diff options
author | Alan Hourihane <[email protected]> | 2006-11-02 12:02:13 +0000 |
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committer | Alan Hourihane <[email protected]> | 2006-11-02 12:02:13 +0000 |
commit | 6d104cb932080c5c0d951fbc0ec6d30fb7ebef45 (patch) | |
tree | 17207f566d6eda4d3884ec03dfff6cdb5a1965ea /src/mesa/drivers/svga | |
parent | 18d52f96bb1f20b1887b67e87506835bca05d73a (diff) |
merge current trunk into vbo branch
Diffstat (limited to 'src/mesa/drivers/svga')
-rw-r--r-- | src/mesa/drivers/svga/svgamesa15.c | 12 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa16.c | 12 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa24.c | 12 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa32.c | 12 | ||||
-rw-r--r-- | src/mesa/drivers/svga/svgamesa8.c | 12 |
5 files changed, 40 insertions, 20 deletions
diff --git a/src/mesa/drivers/svga/svgamesa15.c b/src/mesa/drivers/svga/svgamesa15.c index 54b6c977a7b..ae5104d0c01 100644 --- a/src/mesa/drivers/svga/svgamesa15.c +++ b/src/mesa/drivers/svga/svgamesa15.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa15.c,v 1.11 2002/11/11 18:42:39 brianp Exp $ */ +/* $Id: svgamesa15.c,v 1.11.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library @@ -66,10 +66,14 @@ void __clear_color15( GLcontext *ctx, const GLfloat color[4] ) /* SVGAMesa->clear_hicolor=(red)<<10 | (green)<<5 | (blue);*/ } -void __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +void __clear15( GLcontext *ctx, GLbitfield mask ) { int i, j; + int x = ctx->DrawBuffer->_Xmin; + int y = ctx->DrawBuffer->_Ymin; + int width = ctx->DrawBuffer->_Xmax - x; + int height = ctx->DrawBuffer->_Ymax - y; + GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) if (mask & DD_FRONT_LEFT_BIT) { GLshort *shortBuffer=(void *)SVGABuffer.FrontBuffer; @@ -105,7 +109,7 @@ void __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all, } if (mask) - _swrast_Clear( ctx, mask, all, x, y, width, height ); + _swrast_Clear( ctx, mask ); } void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, diff --git a/src/mesa/drivers/svga/svgamesa16.c b/src/mesa/drivers/svga/svgamesa16.c index 72ac8183294..a59937bfb4b 100644 --- a/src/mesa/drivers/svga/svgamesa16.c +++ b/src/mesa/drivers/svga/svgamesa16.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa16.c,v 1.11 2002/11/11 18:42:40 brianp Exp $ */ +/* $Id: svgamesa16.c,v 1.11.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library @@ -69,10 +69,14 @@ void __clear_color16( GLcontext *ctx, const GLfloat color[4] ) /* SVGAMesa->clear_hicolor=(red)<<11 | (green)<<5 | (blue); */ } -void __clear16( GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +void __clear16( GLcontext *ctx, GLbitfield mask ) { int i,j; + int x = ctx->DrawBuffer->_Xmin; + int y = ctx->DrawBuffer->_Ymin; + int width = ctx->DrawBuffer->_Xmax - x; + int height = ctx->DrawBuffer->_Ymax - y; + GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) if (mask & DD_FRONT_LEFT_BIT) { if (all) { @@ -108,7 +112,7 @@ void __clear16( GLcontext *ctx, GLbitfield mask, GLboolean all, } if (mask) - _swrast_Clear( ctx, mask, all, x, y, width, height ); + _swrast_Clear( ctx, mask ); } void __write_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, diff --git a/src/mesa/drivers/svga/svgamesa24.c b/src/mesa/drivers/svga/svgamesa24.c index 07491cc67ac..dd15bf38db2 100644 --- a/src/mesa/drivers/svga/svgamesa24.c +++ b/src/mesa/drivers/svga/svgamesa24.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa24.c,v 1.12 2002/11/11 18:42:41 brianp Exp $ */ +/* $Id: svgamesa24.c,v 1.12.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library @@ -91,10 +91,14 @@ void __clear_color24( GLcontext *ctx, const GLfloat color[4] ) /* SVGAMesa->clear_truecolor = red<<16 | green<<8 | blue; */ } -void __clear24( GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +void __clear24( GLcontext *ctx, GLbitfield mask ) { int i,j; + int x = ctx->DrawBuffer->_Xmin; + int y = ctx->DrawBuffer->_Ymin; + int width = ctx->DrawBuffer->_Xmax - x; + int height = ctx->DrawBuffer->_Ymax - y; + GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) if (mask & DD_FRONT_LEFT_BIT) { if (all) { @@ -140,7 +144,7 @@ void __clear24( GLcontext *ctx, GLbitfield mask, GLboolean all, } if (mask) - _swrast_Clear( ctx, mask, all, x, y, width, height ); + _swrast_Clear( ctx, mask ); } void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c index 8a366998d6b..4da18795d8c 100644 --- a/src/mesa/drivers/svga/svgamesa32.c +++ b/src/mesa/drivers/svga/svgamesa32.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa32.c,v 1.12 2002/11/11 18:42:42 brianp Exp $ */ +/* $Id: svgamesa32.c,v 1.12.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library @@ -85,10 +85,14 @@ void __clear_color32( GLcontext *ctx, const GLfloat color[4] ) SVGAMesa->clear_truecolor = (col[0] << 16) | (col[1] << 8) | col[2]; } -void __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +void __clear32( GLcontext *ctx, GLbitfield mask ) { int i,j; + int x = ctx->DrawBuffer->_Xmin; + int y = ctx->DrawBuffer->_Ymin; + int width = ctx->DrawBuffer->_Xmax - x; + int height = ctx->DrawBuffer->_Ymax - y; + GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) if (mask & DD_FRONT_LEFT_BIT) { if (all) { @@ -124,7 +128,7 @@ void __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, } if (mask) - _swrast_Clear( ctx, mask, all, x, y, width, height ); + _swrast_Clear( ctx, mask ); } void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, diff --git a/src/mesa/drivers/svga/svgamesa8.c b/src/mesa/drivers/svga/svgamesa8.c index fd880ef85ad..4264fcd9599 100644 --- a/src/mesa/drivers/svga/svgamesa8.c +++ b/src/mesa/drivers/svga/svgamesa8.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa8.c,v 1.9 2005/05/04 20:11:39 brianp Exp $ */ +/* $Id: svgamesa8.c,v 1.9.10.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library @@ -60,10 +60,14 @@ void __clear_index8( GLcontext *ctx, GLuint index ) SVGAMesa->clear_index = index; } -void __clear8( GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +void __clear8( GLcontext *ctx, GLbitfield mask ) { int i,j; + int x = ctx->DrawBuffer->_Xmin; + int y = ctx->DrawBuffer->_Ymin; + int width = ctx->DrawBuffer->_Xmax - x; + int height = ctx->DrawBuffer->_Ymax - y; + GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) if (mask & DD_FRONT_LEFT_BIT) { if (all) { @@ -95,7 +99,7 @@ void __clear8( GLcontext *ctx, GLbitfield mask, GLboolean all, } if (mask) - _swrast_Clear( ctx, mask, all, x, y, width, height ); + _swrast_Clear( ctx, mask ); } void __write_ci32_span8( const GLcontext *ctx, struct gl_renderbuffer *rb, |