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authorJason Ekstrand <[email protected]>2017-02-28 17:21:12 -0800
committerJason Ekstrand <[email protected]>2017-03-01 16:14:02 -0800
commitf85ef1150125d4335c935ed8fb66071690d6fd6d (patch)
treea931787ad401f71202cab00ddd0560274cdca5d9 /src/mesa/drivers
parent81e5bdf072423faca81630334612e1fdcf23a5ac (diff)
i965: Move SOL binding #defines to brw_compiler.h
While we're at it, we also change the GEN6 binding macro to be a start index that gets added to the binding. This makes things a bit more explicit. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_compiler.h30
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h27
-rw-r--r--src/mesa/drivers/dri/i965/brw_ff_gs_emit.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_generator.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/gen6_sol.c2
5 files changed, 33 insertions, 30 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h b/src/mesa/drivers/dri/i965/brw_compiler.h
index 16d4d0ec525..d1ff5386823 100644
--- a/src/mesa/drivers/dri/i965/brw_compiler.h
+++ b/src/mesa/drivers/dri/i965/brw_compiler.h
@@ -344,6 +344,36 @@ struct brw_image_param {
uint32_t swizzling[2];
};
+/**
+ * Max number of binding table entries used for stream output.
+ *
+ * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
+ * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
+ *
+ * On Gen6, the size of transform feedback data is limited not by the number
+ * of components but by the number of binding table entries we set aside. We
+ * use one binding table entry for a float, one entry for a vector, and one
+ * entry per matrix column. Since the only way we can communicate our
+ * transform feedback capabilities to the client is via
+ * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
+ * worst case, in which all the varyings are floats, so we use up one binding
+ * table entry per component. Therefore we need to set aside at least 64
+ * binding table entries for use by transform feedback.
+ *
+ * Note: since we don't currently pack varyings, it is currently impossible
+ * for the client to actually use up all of these binding table entries--if
+ * all of their varyings were floats, they would run out of varying slots and
+ * fail to link. But that's a bug, so it seems prudent to go ahead and
+ * allocate the number of binding table entries we will need once the bug is
+ * fixed.
+ */
+#define BRW_MAX_SOL_BINDINGS 64
+
+/**
+ * Binding table index for the first gen6 SOL binding.
+ */
+#define BRW_GEN6_SOL_BINDING_START 0
+
struct brw_stage_prog_data {
struct {
/** size of our binding table. */
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index bfe1b392036..20ebebef117 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -378,31 +378,6 @@ struct brw_ff_gs_prog_data {
/** Max number of image uniforms in a shader */
#define BRW_MAX_IMAGES 32
-/**
- * Max number of binding table entries used for stream output.
- *
- * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
- * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
- *
- * On Gen6, the size of transform feedback data is limited not by the number
- * of components but by the number of binding table entries we set aside. We
- * use one binding table entry for a float, one entry for a vector, and one
- * entry per matrix column. Since the only way we can communicate our
- * transform feedback capabilities to the client is via
- * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
- * worst case, in which all the varyings are floats, so we use up one binding
- * table entry per component. Therefore we need to set aside at least 64
- * binding table entries for use by transform feedback.
- *
- * Note: since we don't currently pack varyings, it is currently impossible
- * for the client to actually use up all of these binding table entries--if
- * all of their varyings were floats, they would run out of varying slots and
- * fail to link. But that's a bug, so it seems prudent to go ahead and
- * allocate the number of binding table entries we will need once the bug is
- * fixed.
- */
-#define BRW_MAX_SOL_BINDINGS 64
-
/** Maximum number of actual buffers used for stream output */
#define BRW_MAX_SOL_BUFFERS 4
@@ -415,8 +390,6 @@ struct brw_ff_gs_prog_data {
2 + /* shader time, pull constants */ \
1 /* cs num work groups */)
-#define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
-
/**
* Stride in bytes between shader_time entries.
*
diff --git a/src/mesa/drivers/dri/i965/brw_ff_gs_emit.c b/src/mesa/drivers/dri/i965/brw_ff_gs_emit.c
index fea2b93471c..7a3e62a7d2b 100644
--- a/src/mesa/drivers/dri/i965/brw_ff_gs_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_ff_gs_emit.c
@@ -454,7 +454,7 @@ gen6_sol_program(struct brw_ff_gs_compile *c, struct brw_ff_gs_prog_key *key,
final_write ? c->reg.temp : brw_null_reg(), /* dest */
1, /* msg_reg_nr */
c->reg.header, /* src0 */
- SURF_INDEX_GEN6_SOL_BINDING(binding), /* binding_table_index */
+ BRW_GEN6_SOL_BINDING_START + binding, /* binding_table_index */
final_write); /* send_commit_msg */
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
index f68baabf473..b2ebdb39b98 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp
@@ -510,7 +510,7 @@ generate_gs_svb_write(struct brw_codegen *p,
final_write ? src1 : brw_null_reg(), /* dest == src1 */
1, /* msg_reg_nr */
dst, /* src0 == previous dst */
- SURF_INDEX_GEN6_SOL_BINDING(binding), /* binding_table_index */
+ BRW_GEN6_SOL_BINDING_START + binding, /* binding_table_index */
final_write); /* send_commit_msg */
/* Finally, wait for the write commit to occur so that we can proceed to
diff --git a/src/mesa/drivers/dri/i965/gen6_sol.c b/src/mesa/drivers/dri/i965/gen6_sol.c
index 702cb2830f0..132f0696e35 100644
--- a/src/mesa/drivers/dri/i965/gen6_sol.c
+++ b/src/mesa/drivers/dri/i965/gen6_sol.c
@@ -49,7 +49,7 @@ gen6_update_sol_surfaces(struct brw_context *brw)
}
for (int i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
- const int surf_index = SURF_INDEX_GEN6_SOL_BINDING(i);
+ const int surf_index = BRW_GEN6_SOL_BINDING_START + i;
if (xfb_active && i < linked_xfb_info->NumOutputs) {
unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer;
unsigned buffer_offset =