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authorChad Versace <[email protected]>2011-05-23 13:47:35 -0700
committerChad Versace <[email protected]>2011-05-25 07:41:32 -0700
commit1a1411e09b23fce9977f7926dba4f1f0c8f3c5ec (patch)
treee98a3b96c37bedb775337eec85b6f4de7107631a /src/mesa/drivers
parentb5c847c7ca06823af3b72324056a2e478caca70b (diff)
intel: Allocate region for separate stencil buffer
... in intel_alloc_renderbuffer_storage(). The stencil buffer has quirky pitch requirements, so its region allocation is a special case. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c33
1 files changed, 30 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index ad2468a3237..12beaa7cc7b 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -129,7 +129,12 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* These aren't actual texture formats, so force them here. */
- rb->Format = MESA_FORMAT_S8_Z24;
+ if (intel->has_separate_stencil) {
+ rb->Format = MESA_FORMAT_S8;
+ } else {
+ assert(!intel->must_use_separate_stencil);
+ rb->Format = MESA_FORMAT_S8_Z24;
+ }
break;
}
@@ -154,14 +159,36 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
GLenum base_format = _mesa_get_format_base_format(rb->Format);
if (intel->gen >= 4 && (base_format == GL_DEPTH_COMPONENT ||
+ base_format == GL_STENCIL_INDEX ||
base_format == GL_DEPTH_STENCIL))
tiling = I915_TILING_Y;
else
tiling = I915_TILING_X;
}
- irb->region = intel_region_alloc(intel->intelScreen, tiling, cpp,
- width, height, GL_TRUE);
+ if (irb->Base.Format == MESA_FORMAT_S8) {
+ /*
+ * The stencil buffer has quirky pitch requirements. From Vol 2a,
+ * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
+ * The pitch must be set to 2x the value computed based on width, as
+ * the stencil buffer is stored with two rows interleaved.
+ * To accomplish this, we resort to the nasty hack of doubling the drm
+ * region's cpp and halving its height.
+ *
+ * If we neglect to double the pitch, then drm_intel_gem_bo_map_gtt()
+ * maps the memory incorrectly.
+ */
+ irb->region = intel_region_alloc(intel->intelScreen,
+ I915_TILING_Y,
+ cpp * 2,
+ width,
+ height / 2,
+ GL_TRUE);
+ } else {
+ irb->region = intel_region_alloc(intel->intelScreen, tiling, cpp,
+ width, height, GL_TRUE);
+ }
+
if (!irb->region)
return GL_FALSE; /* out of memory? */