diff options
author | Pawel Pieczul <[email protected]> | 2008-07-23 15:43:23 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2008-07-23 15:43:23 -0700 |
commit | 117533759fc6ee57f65a48e7115d4f564ed167f4 (patch) | |
tree | 5feaeb90171f3971944a553325772b32f42a7a4a /src/mesa/drivers | |
parent | 97988ccc46c0248177cd71937021ca8cc2a7452b (diff) |
965: Fix partially transparent textures in Doom 3 engine games
Numbers of destination depth registers corrected (destination stencil
register was sent as depth register).
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_emit.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c index ba9168b6efc..9b919b9cfed 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_emit.c +++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c @@ -948,15 +948,16 @@ static void emit_fb_write( struct brw_wm_compile *c, GLuint off = c->key.dest_depth_reg % 2; if (off != 0) { - brw_push_insn_state(p); - brw_set_compression_control(p, BRW_COMPRESSION_NONE); - brw_MOV(p, brw_message_reg(nr), arg1[comp]); - /* 2nd half? */ - brw_MOV(p, brw_message_reg(nr+1), offset(arg1[comp],1)); - brw_pop_insn_state(p); + brw_push_insn_state(p); + brw_set_compression_control(p, BRW_COMPRESSION_NONE); + + brw_MOV(p, brw_message_reg(nr), offset(arg1[comp],1)); + /* 2nd half? */ + brw_MOV(p, brw_message_reg(nr+1), arg1[comp+1]); + brw_pop_insn_state(p); } else { - brw_MOV(p, brw_message_reg(nr), arg1[comp]); + brw_MOV(p, brw_message_reg(nr), arg1[comp]); } nr += 2; } |