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authorIan Romanick <[email protected]>2009-01-27 19:10:43 -0800
committerIan Romanick <[email protected]>2009-01-28 16:28:11 -0800
commit8aa209c766b79144db499063dd1c8482562b07bf (patch)
tree7dad57db6aca007ebb389149dcfdc93f60a6af45 /src/mesa/drivers/windows/gldirect/dx9
parent474cda6fa912a766821d20b5b21d6eeba6ea9225 (diff)
Make GL_ARB_draw_buffers mandatory
Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers/windows/gldirect/dx9')
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
index dc465c54185..a03b865bb44 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_wgl_dx9.c
@@ -1206,6 +1206,7 @@ BOOL gldInitialiseMesa_DX(
MaxTextureSize >>= 1;
}
lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8;
+ lpCtx->glCtx->Const.MaxDrawBuffers = 1;
IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_LIGHTING, FALSE);
IDirect3DDevice9_SetRenderState(gld->pDev, D3DRS_CULLMODE, D3DCULL_NONE);