8cd140b6dd6c0f46998ab1 (diff) |
intel: Clean up redundant setup of firstLevel.
It's always BaseLevel (since TEXTURE_RECTANGLE's baselevel can't be
changed from 0), except for 8xx minlod hilarity.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_validate.c | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index 0df2b119fc6..1fc7cd124d4 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -24,7 +24,7 @@ intel_calculate_first_last_level(struct intel_context *intel, * and having firstLevel and lastLevel as signed prevents the need for * extra sign checks. */ - int firstLevel; + int firstLevel = tObj->BaseLevel; int lastLevel; /* Yes, this looks overly complicated, but it's all needed. @@ -37,11 +37,11 @@ intel_calculate_first_last_level(struct intel_context *intel, if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. */ - firstLevel = lastLevel = tObj->BaseLevel; + lastLevel = tObj->BaseLevel; } else { if (intel->gen == 2) { - firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5); + firstLevel += (GLint) (tObj->MinLod + 0.5); firstLevel = MAX2(firstLevel, tObj->BaseLevel); firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5); @@ -55,7 +55,6 @@ intel_calculate_first_last_level(struct intel_context *intel, * since it means a bunch of blitting around and probably no memory * savings (since we have to keep the other levels around anyway). */ - firstLevel = tObj->BaseLevel; lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2, tObj->MaxLevel); /* need at least one level */ @@ -64,7 +63,7 @@ intel_calculate_first_last_level(struct intel_context *intel, } break; case GL_TEXTURE_RECTANGLE_NV: - firstLevel = lastLevel = 0; + lastLevel = 0; break; default: return; |