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authorEric Anholt <[email protected]>2012-11-05 09:53:31 -0800
committerEric Anholt <[email protected]>2012-11-19 15:07:22 -0800
commitfdd6d146d988f920744592ad7ba5667ef2981620 (patch)
tree4f91188684b1d927c3d20d671f3b52dbbceb000a /src/mesa/drivers
parent52ee1a7269b84b60558760655a4c722d827703d4 (diff)
i965: Use the separate stencil buffer's offsets for stencil setup.
For a packed depth/stencil buffer on separate stencil hardware, the separate depth miptree is set up with alignment of 4,4 and the separate stencil miptree is setup with alignment of 8,8. We can't just use the irb->draw_{x,y} offsets for stencil, since that is the offset in the depth miptree. Fixes 12 piglit depthstencil testcases on ivb. Acked-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c53
1 files changed, 38 insertions, 15 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index f6cfdc41b11..9c07be2c219 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -317,6 +317,16 @@ brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
*out_tile_mask_y = tile_mask_y;
}
+static struct intel_mipmap_tree *
+get_stencil_miptree(struct intel_renderbuffer *irb)
+{
+ if (!irb)
+ return NULL;
+ if (irb->mt->stencil_mt)
+ return irb->mt->stencil_mt;
+ return irb->mt;
+}
+
void
brw_workaround_depthstencil_alignment(struct brw_context *brw)
{
@@ -328,13 +338,12 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw)
struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
struct intel_mipmap_tree *depth_mt = NULL;
- struct intel_mipmap_tree *stencil_mt = NULL;
+ struct intel_mipmap_tree *stencil_mt = get_stencil_miptree(stencil_irb);
uint32_t tile_x = 0, tile_y = 0, stencil_tile_x = 0, stencil_tile_y = 0;
+ uint32_t stencil_draw_x = 0, stencil_draw_y = 0;
if (depth_irb)
depth_mt = depth_irb->mt;
- if (stencil_irb)
- stencil_mt = stencil_irb->mt;
uint32_t tile_mask_x, tile_mask_y;
brw_get_depthstencil_tile_masks(depth_mt, stencil_mt,
@@ -372,13 +381,20 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw)
intel_renderbuffer_set_draw_offset(stencil_irb);
}
+ stencil_mt = get_stencil_miptree(stencil_irb);
+
tile_x = depth_irb->draw_x & tile_mask_x;
tile_y = depth_irb->draw_y & tile_mask_y;
}
if (stencil_irb) {
- int stencil_tile_x = stencil_irb->draw_x & tile_mask_x;
- int stencil_tile_y = stencil_irb->draw_y & tile_mask_y;
+ stencil_mt = get_stencil_miptree(stencil_irb);
+ intel_miptree_get_image_offset(stencil_mt,
+ stencil_irb->mt_level,
+ stencil_irb->mt_layer,
+ &stencil_draw_x, &stencil_draw_y);
+ int stencil_tile_x = stencil_draw_x & tile_mask_x;
+ int stencil_tile_y = stencil_draw_y & tile_mask_y;
/* If stencil doesn't match depth, then we'll need to rebase stencil
* as well. (if we hadn't decided to rebase stencil before, the
@@ -394,8 +410,12 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw)
/* If we have (just) stencil, check it for ignored low bits as well */
if (stencil_irb) {
- stencil_tile_x = stencil_irb->draw_x & tile_mask_x;
- stencil_tile_y = stencil_irb->draw_y & tile_mask_y;
+ intel_miptree_get_image_offset(stencil_mt,
+ stencil_irb->mt_level,
+ stencil_irb->mt_layer,
+ &stencil_draw_x, &stencil_draw_y);
+ stencil_tile_x = stencil_draw_x & tile_mask_x;
+ stencil_tile_y = stencil_draw_y & tile_mask_y;
if (stencil_tile_x & 7 || stencil_tile_y & 7)
rebase_stencil = true;
@@ -408,11 +428,16 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw)
if (rebase_stencil) {
intel_renderbuffer_move_to_temp(intel, stencil_irb);
+ stencil_mt = get_stencil_miptree(stencil_irb);
- stencil_tile_x = stencil_irb->draw_x & tile_mask_x;
- stencil_tile_y = stencil_irb->draw_y & tile_mask_y;
+ intel_miptree_get_image_offset(stencil_mt,
+ stencil_irb->mt_level,
+ stencil_irb->mt_layer,
+ &stencil_draw_x, &stencil_draw_y);
+ stencil_tile_x = stencil_draw_x & tile_mask_x;
+ stencil_tile_y = stencil_draw_y & tile_mask_y;
- if (depth_irb && depth_irb->mt == stencil_mt) {
+ if (depth_irb && depth_irb->mt == stencil_irb->mt) {
intel_miptree_reference(&depth_irb->mt, stencil_irb->mt);
intel_renderbuffer_set_draw_offset(depth_irb);
} else if (depth_irb && !rebase_depth) {
@@ -484,9 +509,7 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw)
}
}
if (stencil_irb) {
- stencil_mt = stencil_irb->mt;
- if (stencil_mt->stencil_mt)
- stencil_mt = stencil_mt->stencil_mt;
+ stencil_mt = get_stencil_miptree(stencil_irb);
brw->depthstencil.stencil_mt = stencil_mt;
if (stencil_mt->format == MESA_FORMAT_S8) {
@@ -495,8 +518,8 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw)
* that the region is untiled even though it's W tiled.
*/
brw->depthstencil.stencil_offset =
- (stencil_irb->draw_y & ~tile_mask_y) * stencil_mt->region->pitch +
- (stencil_irb->draw_x & ~tile_mask_x) * 64;
+ (stencil_draw_y & ~tile_mask_y) * stencil_mt->region->pitch +
+ (stencil_draw_x & ~tile_mask_x) * 64;
}
}
}