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authorIan Romanick <[email protected]>2004-10-08 01:15:52 +0000
committerIan Romanick <[email protected]>2004-10-08 01:15:52 +0000
commit3eccddb746b797b4674d147839956116d8b40ae7 (patch)
treecd6ffad14fb8024ed7c4d360dc32d2813d29ef68 /src/mesa/drivers
parenta2dc424acfe83f3c66d3509f5a1efc24ce884367 (diff)
Massively cleaned up the code that calculates front/back/depth buffer
pitch and size. Cut out a bunch of dead code. This fixes bugzilla #1555.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/unichrome/via_context.c384
-rw-r--r--src/mesa/drivers/dri/unichrome/via_context.h5
-rw-r--r--src/mesa/drivers/dri/unichrome/via_ioctl.c77
-rw-r--r--src/mesa/drivers/dri/unichrome/via_ioctl.h2
4 files changed, 126 insertions, 342 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c
index d62e5c2b1da..bae15cd5b56 100644
--- a/src/mesa/drivers/dri/unichrome/via_context.c
+++ b/src/mesa/drivers/dri/unichrome/via_context.c
@@ -136,6 +136,110 @@ static const GLubyte *viaGetString(GLcontext *ctx, GLenum name)
}
}
+
+/**
+ * Calculate a width that satisfies the hardware's alignment requirements.
+ * On the Unichrome hardware, each scanline must be aligned to a multiple of
+ * 16 pixels.
+ *
+ * \param width Minimum buffer width, in pixels.
+ *
+ * \returns A pixel width that meets the alignment requirements.
+ */
+static __inline__ unsigned
+buffer_align( unsigned width )
+{
+ return (width + 0x0f) & ~0x0f;
+}
+
+
+/**
+ * Calculate the framebuffer parameters for all buffers (front, back, depth,
+ * and stencil) associated with the specified context.
+ *
+ * \warning
+ * This function also calls \c AllocateBuffer to actually allocate the
+ * buffers.
+ *
+ * \sa AllocateBuffer
+ */
+static GLboolean
+calculate_buffer_parameters( viaContextPtr vmesa )
+{
+ const unsigned shift = vmesa->viaScreen->bitsPerPixel / 16;
+ const unsigned extra = (vmesa->drawType == GLX_PBUFFER_BIT) ? 0 : 32;
+ unsigned w;
+ unsigned h;
+
+ if (vmesa->drawType == GLX_PBUFFER_BIT) {
+ w = vmesa->driDrawable->w;
+ h = vmesa->driDrawable->h;
+ }
+ else {
+ w = vmesa->viaScreen->width;
+ h = vmesa->viaScreen->height;
+
+ vmesa->front.offset = 0;
+ vmesa->front.map = (char *) vmesa->driScreen->pFB;
+ }
+
+ vmesa->front.pitch = buffer_align( w ) << shift;
+ vmesa->front.size = vmesa->front.pitch * h;
+
+
+ /* Allocate back-buffer */
+
+ vmesa->back.pitch = (buffer_align( vmesa->driDrawable->w ) << shift)
+ + extra;
+ vmesa->back.size = vmesa->back.pitch * vmesa->driDrawable->h;
+
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "viaMakeCurrent backbuffer: w = %d h = %d bpp = %d sizs = %d\n",
+ vmesa->back.pitch,
+ vmesa->driDrawable->h,
+ 8 << shift,
+ vmesa->back.size);
+#endif
+
+ /* Allocate depth-buffer */
+ if ( vmesa->hasStencil || vmesa->hasDepth ) {
+ const unsigned dShift = (vmesa->hasStencil)
+ ? 2 : (vmesa->depthBits / 16);
+
+ vmesa->depth.pitch = (buffer_align( vmesa->driDrawable->w ) << dShift)
+ + extra;
+ vmesa->depth.bpp = 8 << dShift;
+ vmesa->depth.size = vmesa->depth.pitch * vmesa->driDrawable->h;
+ }
+ else {
+ (void) memset( & vmesa->depth, 0, sizeof( vmesa->depth ) );
+ }
+
+#ifdef DEBUG
+ if (VIA_DEBUG) fprintf(stderr, "viaMakeCurrent depthbuffer: w = %d h = %d bpp = %d sizs = %d\n",
+ vmesa->depth.pitch,
+ vmesa->driDrawable->h,
+ vmesa->depth.bpp,
+ vmesa->depth.size);
+#endif
+
+ /*=* John Sheng [2003.5.31] flip *=*/
+ if( (vmesa->viaScreen->width == vmesa->driDrawable->w)
+ && (vmesa->viaScreen->height == vmesa->driDrawable->h) ) {
+ vmesa->doPageFlip = GL_FALSE;
+ vmesa->currentPage = 0;
+ vmesa->back.pitch = vmesa->front.pitch;
+ }
+
+ if (!AllocateBuffer(vmesa)) {
+ FREE(vmesa);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
void viaReAllocateBuffers(GLframebuffer *drawbuffer)
{
GLcontext *ctx;
@@ -152,95 +256,11 @@ void viaReAllocateBuffers(GLframebuffer *drawbuffer)
vmesa->driDrawable->w = ctx->DrawBuffer->Width;
vmesa->driDrawable->h = ctx->DrawBuffer->Height;
+
LOCK_HARDWARE(vmesa);
-
- /* Allocate back & depth buffer */
- {
- int w, h, bpp;
- w = vmesa->driDrawable->w;
- h = vmesa->driDrawable->h;
- /* back buffer */
- bpp = vmesa->viaScreen->bitsPerPixel;
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "driScreen->fbBPP = %d\n", bpp);
-#endif
- if (bpp == 32) {
- w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;
- vmesa->back.size = w * h * bpp / 8;
- vmesa->back.pitch = w << 2;
- }
- else {
- w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2 + 16;
- vmesa->back.size = w * h * bpp / 8;
- vmesa->back.pitch = w << 1;
- }
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "resizebuffer backbuffer: w = %d h = %d bpp = %d sizs = %d\n",
- w, h, bpp, vmesa->back.size);
-#endif
- /* depth buffer */
- w = vmesa->driDrawable->w;
- if (vmesa->hasDepth && vmesa->hasStencil) {
- w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;
- vmesa->depth.size = w * h * 4;
- vmesa->depth.pitch = w << 2;
- vmesa->depth.bpp = 32;
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "depthBits = 24\n");
- if (VIA_DEBUG) fprintf(stderr, "StencilBits = 8\n");
-#endif
- }
- else if (vmesa->hasDepth) {
- /*=* John Sheng [2003.6.16] patch viewperf drv-08 draw nothing */
- /*if(vmesa->viaScreen->bitsPerPixel == 32)*/
- /*vmesa->depthBits = 16;*/
-
- if (vmesa->depthBits == 16) {
- w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2 + 16;
- vmesa->depth.size = w * h * 2;
- vmesa->depth.pitch = w << 1;
- vmesa->depth.bpp = 16;
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "depthBits = 16\n");
-#endif
- }
- else {
- w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;
- vmesa->depth.size = w * h * 4;
- vmesa->depth.pitch = w << 2;
- vmesa->depth.bpp = 32;
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "depthBits = 32\n");
-#endif
- }
- }
- else if (vmesa->hasStencil) {
- w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;
- vmesa->depth.size = w * h * 4;
- vmesa->depth.pitch = w << 2;
- vmesa->depth.bpp = 32;
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "StencilBits = 8\n");
-#endif
- }
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "resizebuffer depthbuffer: w = %d h = %d bpp = %d sizs = %d\n",
- w, h, vmesa->depth.bpp, vmesa->depth.size);
-#endif
- /*=* John Sheng [2003.5.31] flip *=*/
- {
- if(vmesa->viaScreen->width == vmesa->driDrawable->w &&
- vmesa->viaScreen->height == vmesa->driDrawable->h) {
- vmesa->back.pitch = vmesa->front.pitch;
- vmesa->back.size = vmesa->front.size;
- }
- }
-
- if (!AllocateBuffer(vmesa)) {
- FREE(vmesa);
- }
- }
+ calculate_buffer_parameters( vmesa );
UNLOCK_HARDWARE(vmesa);
+
#ifdef DEBUG
if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
#endif
@@ -259,14 +279,14 @@ static void viaBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height)
static const char * const card_extensions[] =
{
"GL_ARB_multitexture",
- "GL_ARB_point_parameters", /* John Sheng [2003.7.18] point param. */
+ "GL_ARB_point_parameters",
"GL_ARB_texture_env_add",
- "GL_ARB_texture_env_combine", /* John Sheng [2003.7.18] tex combine */
- "GL_ARB_texture_env_dot3", /* John Sheng [2003.7.18] tex dot3 */
+ "GL_ARB_texture_env_combine",
+ "GL_ARB_texture_env_dot3",
"GL_ARB_texture_mirrored_repeat",
"GL_EXT_stencil_wrap",
- "GL_EXT_texture_env_combine", /* John Sheng [2003.7.18] tex combine */
- "GL_EXT_texture_env_dot3", /* John Sheng [2003.7.18] tex dot3 */
+ "GL_EXT_texture_env_combine",
+ "GL_EXT_texture_env_dot3",
"GL_EXT_texture_lod_bias",
"GL_NV_blend_square",
NULL
@@ -569,12 +589,12 @@ viaCreateContext(const __GLcontextModes *mesaVis,
if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
#endif
{
- GLboolean saam;
- int count = 0, fbSize;
#ifndef USE_XINERAMA
vmesa->saam = 0;
#else
- saam = XineramaIsActive(vmesa->display);
+ GLboolean saam = XineramaIsActive(vmesa->display);
+ int count = 0, fbSize;
+
if (saam && vmesa->viaScreen->drixinerama) {
vmesa->xsi = XineramaQueryScreens(vmesa->display, &count);
/* Test RightOf or Down */
@@ -718,8 +738,10 @@ void viaXMesaSetBackClipRects(viaContextPtr vmesa)
void viaXMesaWindowMoved(viaContextPtr vmesa)
{
GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
+#ifdef USE_XINERAMA
GLuint side = 0;
__DRIdrawablePrivate *dPriv = vmesa->driDrawable;
+#endif
switch (vmesa->glCtx->Color._DrawDestMask[0]) {
case __GL_FRONT_BUFFER_MASK:
@@ -906,178 +928,22 @@ viaMakeCurrent(__DRIcontextPrivate *driContextPriv,
fprintf(stderr, "driContextPriv = %08x\n", (GLuint)driReadPriv);
}
#endif
-
+
if (driContextPriv) {
viaContextPtr vmesa = (viaContextPtr)driContextPriv->driverPrivate;
+
current_mesa = vmesa;
-
- vmesa->driDrawable = driDrawPriv;
- if (vmesa->drawType == GLX_PBUFFER_BIT) {
- int w, h, bpp;
-
- w = vmesa->driDrawable->w;
- h = vmesa->driDrawable->h;
- bpp = vmesa->viaScreen->bitsPerPixel;
- if (bpp == 32) {
- w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4;
- vmesa->front.size = w * h * bpp / 8;
- vmesa->front.pitch = w << 2;
- }
- else {
- w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2;
- vmesa->front.size = w * h * bpp / 8;
- vmesa->front.pitch = w << 1;
- }
- }
- /*=* John Sheng [2003.6.20] fix resolution 720x480/720x576 front pitch error *=*/
- else {
- GLuint w;
- GLuint h;
- GLuint bpp;
- bpp = vmesa->viaScreen->bitsPerPixel;
- h = vmesa->viaScreen->height;
- w = vmesa->viaScreen->width;
- if (bpp == 0x20) {
- w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4;
- vmesa->front.size = w * h * bpp / 8;
- vmesa->front.pitch = w << 2;
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "viaScreen->bitsPerPixel = %d\n", 32);
-#endif
- }
- else if (bpp == 0x10) {
- w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2;
- vmesa->front.size = w * h * bpp / 8;
- vmesa->front.pitch = w << 1;
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "viaScreen->bitsPerPixel = %d\n", 16);
-#endif
- }
- vmesa->front.offset = 0;
- vmesa->front.map = (char *) vmesa->driScreen->pFB;
- vmesa->front.size = w * h * vmesa->viaScreen->bitsPerPixel /8;
- }
-
- /* Allocate back & depth buffer */
- {
- int w, h, bpp;
-
- w = vmesa->driDrawable->w;
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "viaMakeCurrent: w = %d\n", w);
-#endif
- h = vmesa->driDrawable->h;
-
- /* back buffer */
- bpp = vmesa->viaScreen->bitsPerPixel;
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "driScreen->fbBPP = %d\n", bpp);
-#endif
- if (bpp == 32) {
- if (vmesa->drawType == GLX_PBUFFER_BIT)
- w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4;
- else
- w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;
-
- vmesa->back.size = w * h * bpp / 8;
- vmesa->back.pitch = w << 2;
- }
- else {
- if (vmesa->drawType == GLX_PBUFFER_BIT)
- w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2;
- else
- w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2 + 16;
-
- vmesa->back.size = w * h * bpp / 8;
- vmesa->back.pitch = w << 1;
- }
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "viaMakeCurrent backbuffer: w = %d h = %d bpp = %d sizs = %d\n",
- w, h, bpp, vmesa->back.size);
-#endif
- /* depth buffer */
- w = vmesa->driDrawable->w;
-
- if (vmesa->hasDepth && vmesa->hasStencil) {
- if (vmesa->drawType == GLX_PBUFFER_BIT)
- w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4;
- else
- w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;
-
- vmesa->depth.size = w * h * 4;
- vmesa->depth.pitch = w << 2;
- vmesa->depth.bpp = 32;
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "depthBits = 24\n");
- if (VIA_DEBUG) fprintf(stderr, "StencilBits = 8\n");
-#endif
- }
- else if (vmesa->hasDepth) {
- /*=* John Sheng [2003.6.16] patch viewperf drv-08 draw nothing */
- /*if(vmesa->viaScreen->bitsPerPixel == 32)*/
- /*vmesa->depthBits = 16;*/
-
- if (vmesa->depthBits == 16) {
- if (vmesa->drawType == GLX_PBUFFER_BIT)
- w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2;
- else
- w = BUFFER_ALIGN_WIDTH(w * 2, BUFFER_ALIGNMENT) / 2 + 16;
-
- vmesa->depth.size = w * h * 2;
- vmesa->depth.pitch = w << 1;
- vmesa->depth.bpp = 16;
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "depthBits = 16\n");
-#endif
- }
- else {
- if (vmesa->drawType == GLX_PBUFFER_BIT)
- w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4;
- else
- w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;
-
- vmesa->depth.size = w * h * 4;
- vmesa->depth.pitch = w << 2;
- vmesa->depth.bpp = 32;
#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "depthBits = 32\n");
-#endif
- }
- }
- else if (vmesa->hasStencil) {
- if (vmesa->drawType == GLX_PBUFFER_BIT)
- w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4;
- else
- w = BUFFER_ALIGN_WIDTH(w * 4, BUFFER_ALIGNMENT) / 4 + 8;
-
- vmesa->depth.size = w * h * 4;
- vmesa->depth.pitch = w << 2;
- vmesa->depth.bpp = 32;
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "StencilBits = 8\n");
+ if (VIA_DEBUG) fprintf(stderr, "viaScreen->bitsPerPixel = %d\n", viaScreen->bitsPerPixel);
+ if (VIA_DEBUG) fprintf(stderr, "viaMakeCurrent: w = %d\n", vmesa->driDrawable->w);
#endif
- }
-#ifdef DEBUG
- if (VIA_DEBUG) fprintf(stderr, "viaMakeCurrent depthbuffer: w = %d h = %d bpp = %d sizs = %d\n",
- w, h, vmesa->depth.bpp, vmesa->depth.size);
-#endif
- /*=* John Sheng [2003.5.31] flip *=*/
- {
- viaContextPtr vmesa = (viaContextPtr)driContextPriv->driverPrivate;
- if(vmesa->viaScreen->width == vmesa->driDrawable->w &&
- vmesa->viaScreen->height == vmesa->driDrawable->h) {
- vmesa->doPageFlip = GL_FALSE;
- vmesa->currentPage = 0;
- vmesa->back.pitch = vmesa->front.pitch;
- }
- }
- if (!AllocateBuffer(vmesa)) {
- FREE(vmesa);
- return GL_FALSE;
- }
+ vmesa->driDrawable = driDrawPriv;
+ if ( ! calculate_buffer_parameters( vmesa ) ) {
+ return GL_FALSE;
}
+
_mesa_make_current2(vmesa->glCtx,
(GLframebuffer *)driDrawPriv->driverPrivate,
(GLframebuffer *)driReadPriv->driverPrivate);
diff --git a/src/mesa/drivers/dri/unichrome/via_context.h b/src/mesa/drivers/dri/unichrome/via_context.h
index 5efd9a02260..5b2855a8347 100644
--- a/src/mesa/drivers/dri/unichrome/via_context.h
+++ b/src/mesa/drivers/dri/unichrome/via_context.h
@@ -75,10 +75,7 @@ typedef struct via_texture_object_t *viaTextureObjectPtr;
#define TAG(x) via##x
#include "tnl_dd/t_dd_vertex.h"
#undef TAG
-#define BUFFER_ALIGNMENT 32
-#define BUFFER_ALIGN_WIDTH1(w, a) (((w) + ((a) - 1)) & ~((a) - 1))
-#define BUFFER_ALIGN_WIDTH(w, a) (((w) & ((a) - 1)) ? BUFFER_ALIGN_WIDTH1(w, a) : (w))
-#define BUFFER_ALIGN_ADDRESS(p, a) ((GLvoid *)(((GLint)(p)) + ((a)-1) & ~((a)-1)))
+
#define RightOf 1
#define LeftOf 2
#define Down 4
diff --git a/src/mesa/drivers/dri/unichrome/via_ioctl.c b/src/mesa/drivers/dri/unichrome/via_ioctl.c
index 6021efefedf..1e210b7b93a 100644
--- a/src/mesa/drivers/dri/unichrome/via_ioctl.c
+++ b/src/mesa/drivers/dri/unichrome/via_ioctl.c
@@ -313,7 +313,6 @@ void viaCopyBuffer(const __DRIdrawablePrivate *dPriv)
#ifdef DEBUG
if (VIA_DEBUG) fprintf(stderr, "%s SwapPBuffers\n", __FUNCTION__);
#endif /*=* [DBG] for pbuffer *=*/
- /*viaDoSwapBufferSoftFront(vmesa);*/
}
else {
GLuint scrn = 0;
@@ -1436,83 +1435,7 @@ void viaDoSwapPBuffers(viaContextPtr vmesa)
#endif
}
-void viaDoSwapBufferSoft(viaContextPtr vmesa)
-{
- GLuint nFrontPitch;
- GLuint nBackPitch;
- GLuint nFrontBase, nBackBase;
- GLuint i, j;
- GLubyte *by, *fy;
- GLuint w;
-
- w = vmesa->viaScreen->width;
- w = BUFFER_ALIGN_WIDTH(w, BUFFER_ALIGNMENT);
-
- if (vmesa->viaScreen->bitsPerPixel == 0x20)
- nFrontPitch = w << 2;
- else
- nFrontPitch = w << 1;
-
- nBackPitch = vmesa->back.pitch;
-
- /* Caculate Base */
- nFrontBase = (GLuint) vmesa->driScreen->pFB;
- nBackBase = ((GLuint) vmesa->back.offset) + ((GLuint) vmesa->driScreen->pFB);
- by = (GLubyte *) nBackBase;
- fy = (GLubyte *) nFrontBase;
-
- viaFlushPrimsLocked(vmesa);
-
- for (i = 0; i < vmesa->driDrawable->h; i++) {
- fy = (GLubyte *)(nFrontBase + i * nFrontPitch);
- for (j = 0; j < nBackPitch; j++) {
- *((GLubyte*)fy) = *((GLubyte*)by);
- fy = fy + 1;
- by = by + 1;
- }
-
- }
-
-}
-void viaDoSwapBufferSoftFront(viaContextPtr vmesa)
-{
- GLuint nFrontPitch;
- GLuint nBackPitch;
- GLuint nFrontBase, nBackBase;
- GLuint i, j;
- GLubyte *by, *fy;
- GLuint w;
-
- w = vmesa->viaScreen->width;
- w = BUFFER_ALIGN_WIDTH(w, BUFFER_ALIGNMENT);
-
- if (vmesa->viaScreen->bitsPerPixel == 0x20)
- nFrontPitch = w << 2;
- else
- nFrontPitch = w << 1;
-
- nBackPitch = vmesa->front.pitch;
-
- /* Caculate Base */
- nFrontBase = (GLuint) vmesa->driScreen->pFB;
- nBackBase = ((GLuint) vmesa->front.offset) + ((GLuint) vmesa->driScreen->pFB);
- by = (GLubyte *) nBackBase;
- fy = (GLubyte *) nFrontBase;
-
- viaFlushPrimsLocked(vmesa);
-
- for (i = 0; i < vmesa->driDrawable->h; i++) {
- fy = (GLubyte *)(nFrontBase + i * nFrontPitch);
- for (j = 0; j < nBackPitch; j++) {
- *((GLubyte*)fy) = *((GLubyte*)by);
- fy = fy + 1;
- by = by + 1;
- }
-
- }
-
-}
int flush_agp(viaContextPtr vmesa, drm_via_flush_agp_t* agpCmd)
{
GLuint *pnAGPCurrentPhysStart;
diff --git a/src/mesa/drivers/dri/unichrome/via_ioctl.h b/src/mesa/drivers/dri/unichrome/via_ioctl.h
index e9030e63082..3bdd6c3599b 100644
--- a/src/mesa/drivers/dri/unichrome/via_ioctl.h
+++ b/src/mesa/drivers/dri/unichrome/via_ioctl.h
@@ -47,8 +47,6 @@ void viaFillStencilBuffer(viaContextPtr vmesa, GLuint pixel);
void viaFillStencilDepthBuffer(viaContextPtr vmesa, GLuint pixel);
void viaDoSwapBuffers(viaContextPtr vmesa);
void viaDoSwapBuffersSaam(viaContextPtr vmesa);
-void viaDoSwapBufferSoft(viaContextPtr vmesa);
-void viaDoSwapBufferSoftFront(viaContextPtr vmesa);
void viaDoSwapPBuffers(viaContextPtr vmesa);
int flush_agp(viaContextPtr vmesa, drm_via_flush_agp_t* agpCmd);