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authorBrian Paul <[email protected]>2012-03-11 18:31:32 -0600
committerBrian Paul <[email protected]>2012-03-12 11:40:43 -0600
commitfdbb717b24438da7fa5ca7b48e3900ac02d841a1 (patch)
treedce0232889647c2dcc2971654eb39826a9c2d22c /src/mesa/drivers/x11/xm_dd.c
parentc90ae6b501a4a72d33869e1be241e87264747735 (diff)
xlib: remove clear_color() function
Just setup the clearing color in clear_buffers(). Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/drivers/x11/xm_dd.c')
-rw-r--r--src/mesa/drivers/x11/xm_dd.c36
1 files changed, 11 insertions, 25 deletions
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index d0bf2f0b7d7..7748298d49f 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -59,30 +59,6 @@ finish_or_flush( struct gl_context *ctx )
}
-static void
-clear_color( struct gl_context *ctx,
- const union gl_color_union color )
-{
- if (ctx->DrawBuffer->Name == 0) {
- const XMesaContext xmesa = XMESA_CONTEXT(ctx);
- XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
-
- _mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor, color.f);
- xmesa->clearpixel = xmesa_color_to_pixel( ctx,
- xmesa->clearcolor[0],
- xmesa->clearcolor[1],
- xmesa->clearcolor[2],
- xmesa->clearcolor[3],
- xmesa->xm_visual->undithered_pf );
- _glthread_LOCK_MUTEX(_xmesa_lock);
- XMesaSetForeground( xmesa->display, xmbuf->cleargc,
- xmesa->clearpixel );
- _glthread_UNLOCK_MUTEX(_xmesa_lock);
- }
-}
-
-
-
/* Implements glColorMask() */
static void
color_mask(struct gl_context *ctx,
@@ -267,12 +243,23 @@ clear_buffers(struct gl_context *ctx, GLbitfield buffers)
if (ctx->DrawBuffer->Name == 0) {
/* this is a window system framebuffer */
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask[0];
+ const XMesaContext xmesa = XMESA_CONTEXT(ctx);
XMesaBuffer b = XMESA_BUFFER(ctx->DrawBuffer);
const GLint x = ctx->DrawBuffer->_Xmin;
const GLint y = ctx->DrawBuffer->_Ymin;
const GLint width = ctx->DrawBuffer->_Xmax - x;
const GLint height = ctx->DrawBuffer->_Ymax - y;
+ _mesa_unclamped_float_rgba_to_ubyte(xmesa->clearcolor,
+ ctx->Color.ClearColor.f);
+ xmesa->clearpixel = xmesa_color_to_pixel(ctx,
+ xmesa->clearcolor[0],
+ xmesa->clearcolor[1],
+ xmesa->clearcolor[2],
+ xmesa->clearcolor[3],
+ xmesa->xm_visual->undithered_pf);
+ XMesaSetForeground(xmesa->display, b->cleargc, xmesa->clearpixel);
+
/* we can't handle color or index masking */
if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
if (buffers & BUFFER_BIT_FRONT_LEFT) {
@@ -877,7 +864,6 @@ xmesa_init_driver_functions( XMesaVisual xmvisual,
driver->GetBufferSize = NULL; /* OBSOLETE */
driver->Flush = finish_or_flush;
driver->Finish = finish_or_flush;
- driver->ClearColor = clear_color;
driver->ColorMask = color_mask;
driver->Enable = enable;
driver->Viewport = xmesa_viewport;