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authorBrian Paul <[email protected]>2000-09-26 20:53:53 +0000
committerBrian Paul <[email protected]>2000-09-26 20:53:53 +0000
commitb1394fa92aaaf859ce9efc8b5fc194397921320c (patch)
tree48612380d5f16b24deacf643e127fc1b319fbc18 /src/mesa/drivers/svga
parent3b18a36f210da9d66acd1228d24948cd77c2e81e (diff)
First batch of OpenGL SI related changes:
Renamed struct gl_context to struct __GLcontextRec. Include glcore.h, setup GL imports/exports. Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions. GLcontext's Visual field is no longer a pointer.
Diffstat (limited to 'src/mesa/drivers/svga')
-rw-r--r--src/mesa/drivers/svga/svgamesa.c52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c
index 1b4a45e1ae3..0d7fa158db5 100644
--- a/src/mesa/drivers/svga/svgamesa.c
+++ b/src/mesa/drivers/svga/svgamesa.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa.c,v 1.5 2000/03/31 01:07:14 brianp Exp $ */
+/* $Id: svgamesa.c,v 1.6 2000/09/26 20:54:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -369,7 +369,6 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer )
#ifndef DEV
GLboolean rgb_flag;
GLfloat redscale, greenscale, bluescale, alphascale;
- GLboolean alpha_flag = GL_FALSE;
GLint index_bits;
GLint redbits, greenbits, bluebits, alphabits;
/* determine if we're in RGB or color index mode */
@@ -408,26 +407,27 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer )
return NULL;
}
- ctx->gl_vis = gl_create_visual( rgb_flag,
- alpha_flag,
- doubleBuffer,
- GL_FALSE, /* stereo */
- 16, /* depth_size */
- 8, /* stencil_size */
- 16, /* accum_size */
- index_bits,
- redbits, greenbits,
- bluebits, alphabits );
-
- ctx->gl_ctx = gl_create_context( ctx->gl_vis,
- NULL, /* share list context */
- (void *) ctx, GL_TRUE );
-
- ctx->gl_buffer = gl_create_framebuffer( ctx->gl_vis,
- ctx->gl_vis->DepthBits > 0,
- ctx->gl_vis->StencilBits > 0,
- ctx->gl_vis->AccumRedBits > 0,
- ctx->gl_vis->AlphaBits > 0 );
+ ctx->gl_vis = _mesa_create_visual( rgb_flag,
+ doubleBuffer,
+ GL_FALSE, /* stereo */
+ redbits, greenbits,
+ bluebits, alphabits,
+ index_bits,
+ 16, /* depth_size */
+ 8, /* stencil_size */
+ 16, 16, 16, 16, /* accum_size */
+ 1 /* samples */
+ );
+
+ ctx->gl_ctx = _mesa_create_context( ctx->gl_vis,
+ NULL, /* share list context */
+ (void *) ctx, GL_TRUE );
+
+ ctx->gl_buffer = _mesa_create_framebuffer( ctx->gl_vis,
+ ctx->gl_vis->DepthBits > 0,
+ ctx->gl_vis->StencilBits > 0,
+ ctx->gl_vis->AccumRedBits > 0,
+ ctx->gl_vis->AlphaBits > 0 );
ctx->index = 1;
ctx->red = ctx->green = ctx->blue = 255;
@@ -444,9 +444,9 @@ void SVGAMesaDestroyContext( SVGAMesaContext ctx )
{
#ifndef DEV
if (ctx) {
- gl_destroy_visual( ctx->gl_vis );
- gl_destroy_context( ctx->gl_ctx );
- gl_destroy_framebuffer( ctx->gl_buffer );
+ _mesa_destroy_visual( ctx->gl_vis );
+ _mesa_destroy_context( ctx->gl_ctx );
+ _mesa_destroy_framebuffer( ctx->gl_buffer );
free( ctx );
if (ctx==SVGAMesa) {
SVGAMesa = NULL;
@@ -463,7 +463,7 @@ void SVGAMesaMakeCurrent( SVGAMesaContext ctx )
#ifndef DEV
SVGAMesa = ctx;
svgamesa_update_state( ctx->gl_ctx );
- gl_make_current( ctx->gl_ctx, ctx->gl_buffer );
+ _mesa_make_current( ctx->gl_ctx, ctx->gl_buffer );
if (ctx->width==0 || ctx->height==0) {
/* setup initial viewport */