diff options
author | Brian <[email protected]> | 2007-07-21 11:27:22 -0600 |
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committer | Brian <[email protected]> | 2007-07-21 11:27:22 -0600 |
commit | 005eea249c2565cd33bb7c5f599040ead1ef99a5 (patch) | |
tree | 2f3124d5d6070be0c2ed6368d58681d9ca5269f4 /src/mesa/drivers/windows/gdi/wgl.c | |
parent | 9747de8ec68aa364a2009ea2bfbaeb48d73a758f (diff) |
Fix a number of MINGW32 issues (Zhang <[email protected]>)mesa_7_0_1_rc1
Diffstat (limited to 'src/mesa/drivers/windows/gdi/wgl.c')
-rw-r--r-- | src/mesa/drivers/windows/gdi/wgl.c | 57 |
1 files changed, 36 insertions, 21 deletions
diff --git a/src/mesa/drivers/windows/gdi/wgl.c b/src/mesa/drivers/windows/gdi/wgl.c index fb23d210db7..dad3dc11604 100644 --- a/src/mesa/drivers/windows/gdi/wgl.c +++ b/src/mesa/drivers/windows/gdi/wgl.c @@ -33,15 +33,30 @@ /* We're essentially building part of GDI here, so define this so that * we get the right export linkage. */ #ifdef __MINGW32__ -#include <GL/gl.h> + +#include <stdarg.h> +#include <windef.h> +#include <wincon.h> +#include <winbase.h> + +# if defined(BUILD_GL32) +# define WINGDIAPI __declspec(dllexport) +# else +# define __W32API_USE_DLLIMPORT__ +# endif + +#include <wingdi.h> +#include "GL/mesa_wgl.h" #include <stdlib.h> + #else + #define _GDI32_ -#endif #include <windows.h> -#include "glapi.h" +#endif +#include "glapi.h" #include "GL/wmesa.h" /* protos for wmesa* functions */ /* @@ -339,7 +354,7 @@ WINGDIAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc) } WINGDIAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat, - const PIXELFORMATDESCRIPTOR *ppfd) + const PIXELFORMATDESCRIPTOR *ppfd) { (void) hdc; @@ -392,12 +407,12 @@ static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar, bitDevice = CreateCompatibleDC(fontDevice); - // Swap fore and back colors so the bitmap has the right polarity + /* Swap fore and back colors so the bitmap has the right polarity */ tempColor = GetBkColor(bitDevice); SetBkColor(bitDevice, GetTextColor(bitDevice)); SetTextColor(bitDevice, tempColor); - // Place chars based on base line + /* Place chars based on base line */ VERIFY(SetTextAlign(bitDevice, TA_BASELINE) != GDI_ERROR ? 1 : 0); for(i = 0; i < (int)numChars; i++) { @@ -410,36 +425,36 @@ static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar, curChar = (char)(i + firstChar); - // Find how high/wide this character is + /* Find how high/wide this character is */ VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size)); - // Create the output bitmap + /* Create the output bitmap */ charWidth = size.cx; charHeight = size.cy; - // Round up to the next multiple of 32 bits + /* Round up to the next multiple of 32 bits */ bmapWidth = ((charWidth + 31) / 32) * 32; bmapHeight = charHeight; bitObject = CreateCompatibleBitmap(bitDevice, bmapWidth, bmapHeight); - //VERIFY(bitObject); + /* VERIFY(bitObject); */ - // Assign the output bitmap to the device + /* Assign the output bitmap to the device */ origBmap = SelectObject(bitDevice, bitObject); (void) VERIFY(origBmap); VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) ); - // Use our source font on the device + /* Use our source font on the device */ VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT))); - // Draw the character + /* Draw the character */ VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1)); - // Unselect our bmap object + /* Unselect our bmap object */ VERIFY(SelectObject(bitDevice, origBmap)); - // Convert the display dependant representation to a 1 bit deep DIB + /* Convert the display dependant representation to a 1 bit deep DIB */ numBytes = (bmapWidth * bmapHeight) / 8; bmap = malloc(numBytes); dibInfo->bmiHeader.biWidth = bmapWidth; @@ -447,24 +462,24 @@ static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar, res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap, dibInfo, DIB_RGB_COLORS); - //VERIFY(res); + /* VERIFY(res); */ - // Create the GL object + /* Create the GL object */ glNewList(i + listBase, GL_COMPILE); glBitmap(bmapWidth, bmapHeight, 0.0, (GLfloat)metric.tmDescent, (GLfloat)charWidth, 0.0, bmap); glEndList(); - // CheckGL(); + /* CheckGL(); */ - // Destroy the bmap object + /* Destroy the bmap object */ DeleteObject(bitObject); - // Deallocate the bitmap data + /* Deallocate the bitmap data */ free(bmap); } - // Destroy the DC + /* Destroy the DC */ VERIFY(DeleteDC(bitDevice)); free(dibInfo); |