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authorFelix Kuehling <[email protected]>2004-12-22 16:12:59 +0000
committerFelix Kuehling <[email protected]>2004-12-22 16:12:59 +0000
commit922bfd70ffdf5e668f197d06937bd79ff6026557 (patch)
tree6df4756ce02a38e375d66809bf32862d450dcc09 /src/mesa/drivers
parent80dd3c79172227ab8826d7449b65bfdf53ee15f8 (diff)
Enabled hardware rendering of 1D textures. No need for a software fallback.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/savage/savagetex.c81
1 files changed, 69 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c
index 7c4257c8ba7..c6143baabdd 100644
--- a/src/mesa/drivers/dri/savage/savagetex.c
+++ b/src/mesa/drivers/dri/savage/savagetex.c
@@ -839,9 +839,9 @@ static void savageUpdateTex0State_s4( GLcontext *ctx )
}
tObj = ctx->Texture.Unit[0]._Current;
- if (ctx->Texture.Unit[0]._ReallyEnabled != TEXTURE_2D_BIT ||
- tObj->Image[0][tObj->BaseLevel]->Border > 0) {
- /* 1D or 3D texturing enabled, or texture border - fallback */
+ if ((ctx->Texture.Unit[0]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT))
+ || tObj->Image[0][tObj->BaseLevel]->Border > 0) {
+ /* 3D texturing enabled, or texture border - fallback */
FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
return;
}
@@ -1109,9 +1109,9 @@ static void savageUpdateTex1State_s4( GLcontext *ctx )
tObj = ctx->Texture.Unit[1]._Current;
- if (ctx->Texture.Unit[1]._ReallyEnabled != TEXTURE_2D_BIT ||
- tObj->Image[0][tObj->BaseLevel]->Border > 0) {
- /* 1D or 3D texturing enabled, or texture border - fallback */
+ if ((ctx->Texture.Unit[1]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT))
+ || tObj->Image[0][tObj->BaseLevel]->Border > 0) {
+ /* 3D texturing enabled, or texture border - fallback */
FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
return;
}
@@ -1302,9 +1302,9 @@ static void savageUpdateTexState_s3d( GLcontext *ctx )
}
tObj = ctx->Texture.Unit[0]._Current;
- if (ctx->Texture.Unit[0]._ReallyEnabled != TEXTURE_2D_BIT ||
- tObj->Image[0][tObj->BaseLevel]->Border > 0) {
- /* 1D or 3D texturing enabled, or texture border - fallback */
+ if ((ctx->Texture.Unit[0]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT))
+ || tObj->Image[0][tObj->BaseLevel]->Border > 0) {
+ /* 3D texturing enabled, or texture border - fallback */
FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
return;
}
@@ -1495,6 +1495,60 @@ static void savageTexEnv( GLcontext *ctx, GLenum target,
}
}
+static void savageTexImage1D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ savageTextureObjectPtr t = (savageTextureObjectPtr) texObj->DriverData;
+ if (t) {
+ savageSwapOutTexObj( SAVAGE_CONTEXT(ctx), t );
+ } else {
+ t = savageAllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+ return;
+ }
+ }
+ _mesa_store_teximage1d( ctx, target, level, internalFormat,
+ width, border, format, type,
+ pixels, packing, texObj, texImage );
+ t->dirty_images |= (1 << level);
+ SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
+}
+
+static void savageTexSubImage1D( GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ savageTextureObjectPtr t = (savageTextureObjectPtr) texObj->DriverData;
+ assert( t ); /* this _should_ be true */
+ if (t) {
+ savageSwapOutTexObj( SAVAGE_CONTEXT(ctx), t );
+ } else {
+ t = savageAllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
+ return;
+ }
+ }
+ _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
+ format, type, pixels, packing, texObj,
+ texImage);
+ t->dirty_images |= (1 << level);
+ SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
+}
+
static void savageTexImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
@@ -1538,7 +1592,7 @@ static void savageTexSubImage2D( GLcontext *ctx,
} else {
t = savageAllocTexObj(texObj);
if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
return;
}
}
@@ -1556,7 +1610,7 @@ static void savageTexParameter( GLcontext *ctx, GLenum target,
savageTextureObjectPtr t = (savageTextureObjectPtr) tObj->DriverData;
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- if (!t || target != GL_TEXTURE_2D)
+ if (!t || (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D))
return;
switch (pname) {
@@ -1586,7 +1640,8 @@ static void savageBindTexture( GLcontext *ctx, GLenum target,
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
- assert( (target != GL_TEXTURE_2D) || (tObj->DriverData != NULL) );
+ assert( (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D) ||
+ (tObj->DriverData != NULL) );
imesa->new_state |= SAVAGE_NEW_TEXTURE;
}
@@ -1638,6 +1693,8 @@ void savageDDInitTextureFuncs( struct dd_function_table *functions )
{
functions->TexEnv = savageTexEnv;
functions->ChooseTextureFormat = savageChooseTextureFormat;
+ functions->TexImage1D = savageTexImage1D;
+ functions->TexSubImage1D = savageTexSubImage1D;
functions->TexImage2D = savageTexImage2D;
functions->TexSubImage2D = savageTexSubImage2D;
functions->BindTexture = savageBindTexture;