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authorBrian Paul <[email protected]>2009-06-30 17:12:34 -0600
committerBrian Paul <[email protected]>2009-06-30 17:12:44 -0600
commit119eb4094256742013224afb7c5704b6254b6296 (patch)
tree82f1ab95b7cf661344b0b8d9fe3eee950a569e90 /src/mesa/drivers/x11/realglx.h
parent1b6ae2e004b7a7a76508e0da3c45eb0d851ed10c (diff)
i965: first attempt at handling URB overflow when there's too many vs outputs
If we can't fit all the VS outputs into the MRF, we need to overflow into temporary GRF registers, then use some MOVs and a second brw_urb_WRITE() instruction to place the overflow vertex results into the URB. This is hit when a vertex/fragment shader pair has a large number of varying variables (12 or more). There's still something broken here, but it seems close...
Diffstat (limited to 'src/mesa/drivers/x11/realglx.h')
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