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authorEmil Velikov <[email protected]>2016-01-18 10:47:13 +0200
committerEmil Velikov <[email protected]>2016-01-26 16:08:20 +0000
commit1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d (patch)
treedc85ad30ac20db8eecc658e7efcb3b0d7de898af /src/mesa/drivers/x11/SConscript
parent2f86383091bde24a2a0b90a43c11a13165f8c397 (diff)
nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/drivers/x11/SConscript')
-rw-r--r--src/mesa/drivers/x11/SConscript1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/x11/SConscript b/src/mesa/drivers/x11/SConscript
index d29f9874f44..45419973d39 100644
--- a/src/mesa/drivers/x11/SConscript
+++ b/src/mesa/drivers/x11/SConscript
@@ -18,6 +18,7 @@ env.Prepend(LIBPATH = env['X11_LIBPATH'])
env.Prepend(LIBS = [
glapi,
mesautil,
+ compiler,
glsl,
mesa,
])