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authorBrian Paul <[email protected]>2009-09-30 20:28:45 -0600
committerBrian Paul <[email protected]>2009-09-30 20:28:45 -0600
commit1f7c914ad0beea8a29c1a171c7cd1a12f2efe0fa (patch)
tree1126fbf352c0f86b86afda83a7a0ca58e6243723 /src/mesa/drivers/x11/xm_dd.c
parente2e7bd6c1f979179e6840cf0e8db72fc72751650 (diff)
mesa: replace gl_texture_format with gl_format
Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.
Diffstat (limited to 'src/mesa/drivers/x11/xm_dd.c')
-rw-r--r--src/mesa/drivers/x11/xm_dd.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index e2d4aa9b2d1..5b00b5b82cd 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -1019,15 +1019,15 @@ test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
/**
* In SW, we don't really compress GL_COMPRESSED_RGB[A] textures!
*/
-static const struct gl_texture_format *
+static gl_format
choose_tex_format( GLcontext *ctx, GLint internalFormat,
GLenum format, GLenum type )
{
switch (internalFormat) {
case GL_COMPRESSED_RGB_ARB:
- return &_mesa_texformat_rgb;
+ return MESA_FORMAT_RGB;
case GL_COMPRESSED_RGBA_ARB:
- return &_mesa_texformat_rgba;
+ return MESA_FORMAT_RGBA;
default:
return _mesa_choose_tex_format(ctx, internalFormat, format, type);
}