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authorIan Romanick <[email protected]>2004-09-19 08:03:46 +0000
committerIan Romanick <[email protected]>2004-09-19 08:03:46 +0000
commitc59270e2b82abe9bcb0af6a1593b81772f6306d3 (patch)
tree5e915e6244527f16cbc5a9497e614043bc39de54 /src/mesa/drivers
parentb9bbe780313d584974307389a67ca94ad65de3c0 (diff)
Add GL_ARB_texture_cube_map support for i830. Most of the code was
lifted from the i915 side. i830 will now report version 1.3! Hurrah! With the exception of GL_EXT_texture_compression_s3tc, the i830 driver now supports all the extensions that its Windows counterpart supports.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.c2
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.h5
-rw-r--r--src/mesa/drivers/dri/i915/i830_reg.h1
-rw-r--r--src/mesa/drivers/dri/i915/i830_texstate.c177
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c6
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.c1
-rw-r--r--src/mesa/drivers/dri/i915/intel_context.c3
7 files changed, 149 insertions, 46 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c
index 2c81e3de6dd..fc63386cbe8 100644
--- a/src/mesa/drivers/dri/i915/i830_context.c
+++ b/src/mesa/drivers/dri/i915/i830_context.c
@@ -99,7 +99,7 @@ GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
4,
11, /* max 2D texture size is 2048x2048 */
8, /* max 3D texture size is 256^3 */
- 0, /* max CUBE. not supported */
+ 10, /* max CUBE texture size is 1024x1024 */
11, /* max RECT. supported */
12,
GL_FALSE );
diff --git a/src/mesa/drivers/dri/i915/i830_context.h b/src/mesa/drivers/dri/i915/i830_context.h
index 48eb704ceac..62e20d0a02e 100644
--- a/src/mesa/drivers/dri/i915/i830_context.h
+++ b/src/mesa/drivers/dri/i915/i830_context.h
@@ -89,8 +89,9 @@
#define I830_TEXREG_TM0S2 3
#define I830_TEXREG_TM0S3 4
#define I830_TEXREG_TM0S4 5
-#define I830_TEXREG_MCS 6 /* _3DSTATE_MAP_COORD_SETS */
-#define I830_TEX_SETUP_SIZE 7
+#define I830_TEXREG_MCS 6 /* _3DSTATE_MAP_COORD_SETS */
+#define I830_TEXREG_CUBE 7 /* _3DSTATE_MAP_SUBE */
+#define I830_TEX_SETUP_SIZE 8
#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */
diff --git a/src/mesa/drivers/dri/i915/i830_reg.h b/src/mesa/drivers/dri/i915/i830_reg.h
index 69dc333d2c1..b931a6b63cf 100644
--- a/src/mesa/drivers/dri/i915/i830_reg.h
+++ b/src/mesa/drivers/dri/i915/i830_reg.h
@@ -637,6 +637,7 @@
#define TM0S2_PITCH_SHIFT 21
#define TM0S2_CUBE_FACE_ENA_SHIFT 15
+#define TM0S2_CUBE_FACE_ENA_MASK (1<<15)
#define TM0S2_MAP_FORMAT (1<<14)
#define TM0S2_VERTICAL_LINE_STRIDE (1<<13)
#define TM0S2_VERITCAL_LINE_STRIDE_OFF (1<<12)
diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c
index 39ba0b8ec31..a393fd1d52e 100644
--- a/src/mesa/drivers/dri/i915/i830_texstate.c
+++ b/src/mesa/drivers/dri/i915/i830_texstate.c
@@ -42,6 +42,19 @@
#include "i830_context.h"
#include "i830_reg.h"
+static const GLint initial_offsets[6][2] = { {0,0},
+ {0,2},
+ {1,0},
+ {1,2},
+ {1,1},
+ {1,3} };
+
+static const GLint step_offsets[6][2] = { {0,2},
+ {0,2},
+ {-1,2},
+ {-1,2},
+ {-1,1},
+ {-1,1} };
#define I830_TEX_UNIT_ENABLED(unit) (1<<unit)
@@ -133,39 +146,72 @@ static GLboolean i830SetTexImages( i830ContextPtr i830,
lastLevel = t->intel.base.lastLevel;
numLevels = lastLevel - firstLevel + 1;
- /* Pitch would be subject to additional rules if texture memory were
- * tiled. Currently it isn't.
- */
- if (0) {
- pitch = 128;
- while (pitch < tObj->Image[0][firstLevel]->Width * t->intel.texelBytes)
- pitch *= 2;
- }
- else {
- pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
- pitch = (pitch + 3) & ~3;
- }
-
/* All images must be loaded at this pitch. Count the number of
* lines required:
*/
- for ( total_height = i = 0 ; i < numLevels ; i++ ) {
- t->intel.image[0][i].image = tObj->Image[0][firstLevel + i];
- if (!t->intel.image[0][i].image)
- break;
+ switch (tObj->Target) {
+ case GL_TEXTURE_CUBE_MAP: {
+ const GLuint dim = tObj->Image[0][firstLevel]->Width;
+ GLuint face;
+
+ pitch = dim * t->intel.texelBytes;
+ pitch *= 2; /* double pitch for cube layouts */
+ pitch = (pitch + 3) & ~3;
- t->intel.image[0][i].offset = total_height * pitch;
- t->intel.image[0][i].internalFormat = baseImage->Format;
- if (t->intel.image[0][i].image->IsCompressed)
- {
- if (t->intel.image[0][i].image->Height > 4)
- total_height += t->intel.image[0][i].image->Height/4;
- else
- total_height += 1;
- }
- else
- total_height += MAX2(2, t->intel.image[0][i].image->Height);
+ total_height = dim * 4;
+
+ for ( face = 0 ; face < 6 ; face++) {
+ GLuint x = initial_offsets[face][0] * dim;
+ GLuint y = initial_offsets[face][1] * dim;
+ GLuint d = dim;
+
+ t->intel.base.dirty_images[face] = ~0;
+
+ assert(tObj->Image[face][firstLevel]->Width == dim);
+ assert(tObj->Image[face][firstLevel]->Height == dim);
+
+ for (i = 0; i < numLevels; i++) {
+ t->intel.image[face][i].image = tObj->Image[face][firstLevel + i];
+ if (!t->intel.image[face][i].image) {
+ fprintf(stderr, "no image %d %d\n", face, i);
+ break; /* can't happen */
+ }
+
+ t->intel.image[face][i].offset =
+ y * pitch + x * t->intel.texelBytes;
+ t->intel.image[face][i].internalFormat = baseImage->Format;
+
+ d >>= 1;
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+ }
+ }
+ break;
+ }
+ default:
+ pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes;
+ pitch = (pitch + 3) & ~3;
+ t->intel.base.dirty_images[0] = ~0;
+
+ for ( total_height = i = 0 ; i < numLevels ; i++ ) {
+ t->intel.image[0][i].image = tObj->Image[0][firstLevel + i];
+ if (!t->intel.image[0][i].image)
+ break;
+
+ t->intel.image[0][i].offset = total_height * pitch;
+ t->intel.image[0][i].internalFormat = baseImage->Format;
+ if (t->intel.image[0][i].image->IsCompressed)
+ {
+ if (t->intel.image[0][i].image->Height > 4)
+ total_height += t->intel.image[0][i].image->Height/4;
+ else
+ total_height += 1;
+ }
+ else
+ total_height += MAX2(2, t->intel.image[0][i].image->Height);
+ }
+ break;
}
t->intel.Pitch = pitch;
@@ -176,7 +222,8 @@ static GLboolean i830SetTexImages( i830ContextPtr i830,
((tObj->Image[0][firstLevel]->Width - 1) << TM0S1_WIDTH_SHIFT) |
textureFormat);
t->Setup[I830_TEXREG_TM0S2] =
- (((pitch / 4) - 1) << TM0S2_PITCH_SHIFT);
+ (((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) |
+ TM0S2_CUBE_FACE_ENA_MASK;
t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAX_MIP_MASK;
t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_MIP_MASK;
t->Setup[I830_TEXREG_TM0S3] |= ((numLevels - 1)*4) << TM0S3_MIN_MIP_SHIFT;
@@ -216,6 +263,7 @@ static void i830_import_tex_unit( i830ContextPtr i830,
i830->state.Tex[unit][I830_TEXREG_TM0S4] = t->Setup[I830_TEXREG_TM0S4];
i830->state.Tex[unit][I830_TEXREG_MCS] = (t->Setup[I830_TEXREG_MCS] &
~MAP_UNIT_MASK);
+ i830->state.Tex[unit][I830_TEXREG_CUBE] = t->Setup[I830_TEXREG_CUBE];
i830->state.Tex[unit][I830_TEXREG_MCS] |= MAP_UNIT(unit);
t->intel.dirty &= ~I830_UPLOAD_TEX(unit);
@@ -267,9 +315,11 @@ static GLboolean enable_tex_rect( GLcontext *ctx, GLuint unit )
mcs &= ~TEXCOORDS_ARE_NORMAL;
mcs |= TEXCOORDS_ARE_IN_TEXELUNITS;
- if (mcs != i830->state.Tex[unit][I830_TEXREG_MCS]) {
+ if ((mcs != i830->state.Tex[unit][I830_TEXREG_MCS])
+ || (0 != i830->state.Tex[unit][I830_TEXREG_CUBE])) {
I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
i830->state.Tex[unit][I830_TEXREG_MCS] = mcs;
+ i830->state.Tex[unit][I830_TEXREG_CUBE] = 0;
}
return GL_TRUE;
@@ -284,15 +334,61 @@ static GLboolean enable_tex_2d( GLcontext *ctx, GLuint unit )
mcs &= ~TEXCOORDS_ARE_IN_TEXELUNITS;
mcs |= TEXCOORDS_ARE_NORMAL;
- if (mcs != i830->state.Tex[unit][I830_TEXREG_MCS]) {
+ if ((mcs != i830->state.Tex[unit][I830_TEXREG_MCS])
+ || (0 != i830->state.Tex[unit][I830_TEXREG_CUBE])) {
I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
i830->state.Tex[unit][I830_TEXREG_MCS] = mcs;
+ i830->state.Tex[unit][I830_TEXREG_CUBE] = 0;
}
return GL_TRUE;
}
+static GLboolean enable_tex_cube( GLcontext *ctx, GLuint unit )
+{
+ i830ContextPtr i830 = I830_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ i830TextureObjectPtr t = (i830TextureObjectPtr)tObj->DriverData;
+ GLuint mcs = i830->state.Tex[unit][I830_TEXREG_MCS];
+ const GLuint cube = CUBE_NEGX_ENABLE | CUBE_POSX_ENABLE
+ | CUBE_NEGY_ENABLE | CUBE_POSY_ENABLE
+ | CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE;
+ GLuint face;
+
+ mcs &= ~TEXCOORDS_ARE_IN_TEXELUNITS;
+ mcs |= TEXCOORDS_ARE_NORMAL;
+
+ if ((mcs != i830->state.Tex[unit][I830_TEXREG_MCS])
+ || (cube != i830->state.Tex[unit][I830_TEXREG_CUBE])) {
+ I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
+ i830->state.Tex[unit][I830_TEXREG_MCS] = mcs;
+ i830->state.Tex[unit][I830_TEXREG_CUBE] = cube;
+ }
+
+ /* Upload teximages (not pipelined)
+ */
+ if ( t->intel.base.dirty_images[0] || t->intel.base.dirty_images[1] ||
+ t->intel.base.dirty_images[2] || t->intel.base.dirty_images[3] ||
+ t->intel.base.dirty_images[4] || t->intel.base.dirty_images[5] ) {
+ i830SetTexImages( i830, tObj );
+ }
+
+ /* upload (per face) */
+ for (face = 0; face < 6; face++) {
+ if (t->intel.base.dirty_images[face]) {
+ if (!intelUploadTexImages( &i830->intel, &t->intel, face )) {
+ return GL_FALSE;
+ }
+ }
+ }
+
+
+ return GL_TRUE;
+}
+
+
static GLboolean disable_tex( GLcontext *ctx, GLuint unit )
{
i830ContextPtr i830 = I830_CONTEXT(ctx);
@@ -324,20 +420,21 @@ static GLboolean i830UpdateTexUnit( GLcontext *ctx, GLuint unit )
INTEL_CONTEXT(ctx)->intelScreen->textureSize < 2048 * 1024)
return GL_FALSE;
- if (texUnit->_ReallyEnabled == TEXTURE_1D_BIT ||
- texUnit->_ReallyEnabled == TEXTURE_2D_BIT) {
+ switch(texUnit->_ReallyEnabled) {
+ case TEXTURE_1D_BIT:
+ case TEXTURE_2D_BIT:
return (enable_tex_common( ctx, unit ) &&
enable_tex_2d( ctx, unit ));
- }
- else if (texUnit->_ReallyEnabled == TEXTURE_RECT_BIT) {
+ case TEXTURE_RECT_BIT:
return (enable_tex_common( ctx, unit ) &&
enable_tex_rect( ctx, unit ));
- }
- else if (texUnit->_ReallyEnabled) {
- return GL_FALSE;
- }
- else {
+ case TEXTURE_CUBE_BIT:
+ return (enable_tex_common( ctx, unit ) &&
+ enable_tex_cube( ctx, unit ));
+ case 0:
return disable_tex( ctx, unit );
+ default:
+ return GL_FALSE;
}
}
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index b0a7287c901..22939e8e5c7 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -121,11 +121,15 @@ static void i830_render_start( intelContextPtr intel )
switch (sz) {
case 1:
case 2:
- case 3: /* XXX: fix for CUBE/VOLUME textures */
emit = EMIT_2F;
sz = 2;
mcs |= TEXCOORDTYPE_CARTESIAN;
break;
+ case 3:
+ emit = EMIT_3F;
+ sz = 3;
+ mcs |= TEXCOORDTYPE_VECTOR;
+ break;
case 4:
emit = EMIT_3F_XYW;
sz = 3;
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c
index 4cfc502d89a..ff2ac28b8d3 100644
--- a/src/mesa/drivers/dri/i915/i915_context.c
+++ b/src/mesa/drivers/dri/i915/i915_context.c
@@ -48,7 +48,6 @@
static const char * const card_extensions[] =
{
"GL_ARB_fragment_program",
- "GL_ARB_texture_cube_map",
NULL
};
diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c
index 610e0f54239..e637d38a11c 100644
--- a/src/mesa/drivers/dri/i915/intel_context.c
+++ b/src/mesa/drivers/dri/i915/intel_context.c
@@ -72,7 +72,7 @@ int prevLockLine;
* Mesa's Driver Functions
***************************************/
-#define DRIVER_DATE "20040914"
+#define DRIVER_DATE "20040919"
const GLubyte *intelGetString( GLcontext *ctx, GLenum name )
{
@@ -144,6 +144,7 @@ static const char * const card_extensions[] =
"GL_ARB_multitexture",
"GL_ARB_point_parameters",
"GL_ARB_texture_border_clamp",
+ "GL_ARB_texture_cube_map",
"GL_ARB_texture_compression",
"GL_ARB_texture_env_add",
"GL_ARB_texture_env_combine",