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author | Emil Velikov <[email protected]> | 2016-01-18 10:47:13 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:20 +0000 |
commit | 1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d (patch) | |
tree | dc85ad30ac20db8eecc658e7efcb3b0d7de898af /src/mesa/drivers/x11/SConscript | |
parent | 2f86383091bde24a2a0b90a43c11a13165f8c397 (diff) |
nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without
pulling nir as dependency.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/drivers/x11/SConscript')
-rw-r--r-- | src/mesa/drivers/x11/SConscript | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/x11/SConscript b/src/mesa/drivers/x11/SConscript index d29f9874f44..45419973d39 100644 --- a/src/mesa/drivers/x11/SConscript +++ b/src/mesa/drivers/x11/SConscript @@ -18,6 +18,7 @@ env.Prepend(LIBPATH = env['X11_LIBPATH']) env.Prepend(LIBS = [ glapi, mesautil, + compiler, glsl, mesa, ]) |