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authorIan Romanick <[email protected]>2009-12-14 16:16:26 -0800
committerIan Romanick <[email protected]>2009-12-14 16:30:53 -0800
commitb90f7f3ad324b1e4c39e334cdeb9556c3eb808ab (patch)
tree19b0ce94eef3cc45db906f2e4fe803ff9369c4be /src/mesa/drivers
parentf4de0b176d282a75ee3f47547667feea31e0d3f3 (diff)
i965: Use current draw buffer instead of drawable visual to get alpha bits
Use the currently bound draw buffer instead of the visual from the drawable used to create the context. This cause problems generating mipmaps for an RGBA texture in an RGB context. This fixes the failure in piglit's glsl-lod-bias test reported in bug #25614.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_cc.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_cc.c b/src/mesa/drivers/dri/i965/brw_cc.c
index ab301b9a3a0..bac1c3a49c3 100644
--- a/src/mesa/drivers/dri/i965/brw_cc.c
+++ b/src/mesa/drivers/dri/i965/brw_cc.c
@@ -158,9 +158,9 @@ cc_unit_populate_key(struct brw_context *brw, struct brw_cc_unit_key *key)
/* If the renderbuffer is XRGB, we have to frob the blend function to
* force the destination alpha to 1.0. This means replacing GL_DST_ALPHA
- * with GL_ONE and GL_ONE_MINUS_DST_ALPAH with GL_ZERO.
+ * with GL_ONE and GL_ONE_MINUS_DST_ALPHA with GL_ZERO.
*/
- if (ctx->Visual.alphaBits == 0) {
+ if (ctx->DrawBuffer->Visual.alphaBits == 0) {
key->blend_src_rgb = fix_xRGB_alpha(key->blend_src_rgb);
key->blend_src_a = fix_xRGB_alpha(key->blend_src_a);
key->blend_dst_rgb = fix_xRGB_alpha(key->blend_dst_rgb);
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 3f9b1fbfdc6..8335e5a650e 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -581,7 +581,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
/* As mentioned above, disable writes to the alpha component when the
* renderbuffer is XRGB.
*/
- if (ctx->Visual.alphaBits == 0)
+ if (ctx->DrawBuffer->Visual.alphaBits == 0)
key.color_mask[3] = GL_FALSE;
key.color_blend = (!ctx->Color._LogicOpEnabled &&