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authorBrian Paul <[email protected]>2014-03-01 10:21:08 -0700
committerBrian Paul <[email protected]>2014-03-03 13:08:59 -0700
commit9b8e267976c824170a0dff9cb542feef855e9b2a (patch)
tree3cbda8aab12d91f0939efe4edc3b230920639500 /src/mesa/drivers/x11/glxapi.c
parentafbc9b353758e3c3fe7509938c7de08004b4d76f (diff)
xlib: remove unused realglx.[ch] files
At one point in time, the xlib driver could call the real GLX functions. But that's long dead. Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/drivers/x11/glxapi.c')
-rw-r--r--src/mesa/drivers/x11/glxapi.c15
1 files changed, 4 insertions, 11 deletions
diff --git a/src/mesa/drivers/x11/glxapi.c b/src/mesa/drivers/x11/glxapi.c
index dfa89463ad4..8640cb03fcb 100644
--- a/src/mesa/drivers/x11/glxapi.c
+++ b/src/mesa/drivers/x11/glxapi.c
@@ -24,9 +24,9 @@
/*
- * This is the GLX API dispatcher. Calls to the glX* functions are
- * either routed to the real GLX encoders or to Mesa's pseudo-GLX functions.
- * See the glxapi.h file for more details.
+ * This is the GLX API dispatcher. It uses a dispatch table but that's
+ * not really needed anymore since the table always points to the "fake"
+ * GLX functions.
*/
@@ -40,7 +40,6 @@
#include "glxapi.h"
-extern struct _glxapi_table *_real_GetGLXDispatchTable(void);
extern struct _glxapi_table *_mesa_GetGLXDispatchTable(void);
@@ -107,9 +106,7 @@ get_dispatch(Display *dpy)
}
}
- /* A new display, determine if we should use real GLX
- * or Mesa's pseudo-GLX.
- */
+ /* Setup the dispatch table */
{
struct _glxapi_table *t = _mesa_GetGLXDispatchTable();
@@ -130,10 +127,6 @@ get_dispatch(Display *dpy)
}
}
- /* If we get here that means we can't use real GLX on this display
- * and the Mesa pseudo-GLX software renderer wasn't compiled in.
- * Or, we ran out of memory!
- */
return NULL;
}