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authorBrian Paul <[email protected]>2006-03-28 15:21:44 +0000
committerBrian Paul <[email protected]>2006-03-28 15:21:44 +0000
commitc7a5d528c7e5f4812b423bf4c091d21c34af3cf1 (patch)
tree0cfaeee8d45666c644ad22f4a7b164e0de83d056 /src/mesa/drivers/x11/xm_line.c
parentb8915340eab706776244e04547f64444f0ff2f8b (diff)
a little code movement so we don't make invalid casts from gl_renderbuffers to xmesa_renderbuffers
Diffstat (limited to 'src/mesa/drivers/x11/xm_line.c')
-rw-r--r--src/mesa/drivers/x11/xm_line.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/drivers/x11/xm_line.c b/src/mesa/drivers/x11/xm_line.c
index 1c50de3dc9c..f60ffa65eb9 100644
--- a/src/mesa/drivers/x11/xm_line.c
+++ b/src/mesa/drivers/x11/xm_line.c
@@ -2,7 +2,7 @@
* Mesa 3-D graphics library
* Version: 6.5
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -69,7 +69,7 @@ static void draw_points_ANY_pixmap( GLcontext *ctx, const SWvertex *vert )
color[2], color[3],
xmesa->pixelformat);
XMesaSetForeground( dpy, gc, pixel );
- x = (GLint) vert->win[0];
+ x = (GLint) vert->win[0];
y = YFLIP( xrb, (GLint) vert->win[1] );
XMesaDrawPoint( dpy, buffer, gc, x, y);
}
@@ -577,7 +577,7 @@ get_line_func(GLcontext *ctx)
XMesaContext xmesa = XMESA_CONTEXT(ctx);
SWcontext *swrast = SWRAST_CONTEXT(ctx);
int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
- GET_XRB(xrb);
+ struct xmesa_renderbuffer *xrb;
if ((ctx->DrawBuffer->_ColorDrawBufferMask[0]
& (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) == 0)
@@ -589,6 +589,9 @@ get_line_func(GLcontext *ctx)
if (ctx->Line.StippleFlag) return (swrast_line_func) NULL;
if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_line_func) NULL;
+ xrb = (struct xmesa_renderbuffer *)
+ ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped;
+
if (xrb->ximage
&& swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS