diff options
author | Brian Paul <[email protected]> | 2010-11-24 12:01:02 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-11-24 12:11:23 -0700 |
commit | 03a4f97a68dc0bf7008efcfdb61fd7033357d1ab (patch) | |
tree | e08b4367f70b8ed53b5af40f936e6817dcd121ab /src/mesa/drivers/x11/xm_dd.c | |
parent | 74c324fdbaebb7accaee668f2bc54af4699d0025 (diff) |
x11: remove test_proxy_teximage() function
This was really just for testing purposes.
Diffstat (limited to 'src/mesa/drivers/x11/xm_dd.c')
-rw-r--r-- | src/mesa/drivers/x11/xm_dd.c | 39 |
1 files changed, 1 insertions, 38 deletions
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index acece2025cf..2130b3903bd 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -948,43 +948,6 @@ xmesa_update_state( struct gl_context *ctx, GLbitfield new_state ) /** - * Called via ctx->Driver.TestProxyTeximage(). Normally, we'd just use - * the _mesa_test_proxy_teximage() fallback function, but we're going to - * special-case the 3D texture case to allow textures up to 512x512x32 - * texels. - */ -static GLboolean -test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, GLenum format, GLenum type, - GLint width, GLint height, GLint depth, GLint border) -{ - if (target == GL_PROXY_TEXTURE_3D) { - /* special case for 3D textures */ - if (width * height * depth > 512 * 512 * 64 || - width < 2 * border || - (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(width - 2 * border) != 1) || - height < 2 * border || - (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(height - 2 * border) != 1) || - depth < 2 * border || - (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(depth - 2 * border) != 1)) { - /* Bad size, or too many texels */ - return GL_FALSE; - } - return GL_TRUE; - } - else { - /* use the fallback routine for 1D, 2D, cube and rect targets */ - return _mesa_test_proxy_teximage(ctx, target, level, internalFormat, - format, type, width, height, depth, - border); - } -} - - -/** * In SW, we don't really compress GL_COMPRESSED_RGB[A] textures! */ static gl_format @@ -1136,7 +1099,7 @@ xmesa_init_driver_functions( XMesaVisual xmvisual, } #endif } - driver->TestProxyTexImage = test_proxy_teximage; + #if ENABLE_EXT_texure_compression_s3tc driver->ChooseTextureFormat = choose_tex_format; #else |