diff options
author | Paul Berry <[email protected]> | 2013-08-29 10:17:31 -0700 |
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committer | Paul Berry <[email protected]> | 2013-08-31 17:11:46 -0700 |
commit | df62421382c39678ac014e88cee7c73c64d42107 (patch) | |
tree | 7fc6105bc05c2800ae2e21ad236e7f37f641eebe /src/mesa/drivers/windows/gdi | |
parent | fffba41c6828b8f46a162185147d3e9b9cc479e4 (diff) |
i965/gen7: Emit CS stall after 3DSTATE_PUSH_CONSTANT_ALLOC_PS.
This is required by the internal hardware docs and the PRM. Probably
the reason we were getting away with not doing it was because we only
emitted 3DSTATE_PUSH_CONSTANT_ALLOC_PS during startup. However that's
going to change with the introduction of geometry shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/windows/gdi')
0 files changed, 0 insertions, 0 deletions