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authorJosé Fonseca <[email protected]>2010-12-02 17:27:05 +0000
committerJosé Fonseca <[email protected]>2010-12-02 17:35:03 +0000
commite3659329e0b91ea78afe32e231f2f75d3d728af9 (patch)
treeaeee753d498c148238dbfc9531255078eebbaf60 /src/mesa/drivers/windows
parentaf4f75c8fe1c53b8def966f480e7fda8021f1b63 (diff)
WIN32_THREADS -> WIN32
Fixes nasty bug where some parts of the code didn't define WIN32_THREADS and were using the integer mutex implementation, causing even confusion to the debuggers. And there is little interest of other thread implemenation on Win32 besides Win32 threads.
Diffstat (limited to 'src/mesa/drivers/windows')
-rw-r--r--src/mesa/drivers/windows/gdi/InitCritSections.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/drivers/windows/gdi/InitCritSections.cpp b/src/mesa/drivers/windows/gdi/InitCritSections.cpp
index 7145bffa510..69f03b8e47c 100644
--- a/src/mesa/drivers/windows/gdi/InitCritSections.cpp
+++ b/src/mesa/drivers/windows/gdi/InitCritSections.cpp
@@ -1,7 +1,8 @@
#include "glapi.h"
#include "glThread.h"
-#ifdef WIN32_THREADS
+#ifdef WIN32
+
extern "C" _glthread_Mutex OneTimeLock;
extern "C" _glthread_Mutex GenTexturesLock;
@@ -29,4 +30,4 @@ public:
_CriticalSectionInit _CriticalSectionInit::m_inst;
-#endif
+#endif /* WIN32 */