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authorKeith Whitwell <[email protected]>2004-07-01 13:14:05 +0000
committerKeith Whitwell <[email protected]>2004-07-01 13:14:05 +0000
commit3d38361b718d490e1e7fda64519952ec887cd149 (patch)
treecb4aa9e3da58210f0ef4f4e6172b9b78892cc30a /src/mesa/drivers/windows/gldirect/dx9
parentc3c8c71846fb507b57282128d53ba9666e66fe03 (diff)
Rename the various function types in t_context.h to include a tnl_ prefix.
Diffstat (limited to 'src/mesa/drivers/windows/gldirect/dx9')
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c2
-rw-r--r--src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c26
2 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c
index 30650d6f9a9..f19f2a5eaaf 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_d3d_render_dx9.c
@@ -125,7 +125,7 @@ static GLboolean gld_d3d_render_stage_run(
TNLcontext *tnl;
struct vertex_buffer *VB;
GLuint new_inputs;
- render_func *tab;
+ tnl_render_func *tab;
GLint pass;
GLD_pb_dx9 *gldPB = &gld->PB3d;
/*
diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
index 10e994c3c85..b55a417d7be 100644
--- a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
+++ b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c
@@ -1,4 +1,4 @@
-/* $Id: gld_vb_mesa_render_dx9.c,v 1.1 2004/04/20 11:13:11 alanh Exp $ */
+/* $Id: gld_vb_mesa_render_dx9.c,v 1.2 2004/07/01 13:14:07 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -138,9 +138,9 @@ do { \
const GLuint * const elt = VB->Elts; \
const GLubyte *mask = VB->ClipMask; \
const GLuint sz = VB->ClipPtr->size; \
- const line_func LineFunc = tnl->Driver.Render.Line; \
- const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
- const quad_func QuadFunc = tnl->Driver.Render.Quad; \
+ const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
+ const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
+ const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
const GLboolean stipple = ctx->Line.StippleFlag; \
(void) (LineFunc && TriangleFunc && QuadFunc); \
(void) elt; (void) mask; (void) sz; (void) stipple;
@@ -170,7 +170,7 @@ static void clip_elt_triangles( GLcontext *ctx,
GLuint flags )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
- render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
+ tnl_render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
struct vertex_buffer *VB = &tnl->vb;
const GLuint * const elt = VB->Elts;
GLubyte *mask = VB->ClipMask;
@@ -227,9 +227,9 @@ static void clip_elt_triangles( GLcontext *ctx,
TNLcontext *tnl = TNL_CONTEXT(ctx); \
struct vertex_buffer *VB = &tnl->vb; \
const GLuint * const elt = VB->Elts; \
- const line_func LineFunc = tnl->Driver.Render.Line; \
- const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
- const quad_func QuadFunc = tnl->Driver.Render.Quad; \
+ const tnl_line_func LineFunc = tnl->Driver.Render.Line; \
+ const tnl_triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
+ const tnl_quad_func QuadFunc = tnl->Driver.Render.Quad; \
(void) (LineFunc && TriangleFunc && QuadFunc); \
(void) elt;
@@ -276,25 +276,25 @@ void _tnl_RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
/* Clip and render whole vertex buffers */
/**********************************************************************/
-points_func _gldSetupPoints[4] = {
+tnl_points_func _gldSetupPoints[4] = {
gld_Points2D_DX9,
gld_Points2D_DX9,
gld_Points2D_DX9,
gld_Points2D_DX9
};
-line_func _gldSetupLine[4] = {
+tnl_line_func _gldSetupLine[4] = {
gld_Line2DFlat_DX9,
gld_Line2DSmooth_DX9,
gld_Line2DFlat_DX9,
gld_Line2DSmooth_DX9,
};
-triangle_func _gldSetupTriangle[4] = {
+tnl_triangle_func _gldSetupTriangle[4] = {
gld_Triangle2DFlat_DX9,
gld_Triangle2DSmooth_DX9,
gld_Triangle2DFlatExtras_DX9,
gld_Triangle2DSmoothExtras_DX9
};
-quad_func _gldSetupQuad[4] = {
+tnl_quad_func _gldSetupQuad[4] = {
gld_Quad2DFlat_DX9,
gld_Quad2DSmooth_DX9,
gld_Quad2DFlatExtras_DX9,
@@ -313,7 +313,7 @@ static GLboolean _gld_mesa_render_stage_run(
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint new_inputs = stage->changed_inputs;
- render_func *tab;
+ tnl_render_func *tab;
GLint pass = 0;
GLD_pb_dx9 *gldPB;