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authorDave Airlie <[email protected]>2011-09-14 11:08:57 +0100
committerDave Airlie <[email protected]>2011-09-14 11:18:08 +0100
commit81a86aea4f0990a1b8795f9e00e7a6c4ba368281 (patch)
tree9798a61c65a74aba6790849544afcd6b32e15f51 /src/mesa/drivers/x11/xm_dd.c
parent093dc9e548537e6c77e33064a584f849ad90dfa5 (diff)
mesa/colormac: introduce inline helper for 4 unclamped float to ubyte.
This introduces an UNCLAMPED_FLOAT_TO_UBYTE x 4 inline function, as suggested by Brian. It uses it in a few places I noticed from previous color changes, and also some core mesa places. I haven't updated other places yet. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/drivers/x11/xm_dd.c')
-rw-r--r--src/mesa/drivers/x11/xm_dd.c15
1 files changed, 3 insertions, 12 deletions
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index 52964ddd047..a59ffd3755a 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -111,10 +111,7 @@ clear_color( struct gl_context *ctx,
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
+ _mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f);
xmesa->clearpixel = xmesa_color_to_pixel( ctx,
xmesa->clearcolor[0],
xmesa->clearcolor[1],
@@ -777,10 +774,7 @@ clear_color_HPCR_ximage( struct gl_context *ctx,
int i;
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
+ _mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f);
if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) {
/* black is black */
@@ -812,10 +806,7 @@ clear_color_HPCR_pixmap( struct gl_context *ctx,
int i;
const XMesaContext xmesa = XMESA_CONTEXT(ctx);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color.f[0]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color.f[1]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color.f[2]);
- UNCLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color.f[3]);
+ _mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f);
if (color.f[0] == 0.0 && color.f[1] == 0.0 && color.f[2] == 0.0) {
/* black is black */