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authorBen Crossman <[email protected]>2005-04-15 17:17:47 +0000
committerBen Crossman <[email protected]>2005-04-15 17:17:47 +0000
commit509710cfd7c45a21bf03c3746d78c0f155b8418b (patch)
tree618864f593ea22be9fad277507a440aa7bbf4e9e /src/mesa/drivers/windows/gldirect/dglcontext.c
parentefb41b07ff213735e8ea08f38a7799f9d80459fc (diff)
more gldirect compile fixes. Getting near the linking stage now. No build file yet.
Diffstat (limited to 'src/mesa/drivers/windows/gldirect/dglcontext.c')
-rw-r--r--src/mesa/drivers/windows/gldirect/dglcontext.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/drivers/windows/gldirect/dglcontext.c b/src/mesa/drivers/windows/gldirect/dglcontext.c
index c504be58ace..5dafe14518d 100644
--- a/src/mesa/drivers/windows/gldirect/dglcontext.c
+++ b/src/mesa/drivers/windows/gldirect/dglcontext.c
@@ -37,7 +37,7 @@
#include "dglcontext.h"
// Get compile errors without this. KeithH
-#include "scitech.h" // ibool, etc.
+//#include "scitech.h" // ibool, etc.
#ifdef _USE_GLD3_WGL
#include "gld_driver.h"
@@ -517,12 +517,12 @@ LRESULT CALLBACK dglKeyProc(
HGLRC hGLRC = NULL;
DGL_ctx* lpCtx = NULL;
int cmd = 0, dx1 = 0, dx2 = 0, i;
- static ibool bAltPressed = false;
- static ibool bCtrlPressed = false;
- static ibool bShiftPressed = false;
+ static BOOL bAltPressed = FALSE;
+ static BOOL bCtrlPressed = FALSE;
+ static BOOL bShiftPressed = FALSE;
RECT r, rf, rc;
POINT pt;
- ibool bForceReshape = false;
+ BOOL bForceReshape = FALSE;
return CallNextHookEx(hKeyHook, code, wParam, lParam);
}