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authorIan Romanick <[email protected]>2012-08-17 16:03:06 -0700
committerIan Romanick <[email protected]>2012-08-29 15:09:36 -0700
commit7e1cab09a155a0f986342323624f460340de355f (patch)
tree17ba260a01f1c74bb7bc4ec245f20abbfa2ad21b /src/mesa/drivers
parentd638da23d2ec2e9c52655b1ea138249e7f8bcccb (diff)
mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core context
Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says (in the list of deprecated functionality): "Separate polygon draw mode - PolygonMode face values of FRONT and BACK; polygons are always drawn in the same mode, no matter which face is being rasterized." Also modify meta to not use FRONT or BACK in a core context. Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/common/meta.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 29f35bfb89f..46cda731e1b 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -851,8 +851,14 @@ _mesa_meta_end(struct gl_context *ctx)
}
if (state & MESA_META_RASTERIZATION) {
- _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode);
- _mesa_PolygonMode(GL_BACK, save->BackPolygonMode);
+ /* Core context requires that front and back mode be the same.
+ */
+ if (ctx->API == API_OPENGL_CORE) {
+ _mesa_PolygonMode(GL_FRONT_AND_BACK, save->FrontPolygonMode);
+ } else {
+ _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode);
+ _mesa_PolygonMode(GL_BACK, save->BackPolygonMode);
+ }
if (ctx->API == API_OPENGL) {
_mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple);
_mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth);