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authorJuan A. Suarez Romero <[email protected]>2016-07-06 12:40:49 +0200
committerJuan A. Suarez Romero <[email protected]>2017-01-12 12:56:56 +0100
commitf51a5b51ab92ada4b9f3b1d603f9de60b66e46ce (patch)
tree4fe5c50e39f4b04d1d0eb196d58b39c66429003a /src/mesa/drivers
parent58fdb85f0f413d1a144d4beb6519da59bc52c974 (diff)
i965/vec4: emit correctly load_inputs for 64bit data
For dvec3 and dvec4 types, a single GRF do not have enough space to allocate two inputs from two different vertices (SIMD4x2). So the GRF only contains first two components for the two vertices, and the next GRF has the remaining components. We want to put all the components for the same vertex in the same register. Thus, we do a shuffle to reorder the data. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_nir.cpp21
1 files changed, 15 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
index 98e023a66d9..71156ec5b3b 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
@@ -417,15 +417,24 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
/* We set EmitNoIndirectInput for VS */
assert(const_offset);
+ dest = get_nir_dest(instr->dest);
+ dest.writemask = brw_writemask_for_size(instr->num_components);
+
src = src_reg(ATTR, instr->const_index[0] + const_offset->u32[0],
glsl_type::uvec4_type);
- /* Swizzle source based on component layout qualifier */
- src.swizzle = BRW_SWZ_COMP_INPUT(nir_intrinsic_component(instr));
-
- dest = get_nir_dest(instr->dest, src.type);
- dest.writemask = brw_writemask_for_size(instr->num_components);
+ src = retype(src, dest.type);
- emit(MOV(dest, src));
+ bool is_64bit = nir_dest_bit_size(instr->dest) == 64;
+ if (is_64bit) {
+ dst_reg tmp = dst_reg(this, glsl_type::dvec4_type);
+ src.swizzle = BRW_SWIZZLE_XYZW;
+ shuffle_64bit_data(tmp, src, false);
+ emit(MOV(dest, src_reg(tmp)));
+ } else {
+ /* Swizzle source based on component layout qualifier */
+ src.swizzle = BRW_SWZ_COMP_INPUT(nir_intrinsic_component(instr));
+ emit(MOV(dest, src));
+ }
break;
}