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authorBrian Paul <[email protected]>2010-11-24 12:01:02 -0700
committerBrian Paul <[email protected]>2010-11-24 12:11:23 -0700
commit03a4f97a68dc0bf7008efcfdb61fd7033357d1ab (patch)
treee08b4367f70b8ed53b5af40f936e6817dcd121ab /src/mesa/drivers/x11/xm_dd.c
parent74c324fdbaebb7accaee668f2bc54af4699d0025 (diff)
x11: remove test_proxy_teximage() function
This was really just for testing purposes.
Diffstat (limited to 'src/mesa/drivers/x11/xm_dd.c')
-rw-r--r--src/mesa/drivers/x11/xm_dd.c39
1 files changed, 1 insertions, 38 deletions
diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c
index acece2025cf..2130b3903bd 100644
--- a/src/mesa/drivers/x11/xm_dd.c
+++ b/src/mesa/drivers/x11/xm_dd.c
@@ -948,43 +948,6 @@ xmesa_update_state( struct gl_context *ctx, GLbitfield new_state )
/**
- * Called via ctx->Driver.TestProxyTeximage(). Normally, we'd just use
- * the _mesa_test_proxy_teximage() fallback function, but we're going to
- * special-case the 3D texture case to allow textures up to 512x512x32
- * texels.
- */
-static GLboolean
-test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat, GLenum format, GLenum type,
- GLint width, GLint height, GLint depth, GLint border)
-{
- if (target == GL_PROXY_TEXTURE_3D) {
- /* special case for 3D textures */
- if (width * height * depth > 512 * 512 * 64 ||
- width < 2 * border ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(width - 2 * border) != 1) ||
- height < 2 * border ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(height - 2 * border) != 1) ||
- depth < 2 * border ||
- (!ctx->Extensions.ARB_texture_non_power_of_two &&
- _mesa_bitcount(depth - 2 * border) != 1)) {
- /* Bad size, or too many texels */
- return GL_FALSE;
- }
- return GL_TRUE;
- }
- else {
- /* use the fallback routine for 1D, 2D, cube and rect targets */
- return _mesa_test_proxy_teximage(ctx, target, level, internalFormat,
- format, type, width, height, depth,
- border);
- }
-}
-
-
-/**
* In SW, we don't really compress GL_COMPRESSED_RGB[A] textures!
*/
static gl_format
@@ -1136,7 +1099,7 @@ xmesa_init_driver_functions( XMesaVisual xmvisual,
}
#endif
}
- driver->TestProxyTexImage = test_proxy_teximage;
+
#if ENABLE_EXT_texure_compression_s3tc
driver->ChooseTextureFormat = choose_tex_format;
#else