diff options
author | Brian Paul <[email protected]> | 2009-09-30 20:28:45 -0600 |
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committer | Brian Paul <[email protected]> | 2009-09-30 20:28:45 -0600 |
commit | 1f7c914ad0beea8a29c1a171c7cd1a12f2efe0fa (patch) | |
tree | 1126fbf352c0f86b86afda83a7a0ca58e6243723 /src/mesa/drivers/x11/xm_dd.c | |
parent | e2e7bd6c1f979179e6840cf0e8db72fc72751650 (diff) |
mesa: replace gl_texture_format with gl_format
Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum.
ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x.
gl_texture_format will go away next.
Diffstat (limited to 'src/mesa/drivers/x11/xm_dd.c')
-rw-r--r-- | src/mesa/drivers/x11/xm_dd.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index e2d4aa9b2d1..5b00b5b82cd 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -1019,15 +1019,15 @@ test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, /** * In SW, we don't really compress GL_COMPRESSED_RGB[A] textures! */ -static const struct gl_texture_format * +static gl_format choose_tex_format( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { switch (internalFormat) { case GL_COMPRESSED_RGB_ARB: - return &_mesa_texformat_rgb; + return MESA_FORMAT_RGB; case GL_COMPRESSED_RGBA_ARB: - return &_mesa_texformat_rgba; + return MESA_FORMAT_RGBA; default: return _mesa_choose_tex_format(ctx, internalFormat, format, type); } |