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authorEduardo Lima Mitev <[email protected]>2015-06-16 13:39:48 +0200
committerJason Ekstrand <[email protected]>2015-08-03 09:40:46 -0700
commit78e7ce2b7329f8cc3f771afbf39d3fa662e02d9e (patch)
tree8ffc28f40a828fe848d756b98b25084e27152429 /src/mesa/drivers
parent47d68908f2c3ad3e9011a2cf910b04cd3300673a (diff)
i965/vec4: Move type_size() method to brw_vec4_visitor class
The type_size() method is currently accessible only in the implementation of vec4_visitor. Since we need to reuse it in the upcoming NIR->vec4 pass, lets make it a method of the class instead. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp21
2 files changed, 17 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index f6f76f56fba..8d688f2764a 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -390,6 +390,8 @@ public:
void visit_atomic_counter_intrinsic(ir_call *ir);
+ int type_size(const struct glsl_type *type);
+
virtual void emit_nir_code();
virtual void nir_setup_inputs(nir_shader *shader);
virtual void nir_setup_uniforms(nir_shader *shader);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index bf17fe6baa7..aeb31fdc0e2 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -572,9 +572,18 @@ vec4_visitor::visit_instructions(const exec_list *list)
}
}
-
-static int
-type_size(const struct glsl_type *type)
+/**
+ * Returns the minimum number of vec4 elements needed to pack a type.
+ *
+ * For simple types, it will return 1 (a single vec4); for matrices, the
+ * number of columns; for array and struct, the sum of the vec4_size of
+ * each of its elements; and for sampler and atomic, zero.
+ *
+ * This method is useful to calculate how much register space is needed to
+ * store a particular type.
+ */
+int
+vec4_visitor::type_size(const struct glsl_type *type)
{
unsigned int i;
int size;
@@ -629,7 +638,7 @@ src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type)
init();
this->file = GRF;
- this->reg = v->alloc.allocate(type_size(type));
+ this->reg = v->alloc.allocate(v->type_size(type));
if (type->is_array() || type->is_record()) {
this->swizzle = BRW_SWIZZLE_NOOP;
@@ -647,7 +656,7 @@ src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type, int size)
init();
this->file = GRF;
- this->reg = v->alloc.allocate(type_size(type) * size);
+ this->reg = v->alloc.allocate(v->type_size(type) * size);
this->swizzle = BRW_SWIZZLE_NOOP;
@@ -659,7 +668,7 @@ dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type)
init();
this->file = GRF;
- this->reg = v->alloc.allocate(type_size(type));
+ this->reg = v->alloc.allocate(v->type_size(type));
if (type->is_array() || type->is_record()) {
this->writemask = WRITEMASK_XYZW;