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authorBen Crossman <[email protected]>2005-04-15 17:17:47 +0000
committerBen Crossman <[email protected]>2005-04-15 17:17:47 +0000
commit509710cfd7c45a21bf03c3746d78c0f155b8418b (patch)
tree618864f593ea22be9fad277507a440aa7bbf4e9e /src/mesa/drivers/windows
parentefb41b07ff213735e8ea08f38a7799f9d80459fc (diff)
more gldirect compile fixes. Getting near the linking stage now. No build file yet.
Diffstat (limited to 'src/mesa/drivers/windows')
-rw-r--r--src/mesa/drivers/windows/gldirect/dglcontext.c10
-rw-r--r--src/mesa/drivers/windows/gldirect/dglwgl.c2
-rw-r--r--src/mesa/drivers/windows/gldirect/dll_main.c9
-rw-r--r--src/mesa/drivers/windows/gldirect/dllmain.h2
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c182
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c37
-rw-r--r--src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c2
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c187
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c37
-rw-r--r--src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c2
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c187
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c37
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c2
-rw-r--r--src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c3
14 files changed, 511 insertions, 188 deletions
diff --git a/src/mesa/drivers/windows/gldirect/dglcontext.c b/src/mesa/drivers/windows/gldirect/dglcontext.c
index c504be58ace..5dafe14518d 100644
--- a/src/mesa/drivers/windows/gldirect/dglcontext.c
+++ b/src/mesa/drivers/windows/gldirect/dglcontext.c
@@ -37,7 +37,7 @@
#include "dglcontext.h"
// Get compile errors without this. KeithH
-#include "scitech.h" // ibool, etc.
+//#include "scitech.h" // ibool, etc.
#ifdef _USE_GLD3_WGL
#include "gld_driver.h"
@@ -517,12 +517,12 @@ LRESULT CALLBACK dglKeyProc(
HGLRC hGLRC = NULL;
DGL_ctx* lpCtx = NULL;
int cmd = 0, dx1 = 0, dx2 = 0, i;
- static ibool bAltPressed = false;
- static ibool bCtrlPressed = false;
- static ibool bShiftPressed = false;
+ static BOOL bAltPressed = FALSE;
+ static BOOL bCtrlPressed = FALSE;
+ static BOOL bShiftPressed = FALSE;
RECT r, rf, rc;
POINT pt;
- ibool bForceReshape = false;
+ BOOL bForceReshape = FALSE;
return CallNextHookEx(hKeyHook, code, wParam, lParam);
}
diff --git a/src/mesa/drivers/windows/gldirect/dglwgl.c b/src/mesa/drivers/windows/gldirect/dglwgl.c
index 437358ae165..74ecb01a5b0 100644
--- a/src/mesa/drivers/windows/gldirect/dglwgl.c
+++ b/src/mesa/drivers/windows/gldirect/dglwgl.c
@@ -39,7 +39,7 @@
#include "gld_driver.h"
#endif
-#include "glu.h" // MUST USE MICROSOFT'S GLU32!
+#include "gl/glu.h" // MUST USE MICROSOFT'S GLU32!
#ifndef _USE_GLD3_WGL
extern DGL_mesaFuncs mesaFuncs;
diff --git a/src/mesa/drivers/windows/gldirect/dll_main.c b/src/mesa/drivers/windows/gldirect/dll_main.c
index 04f6466d12c..1d7ac64f498 100644
--- a/src/mesa/drivers/windows/gldirect/dll_main.c
+++ b/src/mesa/drivers/windows/gldirect/dll_main.c
@@ -43,8 +43,8 @@
#include "dllmain.h"
-#include "snap/graphics.h"
-#include "drvlib/os/os.h"
+//#include "snap/graphics.h"
+//#include "drvlib/os/os.h"
#ifdef _USE_GLD3_WGL
typedef void (APIENTRY *LPDGLSPLASHSCREEN)(int, int, char*);
@@ -390,6 +390,7 @@ BOOL dllReadRegistry(
if (bRegistryError || !bSuccess)
return FALSE;
else
+
return TRUE;
#undef REG_READ_DWORD
@@ -568,7 +569,7 @@ BOOL dglInitDriver(void)
"Direct3D RGB SW",
"Direct3D HW",
};
- static ibool bWarnOnce = false;
+ static BOOL bWarnOnce = FALSE;
// Already initialized?
if (bInitialized)
@@ -586,7 +587,7 @@ BOOL dglInitDriver(void)
"Please run the configuration program\n"
"before using GLDirect with applications.\n",
"GLDirect", MB_OK | MB_ICONWARNING);
- bWarnOnce = true;
+ bWarnOnce = TRUE;
return FALSE;
}
diff --git a/src/mesa/drivers/windows/gldirect/dllmain.h b/src/mesa/drivers/windows/gldirect/dllmain.h
index d898c310678..03343ef7ad3 100644
--- a/src/mesa/drivers/windows/gldirect/dllmain.h
+++ b/src/mesa/drivers/windows/gldirect/dllmain.h
@@ -47,7 +47,7 @@
#include "DirectGL.h"
#endif // _USE_GLD3_WGL
-#include "gldirect/regkeys.h"
+//#include "gldirect/regkeys.h"
#include "dglglobals.h"
#include "ddlog.h"
#ifndef _USE_GLD3_WGL
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c
index 6e9de16b8f5..bbe673516d6 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_texture_dx7.c
@@ -69,10 +69,10 @@ D3DX_SURFACEFORMAT _gldD3DXFormatFromSurface(IDirectDrawSurface7 *pSurface);
static void gld_fetch_1d_texel_X8R8G8B8(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *) texel;
+ GLchan *rgba = (GLchan *)texel;
rgba[RCOMP] = src[2];
rgba[GCOMP] = src[1];
rgba[BCOMP] = src[0];
@@ -81,9 +81,22 @@ static void gld_fetch_1d_texel_X8R8G8B8(
//---------------------------------------------------------------------------
+static void gld_fetch_1d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_1d_texel_X1R5G5B5(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -95,9 +108,23 @@ static void gld_fetch_1d_texel_X1R5G5B5(
//---------------------------------------------------------------------------
+static void gld_fetch_1d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_1d_texel_X4R4G4B4(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -109,6 +136,20 @@ static void gld_fetch_1d_texel_X4R4G4B4(
//---------------------------------------------------------------------------
+static void gld_fetch_1d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
#undef CHAN_SRC
#undef UBYTE_SRC
#undef USHORT_SRC
@@ -131,10 +172,10 @@ static void gld_fetch_1d_texel_X4R4G4B4(
static void gld_fetch_2d_texel_X8R8G8B8(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *) texel;
+ GLchan *rgba = (GLchan *)texel;
rgba[RCOMP] = src[2];
rgba[GCOMP] = src[1];
rgba[BCOMP] = src[0];
@@ -143,9 +184,22 @@ static void gld_fetch_2d_texel_X8R8G8B8(
//---------------------------------------------------------------------------
+static void gld_fetch_2d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_2d_texel_X1R5G5B5(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -157,9 +211,23 @@ static void gld_fetch_2d_texel_X1R5G5B5(
//---------------------------------------------------------------------------
+static void gld_fetch_2d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_2d_texel_X4R4G4B4(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -171,6 +239,20 @@ static void gld_fetch_2d_texel_X4R4G4B4(
//---------------------------------------------------------------------------
+static void gld_fetch_2d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
#undef CHAN_SRC
#undef UBYTE_SRC
#undef USHORT_SRC
@@ -197,10 +279,10 @@ static void gld_fetch_2d_texel_X4R4G4B4(
static void gld_fetch_3d_texel_X8R8G8B8(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *) texel;
+ GLchan *rgba = (GLchan *)texel;
rgba[RCOMP] = src[2];
rgba[GCOMP] = src[1];
rgba[BCOMP] = src[0];
@@ -209,9 +291,22 @@ static void gld_fetch_3d_texel_X8R8G8B8(
//---------------------------------------------------------------------------
+static void gld_fetch_3d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_3d_texel_X1R5G5B5(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -223,9 +318,23 @@ static void gld_fetch_3d_texel_X1R5G5B5(
//---------------------------------------------------------------------------
+static void gld_fetch_3d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_3d_texel_X4R4G4B4(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -237,6 +346,20 @@ static void gld_fetch_3d_texel_X4R4G4B4(
//---------------------------------------------------------------------------
+static void gld_fetch_3d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
#undef CHAN_SRC
#undef UBYTE_SRC
#undef USHORT_SRC
@@ -249,6 +372,7 @@ static void gld_fetch_3d_texel_X4R4G4B4(
const struct gl_texture_format _gld_texformat_X8R8G8B8 = {
MESA_FORMAT_ARGB8888, /* MesaFormat */
GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
@@ -258,14 +382,19 @@ const struct gl_texture_format _gld_texformat_X8R8G8B8 = {
0, /* IndexBits */
0, /* DepthBits */
4, /* TexelBytes */
+ _mesa_texstore_argb8888, /* StoreTexImageFunc */
gld_fetch_1d_texel_X8R8G8B8, /* FetchTexel1D */
gld_fetch_2d_texel_X8R8G8B8, /* FetchTexel2D */
gld_fetch_3d_texel_X8R8G8B8, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X8R8G8B8, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X8R8G8B8, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X8R8G8B8, /* FetchTexel3Df */
};
const struct gl_texture_format _gld_texformat_X1R5G5B5 = {
MESA_FORMAT_ARGB1555, /* MesaFormat */
GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
5, /* RedBits */
5, /* GreenBits */
5, /* BlueBits */
@@ -275,14 +404,19 @@ const struct gl_texture_format _gld_texformat_X1R5G5B5 = {
0, /* IndexBits */
0, /* DepthBits */
2, /* TexelBytes */
+ _mesa_texstore_argb1555, /* StoreTexImageFunc */
gld_fetch_1d_texel_X1R5G5B5, /* FetchTexel1D */
gld_fetch_2d_texel_X1R5G5B5, /* FetchTexel2D */
gld_fetch_3d_texel_X1R5G5B5, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X1R5G5B5, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X1R5G5B5, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X1R5G5B5, /* FetchTexel3Df */
};
const struct gl_texture_format _gld_texformat_X4R4G4B4 = {
MESA_FORMAT_ARGB4444, /* MesaFormat */
GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /* RedBits */
4, /* GreenBits */
4, /* BlueBits */
@@ -292,9 +426,13 @@ const struct gl_texture_format _gld_texformat_X4R4G4B4 = {
0, /* IndexBits */
0, /* DepthBits */
2, /* TexelBytes */
+ _mesa_texstore_argb4444, /* StoreTexImageFunc */
gld_fetch_1d_texel_X4R4G4B4, /* FetchTexel1D */
gld_fetch_2d_texel_X4R4G4B4, /* FetchTexel2D */
gld_fetch_3d_texel_X4R4G4B4, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X4R4G4B4, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X4R4G4B4, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X4R4G4B4, /* FetchTexel3Df */
};
//---------------------------------------------------------------------------
@@ -887,6 +1025,10 @@ void gld_DrawPixels_DX7(
D3DX_SURFACEFORMAT sf;
DWORD dwMipmaps;
+ const struct gl_texture_format *MesaFormat;
+
+ MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
+
gldCtx = GLD_GET_CONTEXT(ctx);
gld = GLD_GET_DX7_DRIVER(gldCtx);
@@ -923,7 +1065,7 @@ void gld_DrawPixels_DX7(
}
// unpack image, apply transfer ops and store directly in texture
- _mesa_transfer_teximage(
+ MesaFormat->StoreImage(
ctx,
2,
GL_RGBA,
@@ -1070,9 +1212,9 @@ void gld_ReadPixels_DX7(
// We need to flip the data. Yuck.
// Perhaps Mesa has a span packer we can use in future...
for (i=0; i<height; i++) {
- BYTE *pDestRow = (BYTE*)_mesa_image_address2d(pack, dest, width, height, format, type, 0, i, 0);
+ BYTE *pDestRow = (BYTE*)_mesa_image_address(2,pack, dest, width, height, format, type, 0, i, 0);
BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1));
- _mesa_transfer_teximage(
+ texImage->TexFormat->StoreImage(
ctx,
2,
GL_RGBA, // base format
@@ -1295,7 +1437,7 @@ void gld_Bitmap_DX7(
for (i=0; i<height; i++) {
GLubyte byte;
pBits = (D3DCOLOR*)((BYTE*)ddsd.lpSurface + (i*ddsd.lPitch));
- src = (const GLubyte *) _mesa_image_address2d(
+ src = (const GLubyte *) _mesa_image_address(2,
&ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP,
0, i, 0);
for (j=0; j<(width>>3); j++) {
@@ -1527,7 +1669,7 @@ void gld_TexImage2D_DX7(
return;
}
// unpack image, apply transfer ops and store in tempImage
- _mesa_transfer_teximage(ctx, 2, texImage->Format,
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
&_mesa_texformat_argb8888, // dest format
tempImage,
width, height, 1, 0, 0, 0,
@@ -1633,7 +1775,7 @@ void gld_TexImage2D_DX7(
}
// unpack image, apply transfer ops and store directly in texture
- _mesa_transfer_teximage(
+ texImage->TexFormat->StoreImage(
ctx,
2,
texImage->Format,
@@ -1705,7 +1847,7 @@ void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
}
// unpack image, apply transfer ops and store in tempImage
- _mesa_transfer_teximage(ctx, 2, texImage->Format,
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
&_mesa_texformat_argb8888, // dest format
tempImage,
width, height, 1, 0, 0, 0,
@@ -1802,7 +1944,7 @@ void gld_TexSubImage2D_DX7( GLcontext *ctx, GLenum target, GLint level,
}
// unpack image, apply transfer ops and store directly in texture
- _mesa_transfer_teximage(ctx, 2, texImage->Format,
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
_gldMesaFormatForD3DFormat(_gldD3DXFormatFromSurface(pSurface)),
ddsd.lpSurface,
width, height, 1,
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c
index fe342498dd4..9035574045f 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c
@@ -1,4 +1,4 @@
-/* $Id: gld_vb_mesa_render_dx7.c,v 1.3 2005/04/14 16:58:25 bencrossman Exp $ */
+/* $Id: gld_vb_mesa_render_dx7.c,v 1.4 2005/04/15 17:17:47 bencrossman Exp $ */
/*
* Mesa 3-D graphics library
@@ -420,40 +420,7 @@ static void _gld_mesa_render_stage_check(
GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
- GLuint inputs = VERT_BIT_CLIP;
- GLuint i;
-
- if (ctx->Visual.rgbMode) {
- inputs |= VERT_BIT_COLOR0;
-
- if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
- inputs |= VERT_BIT_COLOR1; //VERT_BIT_SPEC_RGB;
-
- //if (ctx->Texture._ReallyEnabled) {
- for (i=0; i<ctx->Const.MaxTextureUnits; i++) {
- if (ctx->Texture.Unit[i]._ReallyEnabled)
- inputs |= VERT_BIT_TEX(i);
- }
- //}
- } else {
- inputs |= VERT_BIT_INDEX;
- }
-
- if (ctx->Point._Attenuated)
- inputs |= VERT_BIT_POINT_SIZE;
-
- /* How do drivers turn this off?
- */
- if (ctx->Fog.Enabled)
- inputs |= VERT_BIT_FOG; // VERT_FOG_COORD;
-
- if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
- inputs |= VERT_BIT_EDGEFLAG;
-
- if (ctx->RenderMode==GL_FEEDBACK)
- inputs |= VERT_BITS_TEX_ANY;
-
- stage->inputs = inputs;
+ stage->inputs = TNL_CONTEXT(ctx)->render_inputs;
}
//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
index 80395130805..0f8fe33eb15 100644
--- a/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
+++ b/src/mesa/drivers/windows/gldirect/dx7/gld_wgl_dx7.c
@@ -256,7 +256,7 @@ HRESULT _gldCreatePrimitiveBuffer(
// If CVA (Compiled Vertex Array) is used by an OpenGL app, then we
// will need enough vertices to cater for Mesa::Const.MaxArrayLockSize.
// We'll use IMM_SIZE if it's larger (which it should not be).
- dwMaxVertices = (IMM_SIZE < MAX_ARRAY_LOCK_SIZE) ? MAX_ARRAY_LOCK_SIZE : IMM_SIZE;
+ dwMaxVertices = MAX_ARRAY_LOCK_SIZE;
// Max vertex buffer size limited in DX7. (DaveM)
if (dwMaxVertices*9 > D3DMAXNUMVERTICES)
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
index 53935b2630a..f24b3cfb74d 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_texture_dx8.c
@@ -67,10 +67,10 @@
static void gld_fetch_1d_texel_X8R8G8B8(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *) texel;
+ GLchan *rgba = (GLchan *)texel;
rgba[RCOMP] = src[2];
rgba[GCOMP] = src[1];
rgba[BCOMP] = src[0];
@@ -79,9 +79,22 @@ static void gld_fetch_1d_texel_X8R8G8B8(
//---------------------------------------------------------------------------
+static void gld_fetch_1d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_1d_texel_X1R5G5B5(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -93,9 +106,23 @@ static void gld_fetch_1d_texel_X1R5G5B5(
//---------------------------------------------------------------------------
+static void gld_fetch_1d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_1d_texel_X4R4G4B4(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -107,6 +134,20 @@ static void gld_fetch_1d_texel_X4R4G4B4(
//---------------------------------------------------------------------------
+static void gld_fetch_1d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
#undef CHAN_SRC
#undef UBYTE_SRC
#undef USHORT_SRC
@@ -129,10 +170,10 @@ static void gld_fetch_1d_texel_X4R4G4B4(
static void gld_fetch_2d_texel_X8R8G8B8(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *) texel;
+ GLchan *rgba = (GLchan *)texel;
rgba[RCOMP] = src[2];
rgba[GCOMP] = src[1];
rgba[BCOMP] = src[0];
@@ -141,9 +182,22 @@ static void gld_fetch_2d_texel_X8R8G8B8(
//---------------------------------------------------------------------------
+static void gld_fetch_2d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_2d_texel_X1R5G5B5(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -155,9 +209,23 @@ static void gld_fetch_2d_texel_X1R5G5B5(
//---------------------------------------------------------------------------
+static void gld_fetch_2d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_2d_texel_X4R4G4B4(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -169,6 +237,20 @@ static void gld_fetch_2d_texel_X4R4G4B4(
//---------------------------------------------------------------------------
+static void gld_fetch_2d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
#undef CHAN_SRC
#undef UBYTE_SRC
#undef USHORT_SRC
@@ -195,10 +277,10 @@ static void gld_fetch_2d_texel_X4R4G4B4(
static void gld_fetch_3d_texel_X8R8G8B8(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *) texel;
+ GLchan *rgba = (GLchan *)texel;
rgba[RCOMP] = src[2];
rgba[GCOMP] = src[1];
rgba[BCOMP] = src[0];
@@ -207,9 +289,22 @@ static void gld_fetch_3d_texel_X8R8G8B8(
//---------------------------------------------------------------------------
+static void gld_fetch_3d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_3d_texel_X1R5G5B5(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -221,9 +316,23 @@ static void gld_fetch_3d_texel_X1R5G5B5(
//---------------------------------------------------------------------------
+static void gld_fetch_3d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_3d_texel_X4R4G4B4(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -235,6 +344,20 @@ static void gld_fetch_3d_texel_X4R4G4B4(
//---------------------------------------------------------------------------
+static void gld_fetch_3d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
#undef CHAN_SRC
#undef UBYTE_SRC
#undef USHORT_SRC
@@ -247,7 +370,7 @@ static void gld_fetch_3d_texel_X4R4G4B4(
const struct gl_texture_format _gld_texformat_X8R8G8B8 = {
MESA_FORMAT_ARGB8888, /* MesaFormat */
GL_RGBA, /* BaseFormat */
-// GL_UNSIGNED_BYTE, /* Type */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
@@ -257,15 +380,19 @@ const struct gl_texture_format _gld_texformat_X8R8G8B8 = {
0, /* IndexBits */
0, /* DepthBits */
4, /* TexelBytes */
+ _mesa_texstore_argb8888, /* StoreTexImageFunc */
gld_fetch_1d_texel_X8R8G8B8, /* FetchTexel1D */
gld_fetch_2d_texel_X8R8G8B8, /* FetchTexel2D */
gld_fetch_3d_texel_X8R8G8B8, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X8R8G8B8, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X8R8G8B8, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X8R8G8B8, /* FetchTexel3Df */
};
const struct gl_texture_format _gld_texformat_X1R5G5B5 = {
MESA_FORMAT_ARGB1555, /* MesaFormat */
GL_RGBA, /* BaseFormat */
-// GL_UNSIGNED_SHORT_1_5_5_5_REV, /* Type */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
5, /* RedBits */
5, /* GreenBits */
5, /* BlueBits */
@@ -275,15 +402,19 @@ const struct gl_texture_format _gld_texformat_X1R5G5B5 = {
0, /* IndexBits */
0, /* DepthBits */
2, /* TexelBytes */
+ _mesa_texstore_argb1555, /* StoreTexImageFunc */
gld_fetch_1d_texel_X1R5G5B5, /* FetchTexel1D */
gld_fetch_2d_texel_X1R5G5B5, /* FetchTexel2D */
gld_fetch_3d_texel_X1R5G5B5, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X1R5G5B5, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X1R5G5B5, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X1R5G5B5, /* FetchTexel3Df */
};
const struct gl_texture_format _gld_texformat_X4R4G4B4 = {
MESA_FORMAT_ARGB4444, /* MesaFormat */
GL_RGBA, /* BaseFormat */
-// GL_UNSIGNED_SHORT_4_4_4_4_REV, /* Type */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /* RedBits */
4, /* GreenBits */
4, /* BlueBits */
@@ -293,9 +424,13 @@ const struct gl_texture_format _gld_texformat_X4R4G4B4 = {
0, /* IndexBits */
0, /* DepthBits */
2, /* TexelBytes */
+ _mesa_texstore_argb4444, /* StoreTexImageFunc */
gld_fetch_1d_texel_X4R4G4B4, /* FetchTexel1D */
gld_fetch_2d_texel_X4R4G4B4, /* FetchTexel2D */
gld_fetch_3d_texel_X4R4G4B4, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X4R4G4B4, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X4R4G4B4, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X4R4G4B4, /* FetchTexel3Df */
};
//---------------------------------------------------------------------------
@@ -860,6 +995,8 @@ void gld_DrawPixels_DX8(
HRESULT hr;
D3DLOCKED_RECT d3dLockedRect;
+ const struct gl_texture_format *MesaFormat;
+
gldCtx = GLD_GET_CONTEXT(ctx);
gld = GLD_GET_DX8_DRIVER(gldCtx);
@@ -884,8 +1021,10 @@ void gld_DrawPixels_DX8(
return;
}
+ MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
+
// unpack image, apply transfer ops and store directly in texture
- _mesa_transfer_teximage(
+ MesaFormat->StoreImage(
ctx,
2,
GL_RGBA,
@@ -1031,9 +1170,9 @@ void gld_ReadPixels_DX8(
// We need to flip the data. Yuck.
// Perhaps Mesa has a span packer we can use in future...
for (i=0; i<height; i++) {
- BYTE *pDestRow = (BYTE*)_mesa_image_address2d(pack, dest, width, height, format, type, 0, i, 0);
+ BYTE *pDestRow = (BYTE*)_mesa_image_address(2,pack, dest, width, height, format, type, 0, i, 0);
BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1));
- _mesa_transfer_teximage(
+ MesaFormat->StoreImage(
ctx,
2,
GL_RGBA, // base format
@@ -1203,7 +1342,7 @@ void gld_Bitmap_DX8(
for (i=0; i<height; i++) {
GLubyte byte;
pBits = (D3DCOLOR*)((BYTE*)d3dLockedRect.pBits + (i*d3dLockedRect.Pitch));
- src = (const GLubyte *) _mesa_image_address2d(
+ src = (const GLubyte *) _mesa_image_address(2,
&ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP,
0, i, 0);
for (j=0; j<(width>>3); j++) {
@@ -1227,7 +1366,7 @@ void gld_Bitmap_DX8(
/*
// unpack image, apply transfer ops and store directly in texture
- _mesa_transfer_teximage(
+ texImage->TexFormat->StoreImage(
ctx,
2,
GL_BITMAP,
@@ -1432,7 +1571,7 @@ void gld_TexImage2D_DX8(
return;
}
// unpack image, apply transfer ops and store in tempImage
- _mesa_transfer_teximage(ctx, 2, texImage->Format,
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
&_mesa_texformat_argb8888, // dest format
tempImage,
width, height, 1, 0, 0, 0,
@@ -1520,7 +1659,7 @@ void gld_TexImage2D_DX8(
}
// unpack image, apply transfer ops and store directly in texture
- _mesa_transfer_teximage(
+ texImage->TexFormat->StoreImage(
ctx,
2,
texImage->Format,
@@ -1592,7 +1731,7 @@ void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
}
// unpack image, apply transfer ops and store in tempImage
- _mesa_transfer_teximage(ctx, 2, texImage->Format,
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
&_mesa_texformat_argb8888, // dest format
tempImage,
width, height, 1, 0, 0, 0,
@@ -1673,7 +1812,7 @@ void gld_TexSubImage2D_DX8( GLcontext *ctx, GLenum target, GLint level,
}
// unpack image, apply transfer ops and store directly in texture
- _mesa_transfer_teximage(ctx, 2, texImage->Format,
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
_gldMesaFormatForD3DFormat(d3dsd.Format),
d3dLockedRect.pBits,
width, height, 1,
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
index 43fe35d6e9c..c07370474a8 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c
@@ -1,4 +1,4 @@
-/* $Id: gld_vb_mesa_render_dx8.c,v 1.3 2005/04/14 16:58:25 bencrossman Exp $ */
+/* $Id: gld_vb_mesa_render_dx8.c,v 1.4 2005/04/15 17:17:47 bencrossman Exp $ */
/*
* Mesa 3-D graphics library
@@ -443,40 +443,7 @@ static void _gld_mesa_render_stage_check(
GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
- GLuint inputs = VERT_BIT_CLIP;
- GLuint i;
-
- if (ctx->Visual.rgbMode) {
- inputs |= VERT_BIT_COLOR0;
-
- if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
- inputs |= VERT_BIT_COLOR1; //VERT_BIT_SPEC_RGB;
-
- //if (ctx->Texture._ReallyEnabled) {
- for (i=0; i<ctx->Const.MaxTextureUnits; i++) {
- if (ctx->Texture.Unit[i]._ReallyEnabled)
- inputs |= VERT_BIT_TEX(i);
- }
- //}
- } else {
- inputs |= VERT_BIT_INDEX;
- }
-
- if (ctx->Point._Attenuated)
- inputs |= VERT_BIT_POINT_SIZE;
-
- /* How do drivers turn this off?
- */
- if (ctx->Fog.Enabled)
- inputs |= VERT_BIT_FOG; // VERT_FOG_COORD;
-
- if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
- inputs |= VERT_BIT_EDGEFLAG;
-
- if (ctx->RenderMode==GL_FEEDBACK)
- inputs |= VERT_BITS_TEX_ANY;
-
- stage->inputs = inputs;
+ stage->inputs = TNL_CONTEXT(ctx)->render_inputs;
}
//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
index 1c7992ed553..690f68b68f1 100644
--- a/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
+++ b/src/mesa/drivers/windows/gldirect/dx8/gld_wgl_dx8.c
@@ -245,7 +245,7 @@ HRESULT _gldCreatePrimitiveBuffer(
// If CVA (Compiled Vertex Array) is used by an OpenGL app, then we
// will need enough vertices to cater for Mesa::Const.MaxArrayLockSize.
// We'll use IMM_SIZE if it's larger (which it should not be).
- dwMaxVertices = (IMM_SIZE < MAX_ARRAY_LOCK_SIZE) ? MAX_ARRAY_LOCK_SIZE : IMM_SIZE;
+ dwMaxVertices = MAX_ARRAY_LOCK_SIZE;
// Now calculate how many vertices to allow for in total
// 1 per point, 2 per line, 6 per quad = 9
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c
index 91aa5a5d7b5..5a822356164 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_texture_dx9.c
@@ -67,10 +67,10 @@
static void gld_fetch_1d_texel_X8R8G8B8(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *) texel;
+ GLchan *rgba = (GLchan *)texel;
rgba[RCOMP] = src[2];
rgba[GCOMP] = src[1];
rgba[BCOMP] = src[0];
@@ -79,9 +79,22 @@ static void gld_fetch_1d_texel_X8R8G8B8(
//---------------------------------------------------------------------------
+static void gld_fetch_1d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_1d_texel_X1R5G5B5(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -93,9 +106,23 @@ static void gld_fetch_1d_texel_X1R5G5B5(
//---------------------------------------------------------------------------
+static void gld_fetch_1d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_1d_texel_X4R4G4B4(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -107,6 +134,20 @@ static void gld_fetch_1d_texel_X4R4G4B4(
//---------------------------------------------------------------------------
+static void gld_fetch_1d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
#undef CHAN_SRC
#undef UBYTE_SRC
#undef USHORT_SRC
@@ -129,10 +170,10 @@ static void gld_fetch_1d_texel_X4R4G4B4(
static void gld_fetch_2d_texel_X8R8G8B8(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *) texel;
+ GLchan *rgba = (GLchan *)texel;
rgba[RCOMP] = src[2];
rgba[GCOMP] = src[1];
rgba[BCOMP] = src[0];
@@ -141,9 +182,22 @@ static void gld_fetch_2d_texel_X8R8G8B8(
//---------------------------------------------------------------------------
+static void gld_fetch_2d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_2d_texel_X1R5G5B5(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -155,9 +209,23 @@ static void gld_fetch_2d_texel_X1R5G5B5(
//---------------------------------------------------------------------------
+static void gld_fetch_2d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_2d_texel_X4R4G4B4(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -169,6 +237,20 @@ static void gld_fetch_2d_texel_X4R4G4B4(
//---------------------------------------------------------------------------
+static void gld_fetch_2d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
#undef CHAN_SRC
#undef UBYTE_SRC
#undef USHORT_SRC
@@ -195,10 +277,10 @@ static void gld_fetch_2d_texel_X4R4G4B4(
static void gld_fetch_3d_texel_X8R8G8B8(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
- GLchan *rgba = (GLchan *) texel;
+ GLchan *rgba = (GLchan *)texel;
rgba[RCOMP] = src[2];
rgba[GCOMP] = src[1];
rgba[BCOMP] = src[0];
@@ -207,9 +289,22 @@ static void gld_fetch_3d_texel_X8R8G8B8(
//---------------------------------------------------------------------------
+static void gld_fetch_3d_texel_f_X8R8G8B8(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 );
+ texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
+ texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
+ texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_3d_texel_X1R5G5B5(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -221,9 +316,23 @@ static void gld_fetch_3d_texel_X1R5G5B5(
//---------------------------------------------------------------------------
+static void gld_fetch_3d_texel_f_X1R5G5B5(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 10) & 0xf8) * 255 / 0xf8 );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 5) & 0xf8) * 255 / 0xf8 );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf8) * 255 / 0xf8 );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
static void gld_fetch_3d_texel_X4R4G4B4(
const struct gl_texture_image *texImage,
- GLint i, GLint j, GLint k, GLvoid *texel )
+ GLint i, GLint j, GLint k, GLchan *texel )
{
const GLushort *src = USHORT_SRC( texImage, i, j, k );
GLchan *rgba = (GLchan *) texel; GLushort s = *src;
@@ -235,6 +344,20 @@ static void gld_fetch_3d_texel_X4R4G4B4(
//---------------------------------------------------------------------------
+static void gld_fetch_3d_texel_f_X4R4G4B4(
+ const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLushort *src = USHORT_SRC( texImage, i, j, k );
+ GLushort s = *src;
+ texel[RCOMP] = UBYTE_TO_FLOAT( ((s >> 8) & 0xf) * 255 / 0xf );
+ texel[GCOMP] = UBYTE_TO_FLOAT( ((s >> 4) & 0xf) * 255 / 0xf );
+ texel[BCOMP] = UBYTE_TO_FLOAT( ((s ) & 0xf) * 255 / 0xf );
+ texel[ACOMP] = 1.f;
+}
+
+//---------------------------------------------------------------------------
+
#undef CHAN_SRC
#undef UBYTE_SRC
#undef USHORT_SRC
@@ -247,7 +370,7 @@ static void gld_fetch_3d_texel_X4R4G4B4(
const struct gl_texture_format _gld_texformat_X8R8G8B8 = {
MESA_FORMAT_ARGB8888, /* MesaFormat */
GL_RGBA, /* BaseFormat */
-// GL_UNSIGNED_BYTE, /* Type */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
@@ -257,15 +380,19 @@ const struct gl_texture_format _gld_texformat_X8R8G8B8 = {
0, /* IndexBits */
0, /* DepthBits */
4, /* TexelBytes */
+ _mesa_texstore_argb8888, /* StoreTexImageFunc */
gld_fetch_1d_texel_X8R8G8B8, /* FetchTexel1D */
gld_fetch_2d_texel_X8R8G8B8, /* FetchTexel2D */
gld_fetch_3d_texel_X8R8G8B8, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X8R8G8B8, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X8R8G8B8, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X8R8G8B8, /* FetchTexel3Df */
};
const struct gl_texture_format _gld_texformat_X1R5G5B5 = {
MESA_FORMAT_ARGB1555, /* MesaFormat */
GL_RGBA, /* BaseFormat */
-// GL_UNSIGNED_SHORT_1_5_5_5_REV, /* Type */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
5, /* RedBits */
5, /* GreenBits */
5, /* BlueBits */
@@ -275,15 +402,19 @@ const struct gl_texture_format _gld_texformat_X1R5G5B5 = {
0, /* IndexBits */
0, /* DepthBits */
2, /* TexelBytes */
+ _mesa_texstore_argb1555, /* StoreTexImageFunc */
gld_fetch_1d_texel_X1R5G5B5, /* FetchTexel1D */
gld_fetch_2d_texel_X1R5G5B5, /* FetchTexel2D */
gld_fetch_3d_texel_X1R5G5B5, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X1R5G5B5, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X1R5G5B5, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X1R5G5B5, /* FetchTexel3Df */
};
const struct gl_texture_format _gld_texformat_X4R4G4B4 = {
MESA_FORMAT_ARGB4444, /* MesaFormat */
GL_RGBA, /* BaseFormat */
-// GL_UNSIGNED_SHORT_4_4_4_4_REV, /* Type */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /* RedBits */
4, /* GreenBits */
4, /* BlueBits */
@@ -293,9 +424,13 @@ const struct gl_texture_format _gld_texformat_X4R4G4B4 = {
0, /* IndexBits */
0, /* DepthBits */
2, /* TexelBytes */
+ _mesa_texstore_argb4444, /* StoreTexImageFunc */
gld_fetch_1d_texel_X4R4G4B4, /* FetchTexel1D */
gld_fetch_2d_texel_X4R4G4B4, /* FetchTexel2D */
gld_fetch_3d_texel_X4R4G4B4, /* FetchTexel3D */
+ gld_fetch_1d_texel_f_X4R4G4B4, /* FetchTexel1Df */
+ gld_fetch_2d_texel_f_X4R4G4B4, /* FetchTexel2Df */
+ gld_fetch_3d_texel_f_X4R4G4B4, /* FetchTexel3Df */
};
//---------------------------------------------------------------------------
@@ -869,6 +1004,10 @@ void gld_DrawPixels_DX9(
HRESULT hr;
D3DLOCKED_RECT d3dLockedRect;
+ const struct gl_texture_format *MesaFormat;
+
+ MesaFormat = _mesa_choose_tex_format(ctx, format, format, type);
+
// Mesa does not currently handle this format.
if (format == GL_BGR)
return;
@@ -900,7 +1039,7 @@ void gld_DrawPixels_DX9(
}
// unpack image, apply transfer ops and store directly in texture
- _mesa_transfer_teximage(
+ MesaFormat->StoreImage(
ctx,
2,
GL_RGBA,
@@ -1063,9 +1202,9 @@ void gld_ReadPixels_DX9(
// We need to flip the data. Yuck.
// Perhaps Mesa has a span packer we can use in future...
for (i=0; i<height; i++) {
- BYTE *pDestRow = (BYTE*)_mesa_image_address2d(pack, dest, width, height, format, type, 0, i, 0);
+ BYTE *pDestRow = (BYTE*)_mesa_image_address(2,pack, dest, width, height, format, type, 0, i, 0);
BYTE *pSrcRow = (BYTE*)d3dLockedRect.pBits + (d3dLockedRect.Pitch * (height-i-1));
- _mesa_transfer_teximage(
+ MesaFormat->StoreImage(
ctx,
2,
GL_RGBA, // base format
@@ -1254,7 +1393,7 @@ void gld_Bitmap_DX9(
for (i=0; i<height; i++) {
GLubyte byte;
pBits = (D3DCOLOR*)((BYTE*)d3dLockedRect.pBits + (i*d3dLockedRect.Pitch));
- src = (const GLubyte *) _mesa_image_address2d(
+ src = (const GLubyte *) _mesa_image_address(2,
&ctx->DefaultPacking, pTempBitmap, width, height, GL_COLOR_INDEX, GL_BITMAP,
0, i, 0);
for (j=0; j<(width>>3); j++) {
@@ -1278,7 +1417,7 @@ void gld_Bitmap_DX9(
/*
// unpack image, apply transfer ops and store directly in texture
- _mesa_transfer_teximage(
+ texImage->TexFormat->StoreImage(
ctx,
2,
GL_BITMAP,
@@ -1483,7 +1622,7 @@ void gld_TexImage2D_DX9(
return;
}
// unpack image, apply transfer ops and store in tempImage
- _mesa_transfer_teximage(ctx, 2, texImage->Format,
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
&_mesa_texformat_argb8888, // dest format
tempImage,
width, height, 1, 0, 0, 0,
@@ -1571,7 +1710,7 @@ void gld_TexImage2D_DX9(
}
// unpack image, apply transfer ops and store directly in texture
- _mesa_transfer_teximage(
+ texImage->TexFormat->StoreImage(
ctx,
2,
texImage->Format,
@@ -1643,7 +1782,7 @@ void gld_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
}
// unpack image, apply transfer ops and store in tempImage
- _mesa_transfer_teximage(ctx, 2, texImage->Format,
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
&_mesa_texformat_argb8888, // dest format
tempImage,
width, height, 1, 0, 0, 0,
@@ -1724,7 +1863,7 @@ void gld_TexSubImage2D_DX9( GLcontext *ctx, GLenum target, GLint level,
}
// unpack image, apply transfer ops and store directly in texture
- _mesa_transfer_teximage(ctx, 2, texImage->Format,
+ texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
_gldMesaFormatForD3DFormat(d3dsd.Format),
d3dLockedRect.pBits,
width, height, 1,
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
index ac7d2ccefd7..1dff553a4a7 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
@@ -1,4 +1,4 @@
-/* $Id: gld_vb_mesa_render_dx9.c,v 1.3 2005/04/14 16:58:25 bencrossman Exp $ */
+/* $Id: gld_vb_mesa_render_dx9.c,v 1.4 2005/04/15 17:17:47 bencrossman Exp $ */
/*
* Mesa 3-D graphics library
@@ -440,40 +440,7 @@ static void _gld_mesa_render_stage_check(
GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
- GLuint inputs = VERT_BIT_CLIP;
- GLuint i;
-
- if (ctx->Visual.rgbMode) {
- inputs |= VERT_BIT_COLOR0;
-
- if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
- inputs |= VERT_BIT_COLOR1; //VERT_BIT_SPEC_RGB;
-
- //if (ctx->Texture._ReallyEnabled) {
- for (i=0; i<ctx->Const.MaxTextureUnits; i++) {
- if (ctx->Texture.Unit[i]._ReallyEnabled)
- inputs |= VERT_BIT_TEX(i);
- }
- //}
- } else {
- inputs |= VERT_BIT_INDEX;
- }
-
- if (ctx->Point._Attenuated)
- inputs |= VERT_BIT_POINT_SIZE;
-
- /* How do drivers turn this off?
- */
- if (ctx->Fog.Enabled)
- inputs |= VERT_BIT_FOG; // VERT_FOG_COORD;
-
- if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
- inputs |= VERT_BIT_EDGEFLAG;
-
- if (ctx->RenderMode==GL_FEEDBACK)
- inputs |= VERT_BITS_TEX_ANY;
-
- stage->inputs = inputs;
+ stage->inputs = TNL_CONTEXT(ctx)->render_inputs;
}
//---------------------------------------------------------------------------
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
index 86c4e305551..dc465c54185 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
@@ -258,7 +258,7 @@ HRESULT _gldCreatePrimitiveBuffer(
// If CVA (Compiled Vertex Array) is used by an OpenGL app, then we
// will need enough vertices to cater for Mesa::Const.MaxArrayLockSize.
// We'll use IMM_SIZE if it's larger (which it should not be).
- dwMaxVertices = (IMM_SIZE < MAX_ARRAY_LOCK_SIZE) ? MAX_ARRAY_LOCK_SIZE : IMM_SIZE;
+ dwMaxVertices = MAX_ARRAY_LOCK_SIZE;
// Now calculate how many vertices to allow for in total
// 1 per point, 2 per line, 6 per quad = 9
diff --git a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c b/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
index b4e4029b237..0f11b4fe513 100644
--- a/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
+++ b/src/mesa/drivers/windows/gldirect/mesasw/gld_wgl_mesasw.c
@@ -53,6 +53,7 @@
#include "mtypes.h"
#include "texformat.h"
#include "texstore.h"
+#include "teximage.h"
#include "array_cache/acache.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
@@ -706,7 +707,7 @@ static clear(GLcontext* ctx, GLbitfield mask,
if ((mask & (DD_FRONT_LEFT_BIT | DD_BACK_RIGHT_BIT)) &&
ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
ctx->Color.ColorMask[ACOMP]) {
- _mesa_clear_alpha_buffers( ctx );
+ _swrast_clear_alpha_buffers( ctx );
}
if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {