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authorBrian <[email protected]>2008-01-06 10:43:20 -0700
committerBrian <[email protected]>2008-01-06 10:43:20 -0700
commitff73c783cc47361ff0dd819c82d067b4b85870dd (patch)
tree07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/drivers/x11
parent9f6022d0567dc1288888212d7128acc48795b306 (diff)
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/drivers/x11')
-rw-r--r--src/mesa/drivers/x11/xm_dd.c6
-rw-r--r--src/mesa/drivers/x11/xm_line.c6
-rw-r--r--src/mesa/drivers/x11/xm_tri.c4
3 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index 4c8bf5f656d..e7d41401f9a 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -435,7 +435,7 @@ xmesa_DrawPixels_8R8G8B( GLcontext *ctx,
const GLvoid *pixels )
{
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
- struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb->Wrapped);
if (swrast->NewState)
@@ -544,7 +544,7 @@ xmesa_DrawPixels_5R6G5B( GLcontext *ctx,
const GLvoid *pixels )
{
struct xmesa_renderbuffer *xrb
- = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped);
+ = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
const SWcontext *swrast = SWRAST_CONTEXT( ctx );
XMesaDisplay *dpy = xmesa->xm_visual->display;
@@ -654,7 +654,7 @@ xmesa_CopyPixels( GLcontext *ctx,
struct xmesa_renderbuffer *srcXrb
= xmesa_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer->Wrapped);
struct xmesa_renderbuffer *dstXrb
- = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped);
+ = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
ASSERT(dpy);
ASSERT(gc);
diff --git a/src/mesa/drivers/x11/xm_line.c b/src/mesa/drivers/x11/xm_line.c
index deeae5019c4..7109c439157 100644
--- a/src/mesa/drivers/x11/xm_line.c
+++ b/src/mesa/drivers/x11/xm_line.c
@@ -121,7 +121,7 @@ void xmesa_choose_point( GLcontext *ctx )
#define GET_XRB(XRB) struct xmesa_renderbuffer *XRB = \
- xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped)
+ xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped)
/*
@@ -598,7 +598,7 @@ get_line_func(GLcontext *ctx)
if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_line_func) NULL;
if (xmbuf->swAlpha) return (swrast_line_func) NULL;
- xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped);
+ xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
if (xrb->ximage
&& swrast->_RasterMask==DEPTH_BIT
@@ -661,7 +661,7 @@ get_line_func(GLcontext *ctx)
}
#ifndef XFree86Server
- if (ctx->DrawBuffer->_NumColorDrawBuffers[0] == 1
+ if (ctx->DrawBuffer->_NumColorDrawBuffers == 1
&& ctx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT
&& swrast->_RasterMask == LOGIC_OP_BIT
&& ctx->Color.LogicOp == GL_XOR
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c
index 95c6d7c1d20..a3978abdd07 100644
--- a/src/mesa/drivers/x11/xm_tri.c
+++ b/src/mesa/drivers/x11/xm_tri.c
@@ -45,7 +45,7 @@
#define GET_XRB(XRB) struct xmesa_renderbuffer *XRB = \
- xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped)
+ xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped)
/**********************************************************************/
@@ -1479,7 +1479,7 @@ get_triangle_func(GLcontext *ctx)
if (xmbuf->swAlpha)
return (swrast_tri_func) NULL;
- xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped);
+ xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);
if (xrb->ximage) {
if ( ctx->Light.ShadeModel==GL_SMOOTH