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authorBrian Paul <[email protected]>2000-09-12 17:03:59 +0000
committerBrian Paul <[email protected]>2000-09-12 17:03:59 +0000
commit82cfcfa63a7823a97c368c26e049926044abf89b (patch)
tree366cf89b31c8b2af7d655a22205f89a4f67260a2 /src/mesa/drivers/x11/xm_tri.c
parentb9466fca3e5e9c2b46f6588e580a92e7e703d15d (diff)
added some casts (Takaaki Nomura)
Diffstat (limited to 'src/mesa/drivers/x11/xm_tri.c')
-rw-r--r--src/mesa/drivers/x11/xm_tri.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c
index 02b186a0b5e..870a2575733 100644
--- a/src/mesa/drivers/x11/xm_tri.c
+++ b/src/mesa/drivers/x11/xm_tri.c
@@ -1,10 +1,10 @@
-/* $Id: xm_tri.c,v 1.1 2000/09/07 15:40:30 brianp Exp $ */
+/* $Id: xm_tri.c,v 1.2 2000/09/12 17:03:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
+ * Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1540,8 +1540,8 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
(void) kernel1;
- if (ctx->Polygon.SmoothFlag) return NULL;
- if (ctx->Texture.Enabled) return NULL;
+ if (ctx->Polygon.SmoothFlag) return (triangle_func)NULL;
+ if (ctx->Texture.Enabled) return (triangle_func)NULL;
if (xmesa->xm_buffer->buffer==XIMAGE) {
if ( ctx->Light.ShadeModel==GL_SMOOTH
@@ -1571,9 +1571,9 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
return (depth==8) ? smooth_DITHER8_z_triangle
: smooth_DITHER_z_triangle;
case PF_LOOKUP:
- return (depth==8) ? smooth_LOOKUP8_z_triangle : NULL;
+ return (depth==8) ? smooth_LOOKUP8_z_triangle : (triangle_func)NULL;
default:
- return NULL;
+ return (triangle_func)NULL;
}
}
if ( ctx->Light.ShadeModel==GL_FLAT
@@ -1603,9 +1603,9 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
return (depth==8) ? flat_DITHER8_z_triangle
: flat_DITHER_z_triangle;
case PF_LOOKUP:
- return (depth==8) ? flat_LOOKUP8_z_triangle : NULL;
+ return (depth==8) ? flat_LOOKUP8_z_triangle : (triangle_func)NULL;
default:
- return NULL;
+ return (triangle_func)NULL;
}
}
if ( ctx->RasterMask==0 /* no depth test */
@@ -1632,9 +1632,9 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
return (depth==8) ? smooth_DITHER8_triangle
: smooth_DITHER_triangle;
case PF_LOOKUP:
- return (depth==8) ? smooth_LOOKUP8_triangle : NULL;
+ return (depth==8) ? smooth_LOOKUP8_triangle : (triangle_func)NULL;
default:
- return NULL;
+ return (triangle_func)NULL;
}
}
@@ -1662,13 +1662,13 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
return (depth==8) ? flat_DITHER8_triangle
: flat_DITHER_triangle;
case PF_LOOKUP:
- return (depth==8) ? flat_LOOKUP8_triangle : NULL;
+ return (depth==8) ? flat_LOOKUP8_triangle : (triangle_func)NULL;
default:
- return NULL;
+ return (triangle_func)NULL;
}
}
- return NULL;
+ return (triangle_func)NULL;
}
else {
/* draw to pixmap */
@@ -1680,11 +1680,11 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
*/
if (ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0) {
if (ctx->Color.DitherFlag && depth < 24)
- return NULL;
+ return (triangle_func)NULL;
setup_x_polygon_options( ctx );
return flat_pixmap_triangle;
}
#endif
- return NULL;
+ return (triangle_func)NULL;
}
}