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authorTomasz Lis <[email protected]>2013-07-17 13:49:18 +0200
committerIan Romanick <[email protected]>2013-07-18 16:03:42 -0700
commit27c8aa5cfbcf6f2ad21564dfcdabbe747c277cab (patch)
tree6a63a21b1770cebeeed83a94438f17083776b719 /src/mesa/drivers/x11
parent1c748dff6b13ff127c02790fa6078cc68eb42291 (diff)
glx: Store the RENDER_TYPE in indirect rendering
v2 (idr): Open-code the check for GLX_RENDER_TYPE. dri2_convert_glx_attribs can't be called from here because that function only exists in direct-rendering builds. Also add a stub version of indirect_create_context_attribs to tests/fake_glx_screen.cpp to prevent 'make check' regressions. Signed-off-by: Tomasz Lis <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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