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authorKenneth Graunke <[email protected]>2013-10-07 11:08:27 -0700
committerKenneth Graunke <[email protected]>2013-10-09 16:36:49 -0700
commit4dc25b761553215a686650c6bcb8831ef0c9120d (patch)
tree8b8db1eee8fe9cb9dddcfbf7f5775fb059de2ce3 /src/mesa/drivers/x11/glxapi.h
parent6f7c41dd1dcc6a636dd99e5d1a3c459918481938 (diff)
i965/blorp: Use R16_UNORM for Z16 surfaces.
Currently, all that matters is that we copy the correct number of bits, so any format that has 16-bits of data will work fine. Once BLORP begins handling format conversions, the sampler will need to correctly interpret the data. We don't need a depth format, but we do need the right number of components and data type (UNORM). For Z16, this means using R16_UNORM. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Daniel Vetter <[email protected]>
Diffstat (limited to 'src/mesa/drivers/x11/glxapi.h')
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