diff options
author | Alan Hourihane <[email protected]> | 2004-04-20 11:13:11 +0000 |
---|---|---|
committer | Alan Hourihane <[email protected]> | 2004-04-20 11:13:11 +0000 |
commit | 485438e2be08c6d57110101f76dd41a5f484a4ee (patch) | |
tree | 1d36515d92b864caddfa1d7bb05a9e235ef218a9 /src/mesa/drivers/windows/gldirect/opengl32.def | |
parent | 319f5fd5ec85b4ca845028e6cdb94cca0a00d3d5 (diff) |
add SciTech's GLDirect driver for Windows.
This code is donated to Mesa which allows the usage of
a Direct3D layer (DX7, DX8, DX9 or complete software fallback).
No build system exists for this code yet, that will come.....
Diffstat (limited to 'src/mesa/drivers/windows/gldirect/opengl32.def')
-rw-r--r-- | src/mesa/drivers/windows/gldirect/opengl32.def | 488 |
1 files changed, 488 insertions, 0 deletions
diff --git a/src/mesa/drivers/windows/gldirect/opengl32.def b/src/mesa/drivers/windows/gldirect/opengl32.def new file mode 100644 index 00000000000..b213b6e0470 --- /dev/null +++ b/src/mesa/drivers/windows/gldirect/opengl32.def @@ -0,0 +1,488 @@ +;**************************************************************************** +;* +;* Mesa 3-D graphics library +;* Direct3D Driver Interface +;* +;* ======================================================================== +;* +;* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. +;* +;* Permission is hereby granted, free of charge, to any person obtaining a +;* copy of this software and associated documentation files (the "Software"), +;* to deal in the Software without restriction, including without limitation +;* the rights to use, copy, modify, merge, publish, distribute, sublicense, +;* and/or sell copies of the Software, and to permit persons to whom the +;* Software is furnished to do so, subject to the following conditions: +;* +;* The above copyright notice and this permission notice shall be included +;* in all copies or substantial portions of the Software. +;* +;* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +;* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +;* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +;* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +;* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF +;* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +;* SOFTWARE. +;* +;* ====================================================================== +;* +;* Language: ANSI C +;* Environment: Windows 9x/2000/XP/XBox (Win32) +;* +;* Description: DLL Module definition file +;* +;****************************************************************************/ + +DESCRIPTION 'GLDirect' + +VERSION 3.0 + +EXPORTS + glAccum=glAccum @1 + glAlphaFunc=glAlphaFunc @2 + glAreTexturesResident=glAreTexturesResident @3 + glArrayElement=glArrayElement @4 + glBegin=glBegin @5 + glBindTexture=glBindTexture @6 + glBitmap=glBitmap @7 + glBlendFunc=glBlendFunc @8 + glCallList=glCallList @9 + glCallLists=glCallLists @10 + glClear=glClear @11 + glClearAccum=glClearAccum @12 + glClearIndex=glClearIndex @13 + glClearColor=glClearColor @14 + glClearDepth=glClearDepth @15 + glClearStencil=glClearStencil @16 + glClipPlane=glClipPlane @17 + glColor3b=glColor3b @18 + glColor3d=glColor3d @19 + glColor3f=glColor3f @20 + glColor3i=glColor3i @21 + glColor3s=glColor3s @22 + glColor3ub=glColor3ub @23 + glColor3ui=glColor3ui @24 + glColor3us=glColor3us @25 + glColor4b=glColor4b @26 + glColor4d=glColor4d @27 + glColor4f=glColor4f @28 + glColor4i=glColor4i @29 + glColor4s=glColor4s @30 + glColor4ub=glColor4ub @31 + glColor4ui=glColor4ui @32 + glColor4us=glColor4us @33 + glColor3bv=glColor3bv @34 + glColor3dv=glColor3dv @35 + glColor3fv=glColor3fv @36 + glColor3iv=glColor3iv @37 + glColor3sv=glColor3sv @38 + glColor3ubv=glColor3ubv @39 + glColor3uiv=glColor3uiv @40 + glColor3usv=glColor3usv @41 + glColor4bv=glColor4bv @42 + glColor4dv=glColor4dv @43 + glColor4fv=glColor4fv @44 + glColor4iv=glColor4iv @45 + glColor4sv=glColor4sv @46 + glColor4ubv=glColor4ubv @47 + glColor4uiv=glColor4uiv @48 + glColor4usv=glColor4usv @49 + glColorMask=glColorMask @50 + glColorMaterial=glColorMaterial @51 + glColorPointer=glColorPointer @52 + glColorTableEXT=glColorTableEXT @53 + glColorSubTableEXT=glColorSubTableEXT @54 + glCopyPixels=glCopyPixels @55 + glCopyTexImage1D=glCopyTexImage1D @56 + glCopyTexImage2D=glCopyTexImage2D @57 + glCopyTexSubImage1D=glCopyTexSubImage1D @58 + glCopyTexSubImage2D=glCopyTexSubImage2D @59 + glCullFace=glCullFace @60 + glDepthFunc=glDepthFunc @61 + glDepthMask=glDepthMask @62 + glDepthRange=glDepthRange @63 + glDeleteLists=glDeleteLists @64 + glDeleteTextures=glDeleteTextures @65 + glDisable=glDisable @66 + glDisableClientState=glDisableClientState @67 + glDrawArrays=glDrawArrays @68 + glDrawBuffer=glDrawBuffer @69 + glDrawElements=glDrawElements @70 + glDrawPixels=glDrawPixels @71 + glEnable=glEnable @72 + glEnableClientState=glEnableClientState @73 + glEnd=glEnd @74 + glEndList=glEndList @75 + glEvalCoord1d=glEvalCoord1d @76 + glEvalCoord1f=glEvalCoord1f @77 + glEvalCoord1dv=glEvalCoord1dv @78 + glEvalCoord1fv=glEvalCoord1fv @79 + glEvalCoord2d=glEvalCoord2d @80 + glEvalCoord2f=glEvalCoord2f @81 + glEvalCoord2dv=glEvalCoord2dv @82 + glEvalCoord2fv=glEvalCoord2fv @83 + glEvalPoint1=glEvalPoint1 @84 + glEvalPoint2=glEvalPoint2 @85 + glEvalMesh1=glEvalMesh1 @86 + glEdgeFlag=glEdgeFlag @87 + glEdgeFlagv=glEdgeFlagv @88 + glEdgeFlagPointer=glEdgeFlagPointer @89 + glEvalMesh2=glEvalMesh2 @90 + glFeedbackBuffer=glFeedbackBuffer @91 + glFinish=glFinish @92 + glFlush=glFlush @93 + glFogf=glFogf @94 + glFogi=glFogi @95 + glFogfv=glFogfv @96 + glFogiv=glFogiv @97 + glFrontFace=glFrontFace @98 + glFrustum=glFrustum @99 + glGenLists=glGenLists @100 + glGenTextures=glGenTextures @101 + glGetBooleanv=glGetBooleanv @102 + glGetClipPlane=glGetClipPlane @103 + glGetColorTableEXT=glGetColorTableEXT @104 + glGetColorTableParameterivEXT=glGetColorTableParameterivEXT @105 + glGetColorTableParameterfvEXT=glGetColorTableParameterfvEXT @106 + glGetDoublev=glGetDoublev @107 + glGetError=glGetError @108 + glGetFloatv=glGetFloatv @109 + glGetIntegerv=glGetIntegerv @110 + glGetLightfv=glGetLightfv @111 + glGetLightiv=glGetLightiv @112 + glGetMapdv=glGetMapdv @113 + glGetMapfv=glGetMapfv @114 + glGetMapiv=glGetMapiv @115 + glGetMaterialfv=glGetMaterialfv @116 + glGetMaterialiv=glGetMaterialiv @117 + glGetPixelMapfv=glGetPixelMapfv @118 + glGetPixelMapuiv=glGetPixelMapuiv @119 + glGetPixelMapusv=glGetPixelMapusv @120 + glGetPointerv=glGetPointerv @121 + glGetPolygonStipple=glGetPolygonStipple @122 + glGetString=glGetString @123 + glGetTexEnvfv=glGetTexEnvfv @124 + glGetTexEnviv=glGetTexEnviv @125 + glGetTexGeniv=glGetTexGeniv @126 + glGetTexGendv=glGetTexGendv @127 + glGetTexGenfv=glGetTexGenfv @128 + glGetTexImage=glGetTexImage @129 + glGetTexLevelParameterfv=glGetTexLevelParameterfv @130 + glGetTexLevelParameteriv=glGetTexLevelParameteriv @131 + glGetTexParameterfv=glGetTexParameterfv @132 + glGetTexParameteriv=glGetTexParameteriv @133 + glHint=glHint @134 + glIndexd=glIndexd @135 + glIndexf=glIndexf @136 + glIndexi=glIndexi @137 + glIndexs=glIndexs @138 + glIndexub=glIndexub @139 + glIndexdv=glIndexdv @140 + glIndexfv=glIndexfv @141 + glIndexiv=glIndexiv @142 + glIndexsv=glIndexsv @143 + glIndexubv=glIndexubv @144 + glIndexMask=glIndexMask @145 + glIndexPointer=glIndexPointer @146 + glInterleavedArrays=glInterleavedArrays @147 + glInitNames=glInitNames @148 + glIsList=glIsList @149 + glIsTexture=glIsTexture @150 + glLightf=glLightf @151 + glLighti=glLighti @152 + glLightfv=glLightfv @153 + glLightiv=glLightiv @154 + glLightModelf=glLightModelf @155 + glLightModeli=glLightModeli @156 + glLightModelfv=glLightModelfv @157 + glLightModeliv=glLightModeliv @158 + glLineWidth=glLineWidth @159 + glLineStipple=glLineStipple @160 + glListBase=glListBase @161 + glLoadIdentity=glLoadIdentity @162 + glLoadMatrixd=glLoadMatrixd @163 + glLoadMatrixf=glLoadMatrixf @164 + glLoadName=glLoadName @165 + glLogicOp=glLogicOp @166 + glMap1d=glMap1d @167 + glMap1f=glMap1f @168 + glMap2d=glMap2d @169 + glMap2f=glMap2f @170 + glMapGrid1d=glMapGrid1d @171 + glMapGrid1f=glMapGrid1f @172 + glMapGrid2d=glMapGrid2d @173 + glMapGrid2f=glMapGrid2f @174 + glMaterialf=glMaterialf @175 + glMateriali=glMateriali @176 + glMaterialfv=glMaterialfv @177 + glMaterialiv=glMaterialiv @178 + glMatrixMode=glMatrixMode @179 + glMultMatrixd=glMultMatrixd @180 + glMultMatrixf=glMultMatrixf @181 + glNewList=glNewList @182 + glNormal3b=glNormal3b @183 + glNormal3d=glNormal3d @184 + glNormal3f=glNormal3f @185 + glNormal3i=glNormal3i @186 + glNormal3s=glNormal3s @187 + glNormal3bv=glNormal3bv @188 + glNormal3dv=glNormal3dv @189 + glNormal3fv=glNormal3fv @190 + glNormal3iv=glNormal3iv @191 + glNormal3sv=glNormal3sv @192 + glNormalPointer=glNormalPointer @193 + glOrtho=glOrtho @194 + glPassThrough=glPassThrough @195 + glPixelMapfv=glPixelMapfv @196 + glPixelMapuiv=glPixelMapuiv @197 + glPixelMapusv=glPixelMapusv @198 + glPixelStoref=glPixelStoref @199 + glPixelStorei=glPixelStorei @200 + glPixelTransferf=glPixelTransferf @201 + glPixelTransferi=glPixelTransferi @202 + glPixelZoom=glPixelZoom @203 + glPointSize=glPointSize @204 + glPolygonMode=glPolygonMode @205 + glPolygonOffset=glPolygonOffset @206 + glPolygonOffsetEXT=glPolygonOffsetEXT @207 + glPolygonStipple=glPolygonStipple @208 + glPopAttrib=glPopAttrib @209 + glPopClientAttrib=glPopClientAttrib @210 + glPopMatrix=glPopMatrix @211 + glPopName=glPopName @212 + glPrioritizeTextures=glPrioritizeTextures @213 + glPushMatrix=glPushMatrix @214 + glRasterPos2d=glRasterPos2d @215 + glRasterPos2f=glRasterPos2f @216 + glRasterPos2i=glRasterPos2i @217 + glRasterPos2s=glRasterPos2s @218 + glRasterPos3d=glRasterPos3d @219 + glRasterPos3f=glRasterPos3f @220 + glRasterPos3i=glRasterPos3i @221 + glRasterPos3s=glRasterPos3s @222 + glRasterPos4d=glRasterPos4d @223 + glRasterPos4f=glRasterPos4f @224 + glRasterPos4i=glRasterPos4i @225 + glRasterPos4s=glRasterPos4s @226 + glRasterPos2dv=glRasterPos2dv @227 + glRasterPos2fv=glRasterPos2fv @228 + glRasterPos2iv=glRasterPos2iv @229 + glRasterPos2sv=glRasterPos2sv @230 + glRasterPos3dv=glRasterPos3dv @231 + glRasterPos3fv=glRasterPos3fv @232 + glRasterPos3iv=glRasterPos3iv @233 + glRasterPos3sv=glRasterPos3sv @234 + glRasterPos4dv=glRasterPos4dv @235 + glRasterPos4fv=glRasterPos4fv @236 + glRasterPos4iv=glRasterPos4iv @237 + glRasterPos4sv=glRasterPos4sv @238 + glReadBuffer=glReadBuffer @239 + glReadPixels=glReadPixels @240 + glRectd=glRectd @241 + glRectf=glRectf @242 + glRecti=glRecti @243 + glRects=glRects @244 + glRectdv=glRectdv @245 + glRectfv=glRectfv @246 + glRectiv=glRectiv @247 + glRectsv=glRectsv @248 + glScissor=glScissor @249 + glIsEnabled=glIsEnabled @250 + glPushAttrib=glPushAttrib @251 + glPushClientAttrib=glPushClientAttrib @252 + glPushName=glPushName @253 + glRenderMode=glRenderMode @254 + glRotated=glRotated @255 + glRotatef=glRotatef @256 + glSelectBuffer=glSelectBuffer @257 + glScaled=glScaled @258 + glScalef=glScalef @259 + glShadeModel=glShadeModel @260 + glStencilFunc=glStencilFunc @261 + glStencilMask=glStencilMask @262 + glStencilOp=glStencilOp @263 + glTexCoord1d=glTexCoord1d @264 + glTexCoord1f=glTexCoord1f @265 + glTexCoord1i=glTexCoord1i @266 + glTexCoord1s=glTexCoord1s @267 + glTexCoord2d=glTexCoord2d @268 + glTexCoord2f=glTexCoord2f @269 + glTexCoord2i=glTexCoord2i @270 + glTexCoord2s=glTexCoord2s @271 + glTexCoord3d=glTexCoord3d @272 + glTexCoord3f=glTexCoord3f @273 + glTexCoord3i=glTexCoord3i @274 + glTexCoord3s=glTexCoord3s @275 + glTexCoord4d=glTexCoord4d @276 + glTexCoord4f=glTexCoord4f @277 + glTexCoord4i=glTexCoord4i @278 + glTexCoord4s=glTexCoord4s @279 + glTexCoord1dv=glTexCoord1dv @280 + glTexCoord1fv=glTexCoord1fv @281 + glTexCoord1iv=glTexCoord1iv @282 + glTexCoord1sv=glTexCoord1sv @283 + glTexCoord2dv=glTexCoord2dv @284 + glTexCoord2fv=glTexCoord2fv @285 + glTexCoord2iv=glTexCoord2iv @286 + glTexCoord2sv=glTexCoord2sv @287 + glTexCoord3dv=glTexCoord3dv @288 + glTexCoord3fv=glTexCoord3fv @289 + glTexCoord3iv=glTexCoord3iv @290 + glTexCoord3sv=glTexCoord3sv @291 + glTexCoord4dv=glTexCoord4dv @292 + glTexCoord4fv=glTexCoord4fv @293 + glTexCoord4iv=glTexCoord4iv @294 + glTexCoord4sv=glTexCoord4sv @295 + glTexCoordPointer=glTexCoordPointer @296 + glTexGend=glTexGend @297 + glTexGenf=glTexGenf @298 + glTexGeni=glTexGeni @299 + glTexGendv=glTexGendv @300 + glTexGeniv=glTexGeniv @301 + glTexGenfv=glTexGenfv @302 + glTexEnvf=glTexEnvf @303 + glTexEnvi=glTexEnvi @304 + glTexEnvfv=glTexEnvfv @305 + glTexEnviv=glTexEnviv @306 + glTexImage1D=glTexImage1D @307 + glTexImage2D=glTexImage2D @308 + glTexParameterf=glTexParameterf @309 + glTexParameteri=glTexParameteri @310 + glTexParameterfv=glTexParameterfv @311 + glTexParameteriv=glTexParameteriv @312 + glTexSubImage1D=glTexSubImage1D @313 + glTexSubImage2D=glTexSubImage2D @314 + glTranslated=glTranslated @315 + glTranslatef=glTranslatef @316 + glVertex2d=glVertex2d @317 + glVertex2f=glVertex2f @318 + glVertex2i=glVertex2i @319 + glVertex2s=glVertex2s @320 + glVertex3d=glVertex3d @321 + glVertex3f=glVertex3f @322 + glVertex3i=glVertex3i @323 + glVertex3s=glVertex3s @324 + glVertex4d=glVertex4d @325 + glVertex4f=glVertex4f @326 + glVertex4i=glVertex4i @327 + glVertex4s=glVertex4s @328 + glVertex2dv=glVertex2dv @329 + glVertex2fv=glVertex2fv @330 + glVertex2iv=glVertex2iv @331 + glVertex2sv=glVertex2sv @332 + glVertex3dv=glVertex3dv @333 + glVertex3fv=glVertex3fv @334 + glVertex3iv=glVertex3iv @335 + glVertex3sv=glVertex3sv @336 + glVertex4dv=glVertex4dv @337 + glVertex4fv=glVertex4fv @338 + glVertex4iv=glVertex4iv @339 + glVertex4sv=glVertex4sv @340 + glVertexPointer=glVertexPointer @341 + glViewport=glViewport @342 + glBlendEquationEXT=glBlendEquationEXT @343 + glBlendColorEXT=glBlendColorEXT @344 + glVertexPointerEXT=glVertexPointerEXT @345 + glNormalPointerEXT=glNormalPointerEXT @346 + glColorPointerEXT=glColorPointerEXT @347 + glIndexPointerEXT=glIndexPointerEXT @348 + glTexCoordPointerEXT=glTexCoordPointerEXT @349 + glEdgeFlagPointerEXT=glEdgeFlagPointerEXT @350 + glGetPointervEXT=glGetPointervEXT @351 + glArrayElementEXT=glArrayElementEXT @352 + glDrawArraysEXT=glDrawArraysEXT @353 + glBindTextureEXT=glBindTextureEXT @354 + glDeleteTexturesEXT=glDeleteTexturesEXT @355 + glGenTexturesEXT=glGenTexturesEXT @356 + glPrioritizeTexturesEXT=glPrioritizeTexturesEXT @357 + glCopyTexSubImage3DEXT=glCopyTexSubImage3DEXT @358 + glTexImage3DEXT=glTexImage3DEXT @359 + glTexSubImage3DEXT=glTexSubImage3DEXT @360 + glWindowPos4fMESA=glWindowPos4fMESA @361 + glWindowPos2iMESA=glWindowPos2iMESA @362 + glWindowPos2sMESA=glWindowPos2sMESA @363 + glWindowPos2fMESA=glWindowPos2fMESA @364 + glWindowPos2dMESA=glWindowPos2dMESA @365 + glWindowPos2ivMESA=glWindowPos2ivMESA @366 + glWindowPos2svMESA=glWindowPos2svMESA @367 + glWindowPos2fvMESA=glWindowPos2fvMESA @368 + glWindowPos2dvMESA=glWindowPos2dvMESA @369 + glWindowPos3iMESA=glWindowPos3iMESA @370 + glWindowPos3sMESA=glWindowPos3sMESA @371 + glWindowPos3fMESA=glWindowPos3fMESA @372 + glWindowPos3dMESA=glWindowPos3dMESA @373 + glWindowPos3ivMESA=glWindowPos3ivMESA @374 + glWindowPos3svMESA=glWindowPos3svMESA @375 + glWindowPos3fvMESA=glWindowPos3fvMESA @376 + glWindowPos3dvMESA=glWindowPos3dvMESA @377 + glWindowPos4iMESA=glWindowPos4iMESA @378 + glWindowPos4sMESA=glWindowPos4sMESA @379 + glWindowPos4dMESA=glWindowPos4dMESA @380 + glWindowPos4ivMESA=glWindowPos4ivMESA @381 + glWindowPos4svMESA=glWindowPos4svMESA @382 + glWindowPos4fvMESA=glWindowPos4fvMESA @383 + glWindowPos4dvMESA=glWindowPos4dvMESA @384 + glResizeBuffersMESA=glResizeBuffersMESA @385 + wglCopyContext=wglCopyContext @386 + wglCreateContext=wglCreateContext @387 + wglCreateLayerContext=wglCreateLayerContext @388 + wglDeleteContext=wglDeleteContext @389 + wglDescribeLayerPlane=wglDescribeLayerPlane @390 + wglGetCurrentContext=wglGetCurrentContext @391 + wglGetCurrentDC=wglGetCurrentDC @392 + wglGetLayerPaletteEntries=wglGetLayerPaletteEntries @393 + wglGetProcAddress=wglGetProcAddress @394 + wglMakeCurrent=wglMakeCurrent @395 + wglRealizeLayerPalette=wglRealizeLayerPalette @396 + wglSetLayerPaletteEntries=wglSetLayerPaletteEntries @397 + wglShareLists=wglShareLists @398 + wglSwapLayerBuffers=wglSwapLayerBuffers @399 + wglUseFontBitmapsA=wglUseFontBitmapsA @400 + wglUseFontBitmapsW=wglUseFontBitmapsW @401 + wglUseFontOutlinesA=wglUseFontOutlinesA @402 + wglUseFontOutlinesW=wglUseFontOutlinesW @403 + ChoosePixelFormat=ChoosePixelFormat @404 + DescribePixelFormat=DescribePixelFormat @405 + GetPixelFormat=GetPixelFormat @406 + SetPixelFormat=SetPixelFormat @407 + SwapBuffers=SwapBuffers @408 + wglChoosePixelFormat=wglChoosePixelFormat @409 + wglDescribePixelFormat=wglDescribePixelFormat @410 + wglGetPixelFormat=wglGetPixelFormat @411 + wglSetPixelFormat=wglSetPixelFormat @412 + wglSwapBuffers=wglSwapBuffers @413 + glActiveTextureARB=glActiveTextureARB @414 + glClientActiveTextureARB=glClientActiveTextureARB @415 + glMultiTexCoord1dARB=glMultiTexCoord1dARB @416 + glMultiTexCoord1dvARB=glMultiTexCoord1dvARB @417 + glMultiTexCoord1fARB=glMultiTexCoord1fARB @418 + glMultiTexCoord1fvARB=glMultiTexCoord1fvARB @419 + glMultiTexCoord1iARB=glMultiTexCoord1iARB @420 + glMultiTexCoord1ivARB=glMultiTexCoord1ivARB @421 + glMultiTexCoord1sARB=glMultiTexCoord1sARB @422 + glMultiTexCoord1svARB=glMultiTexCoord1svARB @423 + glMultiTexCoord2dARB=glMultiTexCoord2dARB @424 + glMultiTexCoord2dvARB=glMultiTexCoord2dvARB @425 + glMultiTexCoord2fARB=glMultiTexCoord2fARB @426 + glMultiTexCoord2fvARB=glMultiTexCoord2fvARB @427 + glMultiTexCoord2iARB=glMultiTexCoord2iARB @428 + glMultiTexCoord2ivARB=glMultiTexCoord2ivARB @429 + glMultiTexCoord2sARB=glMultiTexCoord2sARB @430 + glMultiTexCoord2svARB=glMultiTexCoord2svARB @431 + glMultiTexCoord3dARB=glMultiTexCoord3dARB @432 + glMultiTexCoord3dvARB=glMultiTexCoord3dvARB @433 + glMultiTexCoord3fARB=glMultiTexCoord3fARB @434 + glMultiTexCoord3fvARB=glMultiTexCoord3fvARB @435 + glMultiTexCoord3iARB=glMultiTexCoord3iARB @436 + glMultiTexCoord3ivARB=glMultiTexCoord3ivARB @437 + glMultiTexCoord3sARB=glMultiTexCoord3sARB @438 + glMultiTexCoord3svARB=glMultiTexCoord3svARB @439 + glMultiTexCoord4dARB=glMultiTexCoord4dARB @440 + glMultiTexCoord4dvARB=glMultiTexCoord4dvARB @441 + glMultiTexCoord4fARB=glMultiTexCoord4fARB @442 + glMultiTexCoord4fvARB=glMultiTexCoord4fvARB @443 + glMultiTexCoord4iARB=glMultiTexCoord4iARB @444 + glMultiTexCoord4ivARB=glMultiTexCoord4ivARB @445 + glMultiTexCoord4sARB=glMultiTexCoord4sARB @446 + glMultiTexCoord4svARB=glMultiTexCoord4svARB @447 |