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authorBrian Paul <[email protected]>2009-02-21 14:53:25 -0700
committerBrian Paul <[email protected]>2009-02-21 14:53:25 -0700
commit9818734e0148510967ca9ee0d1aa8b196b509f02 (patch)
tree28f32aeadff161ca159674699151063c4728d1bc /src/mesa/drivers/x11
parent4d24b639d160fe485a3e8f7395e7654538be29e0 (diff)
mesa: use an array for current texture objects
Use loops to consolidate lots of texture object code.
Diffstat (limited to 'src/mesa/drivers/x11')
-rw-r--r--src/mesa/drivers/x11/xm_api.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c
index 2a8c3a4fd36..62d30a69878 100644
--- a/src/mesa/drivers/x11/xm_api.c
+++ b/src/mesa/drivers/x11/xm_api.c
@@ -2461,13 +2461,13 @@ XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
#if 0
switch (drawable->TextureTarget) {
case GLX_TEXTURE_1D_EXT:
- texObj = texUnit->Current1D;
+ texObj = texUnit->CurrentTex[TEXTURE_1D_INDEX];
break;
case GLX_TEXTURE_2D_EXT:
- texObj = texUnit->Current2D;
+ texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
break;
case GLX_TEXTURE_RECTANGLE_EXT:
- texObj = texUnit->CurrentRect;
+ texObj = texUnit->CurrentTex[TEXTURE_RECT_INDEX];
break;
default:
return; /* BadMatch error */