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authorAlan Hourihane <[email protected]>2004-04-20 11:13:11 +0000
committerAlan Hourihane <[email protected]>2004-04-20 11:13:11 +0000
commit485438e2be08c6d57110101f76dd41a5f484a4ee (patch)
tree1d36515d92b864caddfa1d7bb05a9e235ef218a9 /src/mesa/drivers/windows/gldirect/opengl32.def
parent319f5fd5ec85b4ca845028e6cdb94cca0a00d3d5 (diff)
add SciTech's GLDirect driver for Windows.
This code is donated to Mesa which allows the usage of a Direct3D layer (DX7, DX8, DX9 or complete software fallback). No build system exists for this code yet, that will come.....
Diffstat (limited to 'src/mesa/drivers/windows/gldirect/opengl32.def')
-rw-r--r--src/mesa/drivers/windows/gldirect/opengl32.def488
1 files changed, 488 insertions, 0 deletions
diff --git a/src/mesa/drivers/windows/gldirect/opengl32.def b/src/mesa/drivers/windows/gldirect/opengl32.def
new file mode 100644
index 00000000000..b213b6e0470
--- /dev/null
+++ b/src/mesa/drivers/windows/gldirect/opengl32.def
@@ -0,0 +1,488 @@
+;****************************************************************************
+;*
+;* Mesa 3-D graphics library
+;* Direct3D Driver Interface
+;*
+;* ========================================================================
+;*
+;* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+;*
+;* Permission is hereby granted, free of charge, to any person obtaining a
+;* copy of this software and associated documentation files (the "Software"),
+;* to deal in the Software without restriction, including without limitation
+;* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+;* and/or sell copies of the Software, and to permit persons to whom the
+;* Software is furnished to do so, subject to the following conditions:
+;*
+;* The above copyright notice and this permission notice shall be included
+;* in all copies or substantial portions of the Software.
+;*
+;* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+;* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+;* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+;* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+;* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+;* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+;* SOFTWARE.
+;*
+;* ======================================================================
+;*
+;* Language: ANSI C
+;* Environment: Windows 9x/2000/XP/XBox (Win32)
+;*
+;* Description: DLL Module definition file
+;*
+;****************************************************************************/
+
+DESCRIPTION 'GLDirect'
+
+VERSION 3.0
+
+EXPORTS
+ glAccum=glAccum @1
+ glAlphaFunc=glAlphaFunc @2
+ glAreTexturesResident=glAreTexturesResident @3
+ glArrayElement=glArrayElement @4
+ glBegin=glBegin @5
+ glBindTexture=glBindTexture @6
+ glBitmap=glBitmap @7
+ glBlendFunc=glBlendFunc @8
+ glCallList=glCallList @9
+ glCallLists=glCallLists @10
+ glClear=glClear @11
+ glClearAccum=glClearAccum @12
+ glClearIndex=glClearIndex @13
+ glClearColor=glClearColor @14
+ glClearDepth=glClearDepth @15
+ glClearStencil=glClearStencil @16
+ glClipPlane=glClipPlane @17
+ glColor3b=glColor3b @18
+ glColor3d=glColor3d @19
+ glColor3f=glColor3f @20
+ glColor3i=glColor3i @21
+ glColor3s=glColor3s @22
+ glColor3ub=glColor3ub @23
+ glColor3ui=glColor3ui @24
+ glColor3us=glColor3us @25
+ glColor4b=glColor4b @26
+ glColor4d=glColor4d @27
+ glColor4f=glColor4f @28
+ glColor4i=glColor4i @29
+ glColor4s=glColor4s @30
+ glColor4ub=glColor4ub @31
+ glColor4ui=glColor4ui @32
+ glColor4us=glColor4us @33
+ glColor3bv=glColor3bv @34
+ glColor3dv=glColor3dv @35
+ glColor3fv=glColor3fv @36
+ glColor3iv=glColor3iv @37
+ glColor3sv=glColor3sv @38
+ glColor3ubv=glColor3ubv @39
+ glColor3uiv=glColor3uiv @40
+ glColor3usv=glColor3usv @41
+ glColor4bv=glColor4bv @42
+ glColor4dv=glColor4dv @43
+ glColor4fv=glColor4fv @44
+ glColor4iv=glColor4iv @45
+ glColor4sv=glColor4sv @46
+ glColor4ubv=glColor4ubv @47
+ glColor4uiv=glColor4uiv @48
+ glColor4usv=glColor4usv @49
+ glColorMask=glColorMask @50
+ glColorMaterial=glColorMaterial @51
+ glColorPointer=glColorPointer @52
+ glColorTableEXT=glColorTableEXT @53
+ glColorSubTableEXT=glColorSubTableEXT @54
+ glCopyPixels=glCopyPixels @55
+ glCopyTexImage1D=glCopyTexImage1D @56
+ glCopyTexImage2D=glCopyTexImage2D @57
+ glCopyTexSubImage1D=glCopyTexSubImage1D @58
+ glCopyTexSubImage2D=glCopyTexSubImage2D @59
+ glCullFace=glCullFace @60
+ glDepthFunc=glDepthFunc @61
+ glDepthMask=glDepthMask @62
+ glDepthRange=glDepthRange @63
+ glDeleteLists=glDeleteLists @64
+ glDeleteTextures=glDeleteTextures @65
+ glDisable=glDisable @66
+ glDisableClientState=glDisableClientState @67
+ glDrawArrays=glDrawArrays @68
+ glDrawBuffer=glDrawBuffer @69
+ glDrawElements=glDrawElements @70
+ glDrawPixels=glDrawPixels @71
+ glEnable=glEnable @72
+ glEnableClientState=glEnableClientState @73
+ glEnd=glEnd @74
+ glEndList=glEndList @75
+ glEvalCoord1d=glEvalCoord1d @76
+ glEvalCoord1f=glEvalCoord1f @77
+ glEvalCoord1dv=glEvalCoord1dv @78
+ glEvalCoord1fv=glEvalCoord1fv @79
+ glEvalCoord2d=glEvalCoord2d @80
+ glEvalCoord2f=glEvalCoord2f @81
+ glEvalCoord2dv=glEvalCoord2dv @82
+ glEvalCoord2fv=glEvalCoord2fv @83
+ glEvalPoint1=glEvalPoint1 @84
+ glEvalPoint2=glEvalPoint2 @85
+ glEvalMesh1=glEvalMesh1 @86
+ glEdgeFlag=glEdgeFlag @87
+ glEdgeFlagv=glEdgeFlagv @88
+ glEdgeFlagPointer=glEdgeFlagPointer @89
+ glEvalMesh2=glEvalMesh2 @90
+ glFeedbackBuffer=glFeedbackBuffer @91
+ glFinish=glFinish @92
+ glFlush=glFlush @93
+ glFogf=glFogf @94
+ glFogi=glFogi @95
+ glFogfv=glFogfv @96
+ glFogiv=glFogiv @97
+ glFrontFace=glFrontFace @98
+ glFrustum=glFrustum @99
+ glGenLists=glGenLists @100
+ glGenTextures=glGenTextures @101
+ glGetBooleanv=glGetBooleanv @102
+ glGetClipPlane=glGetClipPlane @103
+ glGetColorTableEXT=glGetColorTableEXT @104
+ glGetColorTableParameterivEXT=glGetColorTableParameterivEXT @105
+ glGetColorTableParameterfvEXT=glGetColorTableParameterfvEXT @106
+ glGetDoublev=glGetDoublev @107
+ glGetError=glGetError @108
+ glGetFloatv=glGetFloatv @109
+ glGetIntegerv=glGetIntegerv @110
+ glGetLightfv=glGetLightfv @111
+ glGetLightiv=glGetLightiv @112
+ glGetMapdv=glGetMapdv @113
+ glGetMapfv=glGetMapfv @114
+ glGetMapiv=glGetMapiv @115
+ glGetMaterialfv=glGetMaterialfv @116
+ glGetMaterialiv=glGetMaterialiv @117
+ glGetPixelMapfv=glGetPixelMapfv @118
+ glGetPixelMapuiv=glGetPixelMapuiv @119
+ glGetPixelMapusv=glGetPixelMapusv @120
+ glGetPointerv=glGetPointerv @121
+ glGetPolygonStipple=glGetPolygonStipple @122
+ glGetString=glGetString @123
+ glGetTexEnvfv=glGetTexEnvfv @124
+ glGetTexEnviv=glGetTexEnviv @125
+ glGetTexGeniv=glGetTexGeniv @126
+ glGetTexGendv=glGetTexGendv @127
+ glGetTexGenfv=glGetTexGenfv @128
+ glGetTexImage=glGetTexImage @129
+ glGetTexLevelParameterfv=glGetTexLevelParameterfv @130
+ glGetTexLevelParameteriv=glGetTexLevelParameteriv @131
+ glGetTexParameterfv=glGetTexParameterfv @132
+ glGetTexParameteriv=glGetTexParameteriv @133
+ glHint=glHint @134
+ glIndexd=glIndexd @135
+ glIndexf=glIndexf @136
+ glIndexi=glIndexi @137
+ glIndexs=glIndexs @138
+ glIndexub=glIndexub @139
+ glIndexdv=glIndexdv @140
+ glIndexfv=glIndexfv @141
+ glIndexiv=glIndexiv @142
+ glIndexsv=glIndexsv @143
+ glIndexubv=glIndexubv @144
+ glIndexMask=glIndexMask @145
+ glIndexPointer=glIndexPointer @146
+ glInterleavedArrays=glInterleavedArrays @147
+ glInitNames=glInitNames @148
+ glIsList=glIsList @149
+ glIsTexture=glIsTexture @150
+ glLightf=glLightf @151
+ glLighti=glLighti @152
+ glLightfv=glLightfv @153
+ glLightiv=glLightiv @154
+ glLightModelf=glLightModelf @155
+ glLightModeli=glLightModeli @156
+ glLightModelfv=glLightModelfv @157
+ glLightModeliv=glLightModeliv @158
+ glLineWidth=glLineWidth @159
+ glLineStipple=glLineStipple @160
+ glListBase=glListBase @161
+ glLoadIdentity=glLoadIdentity @162
+ glLoadMatrixd=glLoadMatrixd @163
+ glLoadMatrixf=glLoadMatrixf @164
+ glLoadName=glLoadName @165
+ glLogicOp=glLogicOp @166
+ glMap1d=glMap1d @167
+ glMap1f=glMap1f @168
+ glMap2d=glMap2d @169
+ glMap2f=glMap2f @170
+ glMapGrid1d=glMapGrid1d @171
+ glMapGrid1f=glMapGrid1f @172
+ glMapGrid2d=glMapGrid2d @173
+ glMapGrid2f=glMapGrid2f @174
+ glMaterialf=glMaterialf @175
+ glMateriali=glMateriali @176
+ glMaterialfv=glMaterialfv @177
+ glMaterialiv=glMaterialiv @178
+ glMatrixMode=glMatrixMode @179
+ glMultMatrixd=glMultMatrixd @180
+ glMultMatrixf=glMultMatrixf @181
+ glNewList=glNewList @182
+ glNormal3b=glNormal3b @183
+ glNormal3d=glNormal3d @184
+ glNormal3f=glNormal3f @185
+ glNormal3i=glNormal3i @186
+ glNormal3s=glNormal3s @187
+ glNormal3bv=glNormal3bv @188
+ glNormal3dv=glNormal3dv @189
+ glNormal3fv=glNormal3fv @190
+ glNormal3iv=glNormal3iv @191
+ glNormal3sv=glNormal3sv @192
+ glNormalPointer=glNormalPointer @193
+ glOrtho=glOrtho @194
+ glPassThrough=glPassThrough @195
+ glPixelMapfv=glPixelMapfv @196
+ glPixelMapuiv=glPixelMapuiv @197
+ glPixelMapusv=glPixelMapusv @198
+ glPixelStoref=glPixelStoref @199
+ glPixelStorei=glPixelStorei @200
+ glPixelTransferf=glPixelTransferf @201
+ glPixelTransferi=glPixelTransferi @202
+ glPixelZoom=glPixelZoom @203
+ glPointSize=glPointSize @204
+ glPolygonMode=glPolygonMode @205
+ glPolygonOffset=glPolygonOffset @206
+ glPolygonOffsetEXT=glPolygonOffsetEXT @207
+ glPolygonStipple=glPolygonStipple @208
+ glPopAttrib=glPopAttrib @209
+ glPopClientAttrib=glPopClientAttrib @210
+ glPopMatrix=glPopMatrix @211
+ glPopName=glPopName @212
+ glPrioritizeTextures=glPrioritizeTextures @213
+ glPushMatrix=glPushMatrix @214
+ glRasterPos2d=glRasterPos2d @215
+ glRasterPos2f=glRasterPos2f @216
+ glRasterPos2i=glRasterPos2i @217
+ glRasterPos2s=glRasterPos2s @218
+ glRasterPos3d=glRasterPos3d @219
+ glRasterPos3f=glRasterPos3f @220
+ glRasterPos3i=glRasterPos3i @221
+ glRasterPos3s=glRasterPos3s @222
+ glRasterPos4d=glRasterPos4d @223
+ glRasterPos4f=glRasterPos4f @224
+ glRasterPos4i=glRasterPos4i @225
+ glRasterPos4s=glRasterPos4s @226
+ glRasterPos2dv=glRasterPos2dv @227
+ glRasterPos2fv=glRasterPos2fv @228
+ glRasterPos2iv=glRasterPos2iv @229
+ glRasterPos2sv=glRasterPos2sv @230
+ glRasterPos3dv=glRasterPos3dv @231
+ glRasterPos3fv=glRasterPos3fv @232
+ glRasterPos3iv=glRasterPos3iv @233
+ glRasterPos3sv=glRasterPos3sv @234
+ glRasterPos4dv=glRasterPos4dv @235
+ glRasterPos4fv=glRasterPos4fv @236
+ glRasterPos4iv=glRasterPos4iv @237
+ glRasterPos4sv=glRasterPos4sv @238
+ glReadBuffer=glReadBuffer @239
+ glReadPixels=glReadPixels @240
+ glRectd=glRectd @241
+ glRectf=glRectf @242
+ glRecti=glRecti @243
+ glRects=glRects @244
+ glRectdv=glRectdv @245
+ glRectfv=glRectfv @246
+ glRectiv=glRectiv @247
+ glRectsv=glRectsv @248
+ glScissor=glScissor @249
+ glIsEnabled=glIsEnabled @250
+ glPushAttrib=glPushAttrib @251
+ glPushClientAttrib=glPushClientAttrib @252
+ glPushName=glPushName @253
+ glRenderMode=glRenderMode @254
+ glRotated=glRotated @255
+ glRotatef=glRotatef @256
+ glSelectBuffer=glSelectBuffer @257
+ glScaled=glScaled @258
+ glScalef=glScalef @259
+ glShadeModel=glShadeModel @260
+ glStencilFunc=glStencilFunc @261
+ glStencilMask=glStencilMask @262
+ glStencilOp=glStencilOp @263
+ glTexCoord1d=glTexCoord1d @264
+ glTexCoord1f=glTexCoord1f @265
+ glTexCoord1i=glTexCoord1i @266
+ glTexCoord1s=glTexCoord1s @267
+ glTexCoord2d=glTexCoord2d @268
+ glTexCoord2f=glTexCoord2f @269
+ glTexCoord2i=glTexCoord2i @270
+ glTexCoord2s=glTexCoord2s @271
+ glTexCoord3d=glTexCoord3d @272
+ glTexCoord3f=glTexCoord3f @273
+ glTexCoord3i=glTexCoord3i @274
+ glTexCoord3s=glTexCoord3s @275
+ glTexCoord4d=glTexCoord4d @276
+ glTexCoord4f=glTexCoord4f @277
+ glTexCoord4i=glTexCoord4i @278
+ glTexCoord4s=glTexCoord4s @279
+ glTexCoord1dv=glTexCoord1dv @280
+ glTexCoord1fv=glTexCoord1fv @281
+ glTexCoord1iv=glTexCoord1iv @282
+ glTexCoord1sv=glTexCoord1sv @283
+ glTexCoord2dv=glTexCoord2dv @284
+ glTexCoord2fv=glTexCoord2fv @285
+ glTexCoord2iv=glTexCoord2iv @286
+ glTexCoord2sv=glTexCoord2sv @287
+ glTexCoord3dv=glTexCoord3dv @288
+ glTexCoord3fv=glTexCoord3fv @289
+ glTexCoord3iv=glTexCoord3iv @290
+ glTexCoord3sv=glTexCoord3sv @291
+ glTexCoord4dv=glTexCoord4dv @292
+ glTexCoord4fv=glTexCoord4fv @293
+ glTexCoord4iv=glTexCoord4iv @294
+ glTexCoord4sv=glTexCoord4sv @295
+ glTexCoordPointer=glTexCoordPointer @296
+ glTexGend=glTexGend @297
+ glTexGenf=glTexGenf @298
+ glTexGeni=glTexGeni @299
+ glTexGendv=glTexGendv @300
+ glTexGeniv=glTexGeniv @301
+ glTexGenfv=glTexGenfv @302
+ glTexEnvf=glTexEnvf @303
+ glTexEnvi=glTexEnvi @304
+ glTexEnvfv=glTexEnvfv @305
+ glTexEnviv=glTexEnviv @306
+ glTexImage1D=glTexImage1D @307
+ glTexImage2D=glTexImage2D @308
+ glTexParameterf=glTexParameterf @309
+ glTexParameteri=glTexParameteri @310
+ glTexParameterfv=glTexParameterfv @311
+ glTexParameteriv=glTexParameteriv @312
+ glTexSubImage1D=glTexSubImage1D @313
+ glTexSubImage2D=glTexSubImage2D @314
+ glTranslated=glTranslated @315
+ glTranslatef=glTranslatef @316
+ glVertex2d=glVertex2d @317
+ glVertex2f=glVertex2f @318
+ glVertex2i=glVertex2i @319
+ glVertex2s=glVertex2s @320
+ glVertex3d=glVertex3d @321
+ glVertex3f=glVertex3f @322
+ glVertex3i=glVertex3i @323
+ glVertex3s=glVertex3s @324
+ glVertex4d=glVertex4d @325
+ glVertex4f=glVertex4f @326
+ glVertex4i=glVertex4i @327
+ glVertex4s=glVertex4s @328
+ glVertex2dv=glVertex2dv @329
+ glVertex2fv=glVertex2fv @330
+ glVertex2iv=glVertex2iv @331
+ glVertex2sv=glVertex2sv @332
+ glVertex3dv=glVertex3dv @333
+ glVertex3fv=glVertex3fv @334
+ glVertex3iv=glVertex3iv @335
+ glVertex3sv=glVertex3sv @336
+ glVertex4dv=glVertex4dv @337
+ glVertex4fv=glVertex4fv @338
+ glVertex4iv=glVertex4iv @339
+ glVertex4sv=glVertex4sv @340
+ glVertexPointer=glVertexPointer @341
+ glViewport=glViewport @342
+ glBlendEquationEXT=glBlendEquationEXT @343
+ glBlendColorEXT=glBlendColorEXT @344
+ glVertexPointerEXT=glVertexPointerEXT @345
+ glNormalPointerEXT=glNormalPointerEXT @346
+ glColorPointerEXT=glColorPointerEXT @347
+ glIndexPointerEXT=glIndexPointerEXT @348
+ glTexCoordPointerEXT=glTexCoordPointerEXT @349
+ glEdgeFlagPointerEXT=glEdgeFlagPointerEXT @350
+ glGetPointervEXT=glGetPointervEXT @351
+ glArrayElementEXT=glArrayElementEXT @352
+ glDrawArraysEXT=glDrawArraysEXT @353
+ glBindTextureEXT=glBindTextureEXT @354
+ glDeleteTexturesEXT=glDeleteTexturesEXT @355
+ glGenTexturesEXT=glGenTexturesEXT @356
+ glPrioritizeTexturesEXT=glPrioritizeTexturesEXT @357
+ glCopyTexSubImage3DEXT=glCopyTexSubImage3DEXT @358
+ glTexImage3DEXT=glTexImage3DEXT @359
+ glTexSubImage3DEXT=glTexSubImage3DEXT @360
+ glWindowPos4fMESA=glWindowPos4fMESA @361
+ glWindowPos2iMESA=glWindowPos2iMESA @362
+ glWindowPos2sMESA=glWindowPos2sMESA @363
+ glWindowPos2fMESA=glWindowPos2fMESA @364
+ glWindowPos2dMESA=glWindowPos2dMESA @365
+ glWindowPos2ivMESA=glWindowPos2ivMESA @366
+ glWindowPos2svMESA=glWindowPos2svMESA @367
+ glWindowPos2fvMESA=glWindowPos2fvMESA @368
+ glWindowPos2dvMESA=glWindowPos2dvMESA @369
+ glWindowPos3iMESA=glWindowPos3iMESA @370
+ glWindowPos3sMESA=glWindowPos3sMESA @371
+ glWindowPos3fMESA=glWindowPos3fMESA @372
+ glWindowPos3dMESA=glWindowPos3dMESA @373
+ glWindowPos3ivMESA=glWindowPos3ivMESA @374
+ glWindowPos3svMESA=glWindowPos3svMESA @375
+ glWindowPos3fvMESA=glWindowPos3fvMESA @376
+ glWindowPos3dvMESA=glWindowPos3dvMESA @377
+ glWindowPos4iMESA=glWindowPos4iMESA @378
+ glWindowPos4sMESA=glWindowPos4sMESA @379
+ glWindowPos4dMESA=glWindowPos4dMESA @380
+ glWindowPos4ivMESA=glWindowPos4ivMESA @381
+ glWindowPos4svMESA=glWindowPos4svMESA @382
+ glWindowPos4fvMESA=glWindowPos4fvMESA @383
+ glWindowPos4dvMESA=glWindowPos4dvMESA @384
+ glResizeBuffersMESA=glResizeBuffersMESA @385
+ wglCopyContext=wglCopyContext @386
+ wglCreateContext=wglCreateContext @387
+ wglCreateLayerContext=wglCreateLayerContext @388
+ wglDeleteContext=wglDeleteContext @389
+ wglDescribeLayerPlane=wglDescribeLayerPlane @390
+ wglGetCurrentContext=wglGetCurrentContext @391
+ wglGetCurrentDC=wglGetCurrentDC @392
+ wglGetLayerPaletteEntries=wglGetLayerPaletteEntries @393
+ wglGetProcAddress=wglGetProcAddress @394
+ wglMakeCurrent=wglMakeCurrent @395
+ wglRealizeLayerPalette=wglRealizeLayerPalette @396
+ wglSetLayerPaletteEntries=wglSetLayerPaletteEntries @397
+ wglShareLists=wglShareLists @398
+ wglSwapLayerBuffers=wglSwapLayerBuffers @399
+ wglUseFontBitmapsA=wglUseFontBitmapsA @400
+ wglUseFontBitmapsW=wglUseFontBitmapsW @401
+ wglUseFontOutlinesA=wglUseFontOutlinesA @402
+ wglUseFontOutlinesW=wglUseFontOutlinesW @403
+ ChoosePixelFormat=ChoosePixelFormat @404
+ DescribePixelFormat=DescribePixelFormat @405
+ GetPixelFormat=GetPixelFormat @406
+ SetPixelFormat=SetPixelFormat @407
+ SwapBuffers=SwapBuffers @408
+ wglChoosePixelFormat=wglChoosePixelFormat @409
+ wglDescribePixelFormat=wglDescribePixelFormat @410
+ wglGetPixelFormat=wglGetPixelFormat @411
+ wglSetPixelFormat=wglSetPixelFormat @412
+ wglSwapBuffers=wglSwapBuffers @413
+ glActiveTextureARB=glActiveTextureARB @414
+ glClientActiveTextureARB=glClientActiveTextureARB @415
+ glMultiTexCoord1dARB=glMultiTexCoord1dARB @416
+ glMultiTexCoord1dvARB=glMultiTexCoord1dvARB @417
+ glMultiTexCoord1fARB=glMultiTexCoord1fARB @418
+ glMultiTexCoord1fvARB=glMultiTexCoord1fvARB @419
+ glMultiTexCoord1iARB=glMultiTexCoord1iARB @420
+ glMultiTexCoord1ivARB=glMultiTexCoord1ivARB @421
+ glMultiTexCoord1sARB=glMultiTexCoord1sARB @422
+ glMultiTexCoord1svARB=glMultiTexCoord1svARB @423
+ glMultiTexCoord2dARB=glMultiTexCoord2dARB @424
+ glMultiTexCoord2dvARB=glMultiTexCoord2dvARB @425
+ glMultiTexCoord2fARB=glMultiTexCoord2fARB @426
+ glMultiTexCoord2fvARB=glMultiTexCoord2fvARB @427
+ glMultiTexCoord2iARB=glMultiTexCoord2iARB @428
+ glMultiTexCoord2ivARB=glMultiTexCoord2ivARB @429
+ glMultiTexCoord2sARB=glMultiTexCoord2sARB @430
+ glMultiTexCoord2svARB=glMultiTexCoord2svARB @431
+ glMultiTexCoord3dARB=glMultiTexCoord3dARB @432
+ glMultiTexCoord3dvARB=glMultiTexCoord3dvARB @433
+ glMultiTexCoord3fARB=glMultiTexCoord3fARB @434
+ glMultiTexCoord3fvARB=glMultiTexCoord3fvARB @435
+ glMultiTexCoord3iARB=glMultiTexCoord3iARB @436
+ glMultiTexCoord3ivARB=glMultiTexCoord3ivARB @437
+ glMultiTexCoord3sARB=glMultiTexCoord3sARB @438
+ glMultiTexCoord3svARB=glMultiTexCoord3svARB @439
+ glMultiTexCoord4dARB=glMultiTexCoord4dARB @440
+ glMultiTexCoord4dvARB=glMultiTexCoord4dvARB @441
+ glMultiTexCoord4fARB=glMultiTexCoord4fARB @442
+ glMultiTexCoord4fvARB=glMultiTexCoord4fvARB @443
+ glMultiTexCoord4iARB=glMultiTexCoord4iARB @444
+ glMultiTexCoord4ivARB=glMultiTexCoord4ivARB @445
+ glMultiTexCoord4sARB=glMultiTexCoord4sARB @446
+ glMultiTexCoord4svARB=glMultiTexCoord4svARB @447