diff options
author | Jason Ekstrand <[email protected]> | 2015-10-08 16:01:44 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-10-19 08:47:03 -0700 |
commit | 67db9072b9fde74277f74f7303366b8bdd3a711e (patch) | |
tree | 68af17ce766d64855040c65b79b3074b320ebe06 /src/mesa/drivers | |
parent | 4e711872d024ce41c8b07b1150d8a393de21e26d (diff) |
i965/fs: Move some of the prog_data setup into brw_wm_emit
This commit moves the common/modern stuff. Some legacy stuff such as
setting use_alt_mode was left because it needs to know whether or not we're
an ARB program.
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 100 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.c | 98 |
2 files changed, 100 insertions, 98 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index ce130dffad6..2d162b8ae99 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -5092,6 +5092,90 @@ fs_visitor::run_cs() return !failed; } +/** + * Return a bitfield where bit n is set if barycentric interpolation mode n + * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader. + */ +static unsigned +brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo, + bool shade_model_flat, + bool persample_shading, + const nir_shader *shader) +{ + unsigned barycentric_interp_modes = 0; + + nir_foreach_variable(var, &shader->inputs) { + enum glsl_interp_qualifier interp_qualifier = + (enum glsl_interp_qualifier)var->data.interpolation; + bool is_centroid = var->data.centroid && !persample_shading; + bool is_sample = var->data.sample || persample_shading; + bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) || + (var->data.location == VARYING_SLOT_COL1); + + /* Ignore WPOS and FACE, because they don't require interpolation. */ + if (var->data.location == VARYING_SLOT_POS || + var->data.location == VARYING_SLOT_FACE) + continue; + + /* Determine the set (or sets) of barycentric coordinates needed to + * interpolate this variable. Note that when + * brw->needs_unlit_centroid_workaround is set, centroid interpolation + * uses PIXEL interpolation for unlit pixels and CENTROID interpolation + * for lit pixels, so we need both sets of barycentric coordinates. + */ + if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) { + if (is_centroid) { + barycentric_interp_modes |= + 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC; + } else if (is_sample) { + barycentric_interp_modes |= + 1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC; + } + if ((!is_centroid && !is_sample) || + devinfo->needs_unlit_centroid_workaround) { + barycentric_interp_modes |= + 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC; + } + } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH || + (!(shade_model_flat && is_gl_Color) && + interp_qualifier == INTERP_QUALIFIER_NONE)) { + if (is_centroid) { + barycentric_interp_modes |= + 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC; + } else if (is_sample) { + barycentric_interp_modes |= + 1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC; + } + if ((!is_centroid && !is_sample) || + devinfo->needs_unlit_centroid_workaround) { + barycentric_interp_modes |= + 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC; + } + } + } + + return barycentric_interp_modes; +} + +static uint8_t +computed_depth_mode(const nir_shader *shader) +{ + if (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { + switch (shader->info.fs.depth_layout) { + case FRAG_DEPTH_LAYOUT_NONE: + case FRAG_DEPTH_LAYOUT_ANY: + return BRW_PSCDEPTH_ON; + case FRAG_DEPTH_LAYOUT_GREATER: + return BRW_PSCDEPTH_ON_GE; + case FRAG_DEPTH_LAYOUT_LESS: + return BRW_PSCDEPTH_ON_LE; + case FRAG_DEPTH_LAYOUT_UNCHANGED: + return BRW_PSCDEPTH_OFF; + } + } + return BRW_PSCDEPTH_OFF; +} + const unsigned * brw_wm_fs_emit(const struct brw_compiler *compiler, void *log_data, void *mem_ctx, @@ -5104,6 +5188,22 @@ brw_wm_fs_emit(const struct brw_compiler *compiler, void *log_data, unsigned *final_assembly_size, char **error_str) { + /* key->alpha_test_func means simulating alpha testing via discards, + * so the shader definitely kills pixels. + */ + prog_data->uses_kill = shader->info.fs.uses_discard || key->alpha_test_func; + prog_data->uses_omask = + shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK); + prog_data->computed_depth_mode = computed_depth_mode(shader); + + prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests; + + prog_data->barycentric_interp_modes = + brw_compute_barycentric_interp_modes(compiler->devinfo, + key->flat_shade, + key->persample_shading, + shader); + fs_visitor v(compiler, log_data, mem_ctx, key, &prog_data->base, prog, shader, 8, shader_time_index8); diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index c40fb0e4376..93f13445349 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -39,89 +39,6 @@ #include "util/ralloc.h" -/** - * Return a bitfield where bit n is set if barycentric interpolation mode n - * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader. - */ -static unsigned -brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo, - bool shade_model_flat, - bool persample_shading, - nir_shader *shader) -{ - unsigned barycentric_interp_modes = 0; - - nir_foreach_variable(var, &shader->inputs) { - enum glsl_interp_qualifier interp_qualifier = var->data.interpolation; - bool is_centroid = var->data.centroid && !persample_shading; - bool is_sample = var->data.sample || persample_shading; - bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) || - (var->data.location == VARYING_SLOT_COL1); - - /* Ignore WPOS and FACE, because they don't require interpolation. */ - if (var->data.location == VARYING_SLOT_POS || - var->data.location == VARYING_SLOT_FACE) - continue; - - /* Determine the set (or sets) of barycentric coordinates needed to - * interpolate this variable. Note that when - * brw->needs_unlit_centroid_workaround is set, centroid interpolation - * uses PIXEL interpolation for unlit pixels and CENTROID interpolation - * for lit pixels, so we need both sets of barycentric coordinates. - */ - if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) { - if (is_centroid) { - barycentric_interp_modes |= - 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC; - } else if (is_sample) { - barycentric_interp_modes |= - 1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC; - } - if ((!is_centroid && !is_sample) || - devinfo->needs_unlit_centroid_workaround) { - barycentric_interp_modes |= - 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC; - } - } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH || - (!(shade_model_flat && is_gl_Color) && - interp_qualifier == INTERP_QUALIFIER_NONE)) { - if (is_centroid) { - barycentric_interp_modes |= - 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC; - } else if (is_sample) { - barycentric_interp_modes |= - 1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC; - } - if ((!is_centroid && !is_sample) || - devinfo->needs_unlit_centroid_workaround) { - barycentric_interp_modes |= - 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC; - } - } - } - - return barycentric_interp_modes; -} - -static uint8_t -computed_depth_mode(struct gl_fragment_program *fp) -{ - if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { - switch (fp->FragDepthLayout) { - case FRAG_DEPTH_LAYOUT_NONE: - case FRAG_DEPTH_LAYOUT_ANY: - return BRW_PSCDEPTH_ON; - case FRAG_DEPTH_LAYOUT_GREATER: - return BRW_PSCDEPTH_ON_GE; - case FRAG_DEPTH_LAYOUT_LESS: - return BRW_PSCDEPTH_ON_LE; - case FRAG_DEPTH_LAYOUT_UNCHANGED: - return BRW_PSCDEPTH_OFF; - } - } - return BRW_PSCDEPTH_OFF; -} - static void assign_fs_binding_table_offsets(const struct brw_device_info *devinfo, const struct gl_shader_program *shader_prog, @@ -166,15 +83,6 @@ brw_codegen_wm_prog(struct brw_context *brw, fs = (struct brw_shader *)prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; memset(&prog_data, 0, sizeof(prog_data)); - /* key->alpha_test_func means simulating alpha testing via discards, - * so the shader definitely kills pixels. - */ - prog_data.uses_kill = fp->program.UsesKill || key->alpha_test_func; - prog_data.uses_omask = - fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK); - prog_data.computed_depth_mode = computed_depth_mode(&fp->program); - - prog_data.early_fragment_tests = fs && fs->base.EarlyFragmentTests; /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */ if (!prog) @@ -209,12 +117,6 @@ brw_codegen_wm_prog(struct brw_context *brw, &prog_data.base); } - prog_data.barycentric_interp_modes = - brw_compute_barycentric_interp_modes(brw->intelScreen->devinfo, - key->flat_shade, - key->persample_shading, - fp->program.Base.nir); - if (unlikely(brw->perf_debug)) { start_busy = (brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo)); |