diff options
author | Brian Paul <[email protected]> | 2011-09-20 11:48:57 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-09-20 20:17:42 -0600 |
commit | 9e414865a6716f688c7bce904d841f9ba16cd967 (patch) | |
tree | f0c7600e7dd08099418daae0f9794e47c13294ac /src/mesa/drivers | |
parent | 20b92c9d1ed8802cf0acb1c24884d0cef2bce10e (diff) |
meta: use _mesa_set_enable(), fix decompress_texture_image()
Use _mesa_set_enable() to avoid a redudant context lookup.
Need to disable the texture target in decompress_texture_image() so the
unit isn't still enabled after glGetTexImage() returns. Arguably, the
meta restore code should do this, but it doesn't.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 82b072eeb8c..be1953ab2f9 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -3182,7 +3182,7 @@ decompress_texture_image(struct gl_context *ctx, /* setup texture state */ _mesa_BindTexture(target, texObj->Name); - _mesa_Enable(target); + _mesa_set_enable(ctx, target, GL_TRUE); { /* save texture object state */ @@ -3233,6 +3233,9 @@ decompress_texture_image(struct gl_context *ctx, ctx->Pack.RowLength = destRowLength; _mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest); + /* disable texture unit */ + _mesa_set_enable(ctx, target, GL_FALSE); + _mesa_meta_end(ctx); /* restore fbo bindings */ |