diff options
author | Brian Paul <[email protected]> | 2000-09-28 22:44:30 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-09-28 22:44:30 +0000 |
commit | eb6c6439ae23e47b79b72f3737b6d0d14e1f9f26 (patch) | |
tree | 186e670bf1fac283352770d96e27576ff1c8d074 /src/mesa/drivers/windows/wmesa.c | |
parent | 37a6211795cfd0a4431bdb7c676acf54f29df994 (diff) |
removed ctx->Texture.Enabled, use ctx->Texture.ReallyEnabled instead
Diffstat (limited to 'src/mesa/drivers/windows/wmesa.c')
-rw-r--r-- | src/mesa/drivers/windows/wmesa.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/windows/wmesa.c b/src/mesa/drivers/windows/wmesa.c index b372469288c..6b2b02bc357 100644 --- a/src/mesa/drivers/windows/wmesa.c +++ b/src/mesa/drivers/windows/wmesa.c @@ -1,4 +1,4 @@ -/* $Id: wmesa.c,v 1.8 2000/09/26 20:54:13 brianp Exp $ */ +/* $Id: wmesa.c,v 1.9 2000/09/28 22:44:32 brianp Exp $ */ /* * Windows (Win32) device driver for Mesa 3.4 @@ -651,7 +651,7 @@ extern points_func choose_points_function( GLcontext* ctx ) { STARTPROFILE if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->RasterMask==0 - && !ctx->Texture.Enabled && ctx->Visual->RGBAflag) { + && !ctx->Texture.ReallyEnabled && ctx->Visual->RGBAflag) { ENDPROFILE(choose_points_function) return fast_rgb_points; } @@ -709,7 +709,7 @@ static line_func choose_line_function( GLcontext* ctx ) STARTPROFILE if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag && ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0 - && !ctx->Texture.Enabled && Current->rgb_flag) { + && !ctx->Texture.ReallyEnabled && Current->rgb_flag) { ENDPROFILE(choose_line_function) return fast_flat_rgb_line; } @@ -2851,7 +2851,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx ) int depth = wmesa->cColorBits; if (ctx->Polygon.SmoothFlag) return NULL; - if (ctx->Texture.Enabled) return NULL; + if (ctx->Texture.ReallyEnabled) return NULL; if (!wmesa->db_flag) return NULL; /*if (wmesa->xm_buffer->buffer==XIMAGE)*/ { if ( ctx->Light.ShadeModel==GL_SMOOTH |