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authorKenneth Graunke <[email protected]>2012-01-27 16:09:48 -0800
committerKenneth Graunke <[email protected]>2012-06-02 12:02:42 -0700
commit608c3d2083be9de1eadac6dad67cd571888ca5d7 (patch)
tree844fedad3b016c27924a36b23b6e9e256bc9279b /src/mesa/drivers
parent775ba11dcd8ddc46f78db3afe35de193a92515d0 (diff)
mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
According to Table 6.17 in the GL 2.1 specification, DEPTH_TEXTURE_MODE, TEXTURE_COMPARE_MODE, and TEXTURE_COMPARE_FUNC need to be restored on glPopAttrib(GL_TEXTURE_BIT). Makes a number of oglconform tests happier. v2: Make restoration conditional on the ARB_shadow and ARB_depth_texture extensions, as suggested by Brian. I'm not sure that any implementations still remain that don't support those, but why not? NOTE: This is a candidate for stable release branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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