diff options
author | Chad Versace <[email protected]> | 2011-11-15 18:21:05 -0800 |
---|---|---|
committer | Chad Versace <[email protected]> | 2011-11-22 10:50:51 -0800 |
commit | 622bae07a5da91bc966d173fd6df92a640e4f574 (patch) | |
tree | 447312bce69f11e63c38add2340593f0fd5c1ad9 /src/mesa/drivers | |
parent | 1eede4aa8771c058bc560123d4b7c5625e23c8b6 (diff) |
intel: Resolve buffers in intelSpanRenderStart
Resolve all buffers that will be mapped by intelSpanRenderStart. This
comprises resolving the depth buffer of each enabled texture and of the
read and draw buffers.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_span.c | 40 |
1 files changed, 39 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index e73e804c548..042bc30da7d 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -254,6 +254,42 @@ intel_framebuffer_unmap(struct intel_context *intel, struct gl_framebuffer *fb) } /** + * Resolve all buffers that will be mapped by intelSpanRenderStart(). + * + * Resolve the depth buffer of each enabled texture and of the read and draw + * buffers. + * + * (Note: In the future this will also perform MSAA resolves.) + */ +static void +intel_span_resolve_buffers(struct intel_context *intel) +{ + struct gl_context *ctx = &intel->ctx; + struct intel_renderbuffer *draw_irb; + struct intel_renderbuffer *read_irb; + struct intel_texture_object *tex_obj; + + /* Resolve depth buffer of each enabled texture. */ + for (int i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + if (!ctx->Texture.Unit[i]._ReallyEnabled) + continue; + tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); + intel_finalize_mipmap_tree(intel, i); + if (!tex_obj || !tex_obj->mt) + continue; + intel_miptree_all_slices_resolve_depth(intel, tex_obj->mt); + } + + /* Resolve each attached depth buffer. */ + draw_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); + read_irb = intel_get_renderbuffer(ctx->ReadBuffer, BUFFER_DEPTH); + if (draw_irb) + intel_renderbuffer_resolve_depth(intel, draw_irb); + if (read_irb != draw_irb && read_irb) + intel_renderbuffer_resolve_depth(intel, read_irb); +} + +/** * Map the regions needed by intelSpanRenderStart(). */ static void @@ -288,8 +324,10 @@ intelSpanRenderStart(struct gl_context * ctx) { struct intel_context *intel = intel_context(ctx); - intel_flush(&intel->ctx); + intel_flush(ctx); intel_prepare_render(intel); + intel_span_resolve_buffers(intel); + intel_flush(ctx); intel_span_map_buffers(intel); } |