diff options
author | Alan Hourihane <[email protected]> | 2004-04-20 11:13:11 +0000 |
---|---|---|
committer | Alan Hourihane <[email protected]> | 2004-04-20 11:13:11 +0000 |
commit | 485438e2be08c6d57110101f76dd41a5f484a4ee (patch) | |
tree | 1d36515d92b864caddfa1d7bb05a9e235ef218a9 /src/mesa/drivers/windows/gldirect/dglglobals.c | |
parent | 319f5fd5ec85b4ca845028e6cdb94cca0a00d3d5 (diff) |
add SciTech's GLDirect driver for Windows.
This code is donated to Mesa which allows the usage of
a Direct3D layer (DX7, DX8, DX9 or complete software fallback).
No build system exists for this code yet, that will come.....
Diffstat (limited to 'src/mesa/drivers/windows/gldirect/dglglobals.c')
-rw-r--r-- | src/mesa/drivers/windows/gldirect/dglglobals.c | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/src/mesa/drivers/windows/gldirect/dglglobals.c b/src/mesa/drivers/windows/gldirect/dglglobals.c new file mode 100644 index 00000000000..c633e3bcfab --- /dev/null +++ b/src/mesa/drivers/windows/gldirect/dglglobals.c @@ -0,0 +1,149 @@ +/**************************************************************************** +* +* Mesa 3-D graphics library +* Direct3D Driver Interface +* +* ======================================================================== +* +* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. +* +* Permission is hereby granted, free of charge, to any person obtaining a +* copy of this software and associated documentation files (the "Software"), +* to deal in the Software without restriction, including without limitation +* the rights to use, copy, modify, merge, publish, distribute, sublicense, +* and/or sell copies of the Software, and to permit persons to whom the +* Software is furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be included +* in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF +* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +* ====================================================================== +* +* Language: ANSI C +* Environment: Windows 9x (Win32) +* +* Description: Global variables. +* +****************************************************************************/ + +#include "dglglobals.h" + +// ======================================================================= +// Global Variables +// ======================================================================= + +char szCopyright[] = "Copyright (c) 1998 SciTech Software, Inc."; +char szDllName[] = "Scitech GLDirect"; +char szErrorTitle[] = "GLDirect Error"; + +DGL_globals glb; + +// Shared result variable +HRESULT hResult; + +// *********************************************************************** + +// Patch function for missing function in Mesa +int finite( + double x) +{ + return _finite(x); +}; + +// *********************************************************************** + +void dglInitGlobals() +{ + // Zero all fields just in case + memset(&glb, 0, sizeof(glb)); + + // Set the global defaults + glb.bPrimary = FALSE; // Not the primary device + glb.bHardware = FALSE; // Not a hardware device +// glb.bFullscreen = FALSE; // Not running fullscreen + glb.bSquareTextures = FALSE; // Device does not need sq + glb.bPAL8 = FALSE; // Device cannot do 8bit + glb.dwMemoryType = DDSCAPS_SYSTEMMEMORY; + glb.dwRendering = DGL_RENDER_D3D; + + glb.bWaitForRetrace = TRUE; // Sync to vertical retrace + glb.bFullscreenBlit = FALSE; + + glb.nPixelFormatCount = 0; + glb.lpPF = NULL; // Pixel format list +#ifndef _USE_GLD3_WGL + glb.nZBufferPFCount = 0; + glb.lpZBufferPF = NULL; + glb.nDisplayModeCount = 0; + glb.lpDisplayModes = NULL; + glb.nTextureFormatCount = 0; + glb.lpTextureFormat = NULL; +#endif // _USE_GLD3_WGL + + glb.wMaxSimultaneousTextures = 1; + + // Enable support for multitexture, if available. + glb.bMultitexture = TRUE; + + // Enable support for mipmapping + glb.bUseMipmaps = TRUE; + + // Alpha emulation via chroma key + glb.bEmulateAlphaTest = FALSE; + + // Use Mesa pipeline always (for compatibility) + glb.bForceMesaPipeline = FALSE; + + // Init support for multiple GLRCs + glb.bDirectDraw = FALSE; + glb.bDirectDrawPrimary = FALSE; + glb.bDirect3D = FALSE; + glb.bDirect3DDevice = FALSE; + glb.bDirectDrawStereo = FALSE; + glb.iDirectDrawStereo = 0; + glb.hWndActive = NULL; + // Init DirectX COM interfaces for multiple GLRCs +// glb.lpDD4 = NULL; +// glb.lpPrimary4 = NULL; +// glb.lpBack4 = NULL; +// glb.lpDepth4 = NULL; +// glb.lpGlobalPalette = NULL; + + // Init special support options + glb.bMessageBoxWarnings = TRUE; + glb.bDirectDrawPersistant = FALSE; + glb.bPersistantBuffers = FALSE; + + // Do not assume single-precision-only FPU (for compatibility) + glb.bFastFPU = FALSE; + + // Allow hot-key support + glb.bHotKeySupport = TRUE; + + // Default to single-threaded support (for simplicity) + glb.bMultiThreaded = FALSE; + + // Use application-specific customizations (for end-user convenience) + glb.bAppCustomizations = TRUE; + +#ifdef _USE_GLD3_WGL + // Registry/ini-file settings for GLDirect 3.x + glb.dwAdapter = 0; // Primary DX8 adapter + glb.dwTnL = 1; // MesaSW TnL + glb.dwMultisample = 0; // Multisample Off + glb.dwDriver = 2; // Direct3D HW + + // Signal a pixelformat list rebuild + glb.bPixelformatsDirty = TRUE; +#endif +} + +// *********************************************************************** |