diff options
author | Brian Paul <[email protected]> | 2000-09-07 15:40:30 +0000 |
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committer | Brian Paul <[email protected]> | 2000-09-07 15:40:30 +0000 |
commit | 693f81be4c16bcec4e017e9b3189f518d157d85f (patch) | |
tree | f3d755de6bcabd38d62cfd1b648660b92eb60c3c /src/mesa/drivers/x11/xm_dd.c | |
parent | 38d3f3d660225150715bc06f6b33e394ba803299 (diff) |
newly organized Xlib driver files
Diffstat (limited to 'src/mesa/drivers/x11/xm_dd.c')
-rw-r--r-- | src/mesa/drivers/x11/xm_dd.c | 1006 |
1 files changed, 1006 insertions, 0 deletions
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c new file mode 100644 index 00000000000..271cb13f083 --- /dev/null +++ b/src/mesa/drivers/x11/xm_dd.c @@ -0,0 +1,1006 @@ +/* $Id: xm_dd.c,v 1.1 2000/09/07 15:40:30 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.3 + * + * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glxheader.h" +#include "context.h" +#include "drawpix.h" +#include "mem.h" +#include "state.h" +#include "depth.h" +#include "macros.h" +#include "vb.h" +#include "types.h" +#include "xmesaP.h" +#include "extensions.h" + + +/* + * Return the size (width,height of the current color buffer. + * This function should be called by the glViewport function because + * glViewport is often called when the window gets resized. We need to + * update some X/Mesa stuff when that happens. + * Output: width - width of buffer in pixels. + * height - height of buffer in pixels. + */ +static void +get_buffer_size( GLcontext *ctx, GLuint *width, GLuint *height ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + unsigned int winwidth, winheight; +#ifndef XFree86Server + Window root; + int winx, winy; + unsigned int bw, d; + + _glthread_LOCK_MUTEX(_xmesa_lock); + XGetGeometry( xmesa->display, xmesa->xm_buffer->frontbuffer, &root, + &winx, &winy, &winwidth, &winheight, &bw, &d ); + _glthread_UNLOCK_MUTEX(_xmesa_lock); +#else + + winwidth = xmesa->xm_buffer->frontbuffer->width; + winheight = xmesa->xm_buffer->frontbuffer->height; +#endif + + *width = winwidth; + *height = winheight; + + if ( winwidth!=xmesa->xm_buffer->width + || winheight!=xmesa->xm_buffer->height) { + xmesa->xm_buffer->width = winwidth; + xmesa->xm_buffer->height = winheight; + xmesa_alloc_back_buffer( xmesa->xm_buffer ); + } + + /* Needed by FLIP macro */ + xmesa->xm_buffer->bottom = (int) winheight - 1; + + if (xmesa->xm_buffer->backimage) { + /* Needed by PIXELADDR1 macro */ + xmesa->xm_buffer->ximage_width1 + = xmesa->xm_buffer->backimage->bytes_per_line; + xmesa->xm_buffer->ximage_origin1 + = (GLubyte *) xmesa->xm_buffer->backimage->data + + xmesa->xm_buffer->ximage_width1 * (winheight-1); + + /* Needed by PIXELADDR2 macro */ + xmesa->xm_buffer->ximage_width2 + = xmesa->xm_buffer->backimage->bytes_per_line / 2; + xmesa->xm_buffer->ximage_origin2 + = (GLushort *) xmesa->xm_buffer->backimage->data + + xmesa->xm_buffer->ximage_width2 * (winheight-1); + + /* Needed by PIXELADDR3 macro */ + xmesa->xm_buffer->ximage_width3 + = xmesa->xm_buffer->backimage->bytes_per_line; + xmesa->xm_buffer->ximage_origin3 + = (GLubyte *) xmesa->xm_buffer->backimage->data + + xmesa->xm_buffer->ximage_width3 * (winheight-1); + + /* Needed by PIXELADDR4 macro */ + xmesa->xm_buffer->ximage_width4 = xmesa->xm_buffer->backimage->width; + xmesa->xm_buffer->ximage_origin4 + = (GLuint *) xmesa->xm_buffer->backimage->data + + xmesa->xm_buffer->ximage_width4 * (winheight-1); + } +} + + +static void +finish( GLcontext *ctx ) +{ +#ifdef XFree86Server + /* NOT_NEEDED */ +#else + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + if (xmesa) { + _glthread_LOCK_MUTEX(_xmesa_lock); + XSync( xmesa->display, False ); + _glthread_UNLOCK_MUTEX(_xmesa_lock); + } +#endif +} + + +static void +flush( GLcontext *ctx ) +{ +#ifdef XFree86Server + /* NOT_NEEDED */ +#else + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + if (xmesa) { + _glthread_LOCK_MUTEX(_xmesa_lock); + XFlush( xmesa->display ); + _glthread_UNLOCK_MUTEX(_xmesa_lock); + } +#endif +} + + +#if 0 +static GLboolean +set_buffer( GLcontext *ctx, GLenum mode ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + if (mode == GL_FRONT_LEFT) { + /* read/write front buffer */ + xmesa->xm_buffer->buffer = xmesa->xm_buffer->frontbuffer; + ctx->NewState |= NEW_RASTER_OPS; + gl_update_state(ctx); + return GL_TRUE; + } + else if (mode==GL_BACK_LEFT && xmesa->xm_buffer->db_state) { + /* read/write back buffer */ + if (xmesa->xm_buffer->backpixmap) { + xmesa->xm_buffer->buffer = + (XMesaDrawable)xmesa->xm_buffer->backpixmap; + } + else if (xmesa->xm_buffer->backimage) { + xmesa->xm_buffer->buffer = None; + } + else { + /* just in case there wasn't enough memory for back buffer */ + xmesa->xm_buffer->buffer = xmesa->xm_buffer->frontbuffer; + } + ctx->NewState |= NEW_RASTER_OPS; + gl_update_state(ctx); + return GL_TRUE; + } + else { + return GL_FALSE; + } +} +#endif + + +static GLboolean +set_draw_buffer( GLcontext *ctx, GLenum mode ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + if (mode == GL_FRONT_LEFT) { + /* write to front buffer */ + xmesa->xm_buffer->buffer = xmesa->xm_buffer->frontbuffer; + xmesa_update_span_funcs(ctx); + return GL_TRUE; + } + else if (mode==GL_BACK_LEFT && xmesa->xm_buffer->db_state) { + /* write to back buffer */ + if (xmesa->xm_buffer->backpixmap) { + xmesa->xm_buffer->buffer = + (XMesaDrawable)xmesa->xm_buffer->backpixmap; + } + else if (xmesa->xm_buffer->backimage) { + xmesa->xm_buffer->buffer = None; + } + else { + /* just in case there wasn't enough memory for back buffer */ + xmesa->xm_buffer->buffer = xmesa->xm_buffer->frontbuffer; + } + xmesa_update_span_funcs(ctx); + return GL_TRUE; + } + else { + return GL_FALSE; + } +} + + +static void +set_read_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode ) +{ + XMesaBuffer target; + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + + if (buffer == ctx->DrawBuffer) { + target = xmesa->xm_buffer; + xmesa->use_read_buffer = GL_FALSE; + } + else { + ASSERT(buffer == ctx->ReadBuffer); + target = xmesa->xm_read_buffer; + xmesa->use_read_buffer = GL_TRUE; + } + + if (mode == GL_FRONT_LEFT) { + target->buffer = target->frontbuffer; + xmesa_update_span_funcs(ctx); + } + else if (mode==GL_BACK_LEFT && xmesa->xm_read_buffer->db_state) { + if (target->backpixmap) { + target->buffer = (XMesaDrawable)xmesa->xm_buffer->backpixmap; + } + else if (target->backimage) { + target->buffer = None; + } + else { + /* just in case there wasn't enough memory for back buffer */ + target->buffer = target->frontbuffer; + } + xmesa_update_span_funcs(ctx); + } + else { + gl_problem(ctx, "invalid buffer in set_read_buffer() in xmesa2.c"); + } +} + + + +static void +clear_index( GLcontext *ctx, GLuint index ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + xmesa->clearpixel = (unsigned long) index; + XMesaSetForeground( xmesa->display, xmesa->xm_buffer->cleargc, + (unsigned long) index ); +} + + +static void +clear_color( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + xmesa->clearcolor[0] = r; + xmesa->clearcolor[1] = g; + xmesa->clearcolor[2] = b; + xmesa->clearcolor[3] = a; + xmesa->clearpixel = xmesa_color_to_pixel( xmesa, r, g, b, a, + xmesa->xm_visual->undithered_pf ); + _glthread_LOCK_MUTEX(_xmesa_lock); + XMesaSetForeground( xmesa->display, xmesa->xm_buffer->cleargc, + xmesa->clearpixel ); + _glthread_UNLOCK_MUTEX(_xmesa_lock); +} + + + +/* Set current color index */ +static void +set_index( GLcontext *ctx, GLuint index ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + unsigned long p = (unsigned long) index; + xmesa->pixel = p; + XMesaSetForeground( xmesa->display, xmesa->xm_buffer->gc1, p ); +} + + + +/* Set current drawing color */ +static void +set_color( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + xmesa->red = r; + xmesa->green = g; + xmesa->blue = b; + xmesa->alpha = a; + xmesa->pixel = xmesa_color_to_pixel( xmesa, r, g, b, a, xmesa->pixelformat );; + XMesaSetForeground( xmesa->display, xmesa->xm_buffer->gc1, xmesa->pixel ); +} + + + +/* Set index mask ala glIndexMask */ +static void +index_mask( GLcontext *ctx, GLuint mask ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + if (xmesa->xm_buffer->buffer != XIMAGE) { + unsigned long m; + if (mask==0xffffffff) { + m = ((unsigned long)~0L); + } + else { + m = (unsigned long) mask; + } + XMesaSetPlaneMask( xmesa->display, xmesa->xm_buffer->cleargc, m ); + } +} + + +/* Implements glColorMask() */ +static void +color_mask(GLcontext *ctx, + GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + int xclass = GET_VISUAL_CLASS(xmesa->xm_visual); + (void) amask; + + if (xmesa->xm_buffer->buffer != XIMAGE + && (xclass == TrueColor || xclass == DirectColor)) { + unsigned long m; + if (rmask && gmask && bmask) { + m = ((unsigned long)~0L); + } + else { + m = 0; + if (rmask) m |= GET_REDMASK(xmesa->xm_visual); + if (gmask) m |= GET_GREENMASK(xmesa->xm_visual); + if (bmask) m |= GET_BLUEMASK(xmesa->xm_visual); + } + XMesaSetPlaneMask( xmesa->display, xmesa->xm_buffer->cleargc, m ); + } +} + + +/* + * Enable/disable dithering + */ +static void +dither( GLcontext *ctx, GLboolean enable ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + if (enable) { + xmesa->pixelformat = xmesa->xm_visual->dithered_pf; + } + else { + xmesa->pixelformat = xmesa->xm_visual->undithered_pf; + } +} + + + +/**********************************************************************/ +/*** glClear implementations ***/ +/**********************************************************************/ + + +static void +clear_front_pixmap( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + if (all) { + XMesaFillRectangle( xmesa->display, xmesa->xm_buffer->frontbuffer, + xmesa->xm_buffer->cleargc, + 0, 0, + xmesa->xm_buffer->width+1, + xmesa->xm_buffer->height+1 ); + } + else { + XMesaFillRectangle( xmesa->display, xmesa->xm_buffer->frontbuffer, + xmesa->xm_buffer->cleargc, + x, xmesa->xm_buffer->height - y - height, + width, height ); + } +} + + +static void +clear_back_pixmap( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + if (all) { + XMesaFillRectangle( xmesa->display, xmesa->xm_buffer->backpixmap, + xmesa->xm_buffer->cleargc, + 0, 0, + xmesa->xm_buffer->width+1, + xmesa->xm_buffer->height+1 ); + } + else { + XMesaFillRectangle( xmesa->display, xmesa->xm_buffer->backpixmap, + xmesa->xm_buffer->cleargc, + x, xmesa->xm_buffer->height - y - height, + width, height ); + } +} + + +static void +clear_8bit_ximage( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + if (all) { + size_t n = xmesa->xm_buffer->backimage->bytes_per_line + * xmesa->xm_buffer->backimage->height; + MEMSET( xmesa->xm_buffer->backimage->data, xmesa->clearpixel, n ); + } + else { + GLint i; + for (i=0;i<height;i++) { + GLubyte *ptr = PIXELADDR1( xmesa->xm_buffer, x, y+i ); + MEMSET( ptr, xmesa->clearpixel, width ); + } + } +} + + +static void +clear_HPCR_ximage( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + if (all) { + GLint i, c16 = (xmesa->xm_buffer->backimage->bytes_per_line>>4)<<4; + GLubyte *ptr = (GLubyte *)xmesa->xm_buffer->backimage->data; + for (i=0; i<xmesa->xm_buffer->backimage->height; i++) { + GLint j; + GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; + if (i&1) { + sptr += 16; + } + for (j=0; j<c16; j+=16) { + ptr[0] = sptr[0]; + ptr[1] = sptr[1]; + ptr[2] = sptr[2]; + ptr[3] = sptr[3]; + ptr[4] = sptr[4]; + ptr[5] = sptr[5]; + ptr[6] = sptr[6]; + ptr[7] = sptr[7]; + ptr[8] = sptr[8]; + ptr[9] = sptr[9]; + ptr[10] = sptr[10]; + ptr[11] = sptr[11]; + ptr[12] = sptr[12]; + ptr[13] = sptr[13]; + ptr[14] = sptr[14]; + ptr[15] = sptr[15]; + ptr += 16; + } + for (; j<xmesa->xm_buffer->backimage->bytes_per_line; j++) { + *ptr = sptr[j&15]; + ptr++; + } + } + } + else { + GLint i; + for (i=y; i<y+height; i++) { + GLubyte *ptr = PIXELADDR1( xmesa->xm_buffer, x, i ); + int j; + GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; + if (i&1) { + sptr += 16; + } + for (j=x; j<x+width; j++) { + *ptr = sptr[j&15]; + ptr++; + } + } + } +} + + +static void +clear_16bit_ximage( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + register GLuint pixel = (GLuint) xmesa->clearpixel; + if (xmesa->swapbytes) { + pixel = ((pixel >> 8) & 0x00ff) | ((pixel << 8) & 0xff00); + } + if (all) { + register GLuint n; + register GLuint *ptr4 = (GLuint *) xmesa->xm_buffer->backimage->data; + if ((pixel & 0xff) == ((pixel >> 8) & 0xff)) { + /* low and high bytes are equal so use memset() */ + n = xmesa->xm_buffer->backimage->bytes_per_line + * xmesa->xm_buffer->height; + MEMSET( ptr4, pixel & 0xff, n ); + } + else { + pixel = pixel | (pixel<<16); + n = xmesa->xm_buffer->backimage->bytes_per_line + * xmesa->xm_buffer->height / 4; + do { + *ptr4++ = pixel; + n--; + } while (n!=0); + + if ((xmesa->xm_buffer->backimage->bytes_per_line * + xmesa->xm_buffer->height) & 0x2) + *(GLushort *)ptr4 = pixel & 0xffff; + } + } + else { + register int i, j; + for (j=0;j<height;j++) { + register GLushort *ptr2 = PIXELADDR2( xmesa->xm_buffer, x, y+j ); + for (i=0;i<width;i++) { + *ptr2++ = pixel; + } + } + } +} + + +/* Optimized code provided by Nozomi Ytow <[email protected]> */ +static void +clear_24bit_ximage( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + const GLubyte r = xmesa->clearcolor[0]; + const GLubyte g = xmesa->clearcolor[1]; + const GLubyte b = xmesa->clearcolor[2]; + register GLuint clearPixel; + if (xmesa->swapbytes) { + clearPixel = (b << 16) | (g << 8) | r; + } + else { + clearPixel = (r << 16) | (g << 8) | b; + } + + if (all) { + if (r==g && g==b) { + /* same value for all three components (gray) */ + const GLint w3 = xmesa->xm_buffer->width * 3; + const GLint h = xmesa->xm_buffer->height; + GLint i; + for (i = 0; i < h; i++) { + bgr_t *ptr3 = PIXELADDR3(xmesa->xm_buffer, 0, i); + MEMSET(ptr3, r, w3); + } + } + else { + /* the usual case */ + const GLint w = xmesa->xm_buffer->width; + const GLint h = xmesa->xm_buffer->height; + GLint i, j; + for (i = 0; i < h; i++) { + bgr_t *ptr3 = PIXELADDR3(xmesa->xm_buffer, 0, i); + for (j = 0; j < w; j++) { + ptr3->r = r; + ptr3->g = g; + ptr3->b = b; + ptr3++; + } + } +#if 0 /* this code doesn't work for all window widths */ + register GLuint *ptr4 = (GLuint *) ptr3; + register GLuint px; + GLuint pixel4[3]; + register GLuint *p = pixel4; + pixel4[0] = clearPixel | (clearPixel << 24); + pixel4[1] = (clearPixel << 16) | (clearPixel >> 8); + pixel4[2] = (clearPixel << 8) | (clearPixel >> 16); + switch (3 & (int)(ptr3 - (bgr_t*) ptr4)){ + case 0: + break; + case 1: + px = *ptr4 & 0x00ffffff; + px |= pixel4[0] & 0xff000000; + *ptr4++ = px; + px = *ptr4 & 0xffff0000; + px |= pixel4[2] & 0x0000ffff; + *ptr4 = px; + if (0 == --n) + break; + case 2: + px = *ptr4 & 0x0000fffff; + px |= pixel4[1] & 0xffff0000; + *ptr4++ = px; + px = *ptr4 & 0xffffff00; + px |= pixel4[2] & 0x000000ff; + *ptr4 = px; + if (0 == --n) + break; + case 3: + px = *ptr4 & 0x000000ff; + px |= pixel4[2] & 0xffffff00; + *ptr4++ = px; + --n; + break; + } + while (n > 3) { + p = pixel4; + *ptr4++ = *p++; + *ptr4++ = *p++; + *ptr4++ = *p++; + n -= 4; + } + switch (n) { + case 3: + p = pixel4; + *ptr4++ = *p++; + *ptr4++ = *p++; + px = *ptr4 & 0xffffff00; + px |= clearPixel & 0xff; + *ptr4 = px; + break; + case 2: + p = pixel4; + *ptr4++ = *p++; + px = *ptr4 & 0xffff0000; + px |= *p & 0xffff; + *ptr4 = px; + break; + case 1: + px = *ptr4 & 0xff000000; + px |= *p & 0xffffff; + *ptr4 = px; + break; + case 0: + break; + } +#endif + } + } + else { + /* only clear subrect of color buffer */ + if (r==g && g==b) { + /* same value for all three components (gray) */ + GLint j; + for (j=0;j<height;j++) { + bgr_t *ptr3 = PIXELADDR3( xmesa->xm_buffer, x, y+j ); + MEMSET(ptr3, r, 3 * width); + } + } + else { + /* non-gray clear color */ + GLint i, j; + for (j = 0; j < height; j++) { + bgr_t *ptr3 = PIXELADDR3( xmesa->xm_buffer, x, y+j ); + for (i = 0; i < width; i++) { + ptr3->r = r; + ptr3->g = g; + ptr3->b = b; + ptr3++; + } + } +#if 0 /* this code might not always (seems ptr3 always == ptr4) */ + GLint j; + GLuint pixel4[3]; + pixel4[0] = clearPixel | (clearPixel << 24); + pixel4[1] = (clearPixel << 16) | (clearPixel >> 8); + pixel4[2] = (clearPixel << 8) | (clearPixel >> 16); + for (j=0;j<height;j++) { + bgr_t *ptr3 = PIXELADDR3( xmesa->xm_buffer, x, y+j ); + register GLuint *ptr4 = (GLuint *)ptr3; + register GLuint *p, px; + GLuint w = width; + switch (3 & (int)(ptr3 - (bgr_t*) ptr4)){ + case 0: + break; + case 1: + px = *ptr4 & 0x00ffffff; + px |= pixel4[0] & 0xff000000; + *ptr4++ = px; + px = *ptr4 & 0xffff0000; + px |= pixel4[2] & 0x0000ffff; + *ptr4 = px; + if (0 == --w) + break; + case 2: + px = *ptr4 & 0x0000fffff; + px |= pixel4[1] & 0xffff0000; + *ptr4++ = px; + px = *ptr4 & 0xffffff00; + px |= pixel4[2] & 0x000000ff; + *ptr4 = px; + if (0 == --w) + break; + case 3: + px = *ptr4 & 0x000000ff; + px |= pixel4[2] & 0xffffff00; + *ptr4++ = px; + --w; + break; + } + while (w > 3){ + p = pixel4; + *ptr4++ = *p++; + *ptr4++ = *p++; + *ptr4++ = *p++; + w -= 4; + } + switch (w) { + case 3: + p = pixel4; + *ptr4++ = *p++; + *ptr4++ = *p++; + px = *ptr4 & 0xffffff00; + px |= *p & 0xff; + *ptr4 = px; + break; + case 2: + p = pixel4; + *ptr4++ = *p++; + px = *ptr4 & 0xffff0000; + px |= *p & 0xffff; + *ptr4 = px; + break; + case 1: + px = *ptr4 & 0xff000000; + px |= pixel4[0] & 0xffffff; + *ptr4 = px; + break; + case 0: + break; + } + } +#endif + } + } +} + + +static void +clear_32bit_ximage( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + if (all) { + register GLint n = xmesa->xm_buffer->width * xmesa->xm_buffer->height; + register GLuint *ptr4 = (GLuint *) xmesa->xm_buffer->backimage->data; + register GLuint pixel = (GLuint) xmesa->clearpixel; + if (xmesa->swapbytes) { + pixel = ((pixel >> 24) & 0x000000ff) + | ((pixel >> 8) & 0x0000ff00) + | ((pixel << 8) & 0x00ff0000) + | ((pixel << 24) & 0xff000000); + } + if (pixel==0) { + MEMSET( ptr4, pixel, 4*n ); + } + else { + do { + *ptr4++ = pixel; + n--; + } while (n!=0); + } + } + else { + register int i, j; + register GLuint pixel = (GLuint) xmesa->clearpixel; + for (j=0;j<height;j++) { + register GLuint *ptr4 = PIXELADDR4( xmesa->xm_buffer, x, y+j ); + for (i=0;i<width;i++) { + *ptr4++ = pixel; + } + } + } +} + + +static void +clear_nbit_ximage( GLcontext *ctx, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + XMesaImage *img = xmesa->xm_buffer->backimage; + if (all) { + register int i, j; + width = xmesa->xm_buffer->width; + height = xmesa->xm_buffer->height; + for (j=0;j<height;j++) { + for (i=0;i<width;i++) { + XMesaPutPixel( img, i, j, xmesa->clearpixel ); + } + } + } + else { + /* TODO: optimize this */ + register int i, j; + y = FLIP(xmesa->xm_buffer, y); + for (j=0;j<height;j++) { + for (i=0;i<width;i++) { + XMesaPutPixel( img, x+i, y-j, xmesa->clearpixel ); + } + } + } +} + + + +static GLbitfield +clear_buffers( GLcontext *ctx, GLbitfield mask, + GLboolean all, GLint x, GLint y, GLint width, GLint height ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask; + + /* we can't handle color or index masking */ + if (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) { + if (*colorMask != 0xffffffff || ctx->Color.IndexMask != 0xffffffff) + return mask; + } + + if (mask & DD_FRONT_LEFT_BIT) { + ASSERT(xmesa->xm_buffer->front_clear_func); + (*xmesa->xm_buffer->front_clear_func)( ctx, all, x, y, width, height ); + } + if (mask & DD_BACK_LEFT_BIT) { + ASSERT(xmesa->xm_buffer->back_clear_func); + (*xmesa->xm_buffer->back_clear_func)( ctx, all, x, y, width, height ); + } + return mask & (~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)); +} + + + +#ifndef XFree86Server +/* + * This function implements glDrawPixels() with an XPutImage call when + * drawing to the front buffer (X Window drawable). + * The image format must be GL_BGRA to match the PF_8R8G8B pixel format. + * XXX top/bottom edge clipping is broken! + */ +static GLboolean +drawpixels_8R8G8B( GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels ) +{ + const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + XMesaDisplay *dpy = xmesa->xm_visual->display; + XMesaDrawable buffer = xmesa->xm_buffer->buffer; + XMesaGC gc = xmesa->xm_buffer->gc1; + assert(dpy); + assert(buffer); + assert(gc); + + /* XXX also check for pixel scale/bias/lookup/zooming! */ + if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) { + int dstX = x; + int dstY = y; + int w = width; + int h = height; + int srcX = unpack->SkipPixels; + int srcY = unpack->SkipRows; + if (_mesa_clip_pixelrect(ctx, &dstX, &dstY, &w, &h, &srcX, &srcY)) { + XMesaImage ximage; + MEMSET(&ximage, 0, sizeof(XMesaImage)); + ximage.width = width; + ximage.height = height; + ximage.format = ZPixmap; + ximage.data = (char *) pixels + (height - 1) * width * 4; + ximage.byte_order = LSBFirst; + ximage.bitmap_unit = 32; + ximage.bitmap_bit_order = LSBFirst; + ximage.bitmap_pad = 32; + ximage.depth = 24; + ximage.bytes_per_line = -width * 4; + ximage.bits_per_pixel = 32; + ximage.red_mask = 0xff0000; + ximage.green_mask = 0x00ff00; + ximage.blue_mask = 0x0000ff; + dstY = FLIP(xmesa->xm_buffer,dstY) - height + 1; + XPutImage(dpy, buffer, gc, &ximage, srcX, srcY, dstX, dstY, w, h); + return GL_TRUE; + } + } + return GL_FALSE; +} +#endif + + + +static const GLubyte * +get_string( GLcontext *ctx, GLenum name ) +{ + (void) ctx; + switch (name) { + case GL_RENDERER: +#ifdef XFree86Server + return (const GLubyte *) "Mesa GLX Indirect"; +#else + return (const GLubyte *) "Mesa X11"; +#endif + case GL_VENDOR: +#ifdef XFree86Server + return (const GLubyte *) "VA Linux Systems, Inc."; +#else + return NULL; +#endif + default: + return NULL; + } +} + + +/* + * Initialize all the DD.* function pointers depending on the color + * buffer configuration. This is mainly called by XMesaMakeCurrent. + */ +void +xmesa_update_state( GLcontext *ctx ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + /*int depth=GET_VISUAL_DEPTH(xmesa->xm_visual);*/ + + (void) DitherValues; /* silenced unused var warning */ +#ifndef XFree86Server + (void) drawpixels_8R8G8B; +#endif + + /* + * Always the same: + */ + ctx->Driver.GetString = get_string; + ctx->Driver.UpdateState = xmesa_update_state; + ctx->Driver.GetBufferSize = get_buffer_size; + ctx->Driver.Flush = flush; + ctx->Driver.Finish = finish; + + ctx->Driver.RenderStart = 0; + ctx->Driver.RenderFinish = 0; + + ctx->Driver.SetDrawBuffer = set_draw_buffer; + ctx->Driver.SetReadBuffer = set_read_buffer; + + ctx->Driver.Index = set_index; + ctx->Driver.Color = set_color; + ctx->Driver.ClearIndex = clear_index; + ctx->Driver.ClearColor = clear_color; + ctx->Driver.Clear = clear_buffers; + ctx->Driver.IndexMask = index_mask; + ctx->Driver.ColorMask = color_mask; + ctx->Driver.Dither = dither; + + ctx->Driver.PointsFunc = xmesa_get_points_func( ctx ); + ctx->Driver.LineFunc = xmesa_get_line_func( ctx ); + ctx->Driver.TriangleFunc = xmesa_get_triangle_func( ctx ); + +/* ctx->Driver.TriangleCaps = DD_TRI_CULL; */ + + /* setup pointers to front and back buffer clear functions */ + /* XXX this bit of code could be moved to a one-time init */ + xmesa->xm_buffer->front_clear_func = clear_front_pixmap; + if (xmesa->xm_buffer->backpixmap != XIMAGE) { + /* back buffer is a pixmap */ + xmesa->xm_buffer->back_clear_func = clear_back_pixmap; + } + else if (sizeof(GLushort)!=2 || sizeof(GLuint)!=4) { + /* Do this on Crays */ + xmesa->xm_buffer->back_clear_func = clear_nbit_ximage; + } + else { + /* Do this on most machines */ + switch (xmesa->xm_visual->BitsPerPixel) { + case 8: + if (xmesa->xm_visual->hpcr_clear_flag) { + xmesa->xm_buffer->back_clear_func = clear_HPCR_ximage; + } + else { + xmesa->xm_buffer->back_clear_func = clear_8bit_ximage; + } + break; + case 16: + xmesa->xm_buffer->back_clear_func = clear_16bit_ximage; + break; + case 24: + xmesa->xm_buffer->back_clear_func = clear_24bit_ximage; + break; + case 32: + xmesa->xm_buffer->back_clear_func = clear_32bit_ximage; + break; + default: + xmesa->xm_buffer->back_clear_func = clear_nbit_ximage; + break; + } + } + + xmesa_update_span_funcs(ctx); +} |