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authorBrian Paul <[email protected]>2009-10-24 16:49:57 -0600
committerBrian Paul <[email protected]>2009-10-24 16:50:00 -0600
commitd6ee86c77a8e1543557fd64c1f1c354baa0a8ad8 (patch)
treed281f3f9f02a86e91b4ea705a388406fa01b77ef /src/mesa/drivers
parent4c00981b22b28141af1442e5a679d0923b4358ae (diff)
mesa: remove _mesa_compressed_texture_size()
Use _mesa_format_image_size() instead.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c2
-rw-r--r--src/mesa/drivers/glide/fxddtex.c16
2 files changed, 7 insertions, 11 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
index 86f596deb97..dadc72f4c1b 100644
--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
@@ -37,7 +37,7 @@ static GLuint radeon_compressed_texture_size(GLcontext *ctx,
GLsizei width, GLsizei height, GLsizei depth,
GLuint mesaFormat)
{
- GLuint size = _mesa_compressed_texture_size(ctx, width, height, depth, mesaFormat);
+ GLuint size = _mesa_format_image_size(mesaFormat, width, height, depth);
if (mesaFormat == MESA_FORMAT_RGB_DXT1 ||
mesaFormat == MESA_FORMAT_RGBA_DXT1) {
diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c
index a820cb818ec..128c17e08bb 100644
--- a/src/mesa/drivers/glide/fxddtex.c
+++ b/src/mesa/drivers/glide/fxddtex.c
@@ -1397,11 +1397,9 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
/* allocate mipmap buffer */
assert(!texImage->Data);
if (_mesa_is_format_compressed(texImage->TexFormat)) {
- texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
- mml->width,
- mml->height,
- 1,
- internalFormat);
+ texImage->CompressedSize = _mesa_format_image_size(texImage->TexFormat,
+ mml->width,
+ mml->height, 1);
dstRowStride = _mesa_compressed_row_stride(internalFormat, mml->width);
texImage->Data = _mesa_malloc(texImage->CompressedSize);
} else {
@@ -1664,11 +1662,9 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
/* allocate new storage for texture image, if needed */
if (!texImage->Data) {
- texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
- mml->width,
- mml->height,
- 1,
- internalFormat);
+ texImage->CompressedSize = _mesa_format_image_size(texImage->TexFormat,
+ mml->width,
+ mml->height, 1);
texImage->Data = _mesa_malloc(texImage->CompressedSize);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");