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authorBrian Paul <[email protected]>2002-10-04 19:10:06 +0000
committerBrian Paul <[email protected]>2002-10-04 19:10:06 +0000
commitfc80ad6e62fb2b53d53756593099330477a44c52 (patch)
tree0b47f3ee84d613dfa2264d6f23e5c2a60cecc9ba /src/mesa/drivers/x11/xm_dd.c
parentf782b8189e718974a40d72ac4f6b8d213ca99e1e (diff)
Changed a number of context fields from GLchan to GLfloat (such as ClearColor).
Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
Diffstat (limited to 'src/mesa/drivers/x11/xm_dd.c')
-rw-r--r--src/mesa/drivers/x11/xm_dd.c20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index 3d4792737ca..9be4aba69be 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -1,4 +1,4 @@
-/* $Id: xm_dd.c,v 1.36 2002/09/27 02:45:39 brianp Exp $ */
+/* $Id: xm_dd.c,v 1.37 2002/10/04 19:10:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -27,6 +27,7 @@
#include "glxheader.h"
#include "context.h"
+#include "colormac.h"
#include "depth.h"
#include "drawpix.h"
#include "extensions.h"
@@ -176,15 +177,18 @@ clear_index( GLcontext *ctx, GLuint index )
static void
-clear_color( GLcontext *ctx, const GLchan color[4] )
+clear_color( GLcontext *ctx, const GLfloat color[4] )
{
const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- xmesa->clearcolor[0] = color[0];
- xmesa->clearcolor[1] = color[1];
- xmesa->clearcolor[2] = color[2];
- xmesa->clearcolor[3] = color[3];
- xmesa->clearpixel = xmesa_color_to_pixel( xmesa, color[0], color[1],
- color[2], color[3],
+ CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]);
+ CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]);
+ xmesa->clearpixel = xmesa_color_to_pixel( xmesa,
+ xmesa->clearcolor[0],
+ xmesa->clearcolor[1],
+ xmesa->clearcolor[2],
+ xmesa->clearcolor[3],
xmesa->xm_visual->undithered_pf );
_glthread_LOCK_MUTEX(_xmesa_lock);
XMesaSetForeground( xmesa->display, xmesa->xm_draw_buffer->cleargc,