summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/windows/gldirect/dglglobals.c
diff options
context:
space:
mode:
authorAlan Hourihane <[email protected]>2004-04-20 11:13:11 +0000
committerAlan Hourihane <[email protected]>2004-04-20 11:13:11 +0000
commit485438e2be08c6d57110101f76dd41a5f484a4ee (patch)
tree1d36515d92b864caddfa1d7bb05a9e235ef218a9 /src/mesa/drivers/windows/gldirect/dglglobals.c
parent319f5fd5ec85b4ca845028e6cdb94cca0a00d3d5 (diff)
add SciTech's GLDirect driver for Windows.
This code is donated to Mesa which allows the usage of a Direct3D layer (DX7, DX8, DX9 or complete software fallback). No build system exists for this code yet, that will come.....
Diffstat (limited to 'src/mesa/drivers/windows/gldirect/dglglobals.c')
-rw-r--r--src/mesa/drivers/windows/gldirect/dglglobals.c149
1 files changed, 149 insertions, 0 deletions
diff --git a/src/mesa/drivers/windows/gldirect/dglglobals.c b/src/mesa/drivers/windows/gldirect/dglglobals.c
new file mode 100644
index 00000000000..c633e3bcfab
--- /dev/null
+++ b/src/mesa/drivers/windows/gldirect/dglglobals.c
@@ -0,0 +1,149 @@
+/****************************************************************************
+*
+* Mesa 3-D graphics library
+* Direct3D Driver Interface
+*
+* ========================================================================
+*
+* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
+*
+* Permission is hereby granted, free of charge, to any person obtaining a
+* copy of this software and associated documentation files (the "Software"),
+* to deal in the Software without restriction, including without limitation
+* the rights to use, copy, modify, merge, publish, distribute, sublicense,
+* and/or sell copies of the Software, and to permit persons to whom the
+* Software is furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included
+* in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+* ======================================================================
+*
+* Language: ANSI C
+* Environment: Windows 9x (Win32)
+*
+* Description: Global variables.
+*
+****************************************************************************/
+
+#include "dglglobals.h"
+
+// =======================================================================
+// Global Variables
+// =======================================================================
+
+char szCopyright[] = "Copyright (c) 1998 SciTech Software, Inc.";
+char szDllName[] = "Scitech GLDirect";
+char szErrorTitle[] = "GLDirect Error";
+
+DGL_globals glb;
+
+// Shared result variable
+HRESULT hResult;
+
+// ***********************************************************************
+
+// Patch function for missing function in Mesa
+int finite(
+ double x)
+{
+ return _finite(x);
+};
+
+// ***********************************************************************
+
+void dglInitGlobals()
+{
+ // Zero all fields just in case
+ memset(&glb, 0, sizeof(glb));
+
+ // Set the global defaults
+ glb.bPrimary = FALSE; // Not the primary device
+ glb.bHardware = FALSE; // Not a hardware device
+// glb.bFullscreen = FALSE; // Not running fullscreen
+ glb.bSquareTextures = FALSE; // Device does not need sq
+ glb.bPAL8 = FALSE; // Device cannot do 8bit
+ glb.dwMemoryType = DDSCAPS_SYSTEMMEMORY;
+ glb.dwRendering = DGL_RENDER_D3D;
+
+ glb.bWaitForRetrace = TRUE; // Sync to vertical retrace
+ glb.bFullscreenBlit = FALSE;
+
+ glb.nPixelFormatCount = 0;
+ glb.lpPF = NULL; // Pixel format list
+#ifndef _USE_GLD3_WGL
+ glb.nZBufferPFCount = 0;
+ glb.lpZBufferPF = NULL;
+ glb.nDisplayModeCount = 0;
+ glb.lpDisplayModes = NULL;
+ glb.nTextureFormatCount = 0;
+ glb.lpTextureFormat = NULL;
+#endif // _USE_GLD3_WGL
+
+ glb.wMaxSimultaneousTextures = 1;
+
+ // Enable support for multitexture, if available.
+ glb.bMultitexture = TRUE;
+
+ // Enable support for mipmapping
+ glb.bUseMipmaps = TRUE;
+
+ // Alpha emulation via chroma key
+ glb.bEmulateAlphaTest = FALSE;
+
+ // Use Mesa pipeline always (for compatibility)
+ glb.bForceMesaPipeline = FALSE;
+
+ // Init support for multiple GLRCs
+ glb.bDirectDraw = FALSE;
+ glb.bDirectDrawPrimary = FALSE;
+ glb.bDirect3D = FALSE;
+ glb.bDirect3DDevice = FALSE;
+ glb.bDirectDrawStereo = FALSE;
+ glb.iDirectDrawStereo = 0;
+ glb.hWndActive = NULL;
+ // Init DirectX COM interfaces for multiple GLRCs
+// glb.lpDD4 = NULL;
+// glb.lpPrimary4 = NULL;
+// glb.lpBack4 = NULL;
+// glb.lpDepth4 = NULL;
+// glb.lpGlobalPalette = NULL;
+
+ // Init special support options
+ glb.bMessageBoxWarnings = TRUE;
+ glb.bDirectDrawPersistant = FALSE;
+ glb.bPersistantBuffers = FALSE;
+
+ // Do not assume single-precision-only FPU (for compatibility)
+ glb.bFastFPU = FALSE;
+
+ // Allow hot-key support
+ glb.bHotKeySupport = TRUE;
+
+ // Default to single-threaded support (for simplicity)
+ glb.bMultiThreaded = FALSE;
+
+ // Use application-specific customizations (for end-user convenience)
+ glb.bAppCustomizations = TRUE;
+
+#ifdef _USE_GLD3_WGL
+ // Registry/ini-file settings for GLDirect 3.x
+ glb.dwAdapter = 0; // Primary DX8 adapter
+ glb.dwTnL = 1; // MesaSW TnL
+ glb.dwMultisample = 0; // Multisample Off
+ glb.dwDriver = 2; // Direct3D HW
+
+ // Signal a pixelformat list rebuild
+ glb.bPixelformatsDirty = TRUE;
+#endif
+}
+
+// ***********************************************************************