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authorAnuj Phogat <[email protected]>2012-11-16 10:47:56 -0800
committerAnuj Phogat <[email protected]>2012-11-29 14:05:25 -0800
commit9ab896243cfdee7f6a626aceb26e4cb88bd4da2d (patch)
treefbbfda791544ed97046479eaff8152c61e9b8677 /src/mesa/drivers
parent53ba40c1567125e9462289be01f5c137701f4f5d (diff)
mesa: Fix GL_LUMINANCE handling for textures in glGetTexImage
We need to rebase colors (ex: set G=B=0) when getting GL_LUMINANCE textures in following cases: 1. If the luminance texture is actually stored as rgba 2. If getting a luminance texture, but returning rgba 3. If getting an rgba texture, but returning luminance A similar fix was pushed by Brian Paul for uncompressed textures in commit: f5d0ced. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=47220 Observed no regressions in piglit and ogles2conform due to this fix. This patch will cause failures in intel oglconform pxconv-gettex, pxstore-gettex and pxtrans-gettex test cases. The cause of failures is a bug in test cases. Expected luminance value is calculted incorrectly in test cases: L = R+G+B. V2: Set G = 0 when getting a RG texture but returning luminance. Note: This is a candidate for stable branches. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/common/meta.c17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 08bd899f861..d5e8af3c0a6 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3685,6 +3685,7 @@ decompress_texture_image(struct gl_context *ctx,
/* read pixels from renderbuffer */
{
GLenum baseTexFormat = texImage->_BaseFormat;
+ GLenum destBaseFormat = _mesa_base_tex_format(ctx, destFormat);
/* The pixel transfer state will be set to default values at this point
* (see MESA_META_PIXEL_TRANSFER) so pixel transfer ops are effectively
@@ -3693,9 +3694,19 @@ decompress_texture_image(struct gl_context *ctx,
* returned as red and two-channel texture values are returned as
* red/alpha.
*/
- if (baseTexFormat == GL_LUMINANCE ||
- baseTexFormat == GL_LUMINANCE_ALPHA ||
- baseTexFormat == GL_INTENSITY) {
+ if ((baseTexFormat == GL_LUMINANCE ||
+ baseTexFormat == GL_LUMINANCE_ALPHA ||
+ baseTexFormat == GL_INTENSITY) ||
+ /* If we're reading back an RGB(A) texture (using glGetTexImage) as
+ * luminance then we need to return L=tex(R).
+ */
+ ((baseTexFormat == GL_RGBA ||
+ baseTexFormat == GL_RGB ||
+ baseTexFormat == GL_RG) &&
+ (destBaseFormat == GL_LUMINANCE ||
+ destBaseFormat == GL_LUMINANCE_ALPHA ||
+ destBaseFormat == GL_LUMINANCE_INTEGER_EXT ||
+ destBaseFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT))) {
/* Green and blue must be zero */
_mesa_PixelTransferf(GL_GREEN_SCALE, 0.0f);
_mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f);