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authorBrian <[email protected]>2007-03-06 10:07:59 -0700
committerBrian <[email protected]>2007-03-06 10:07:59 -0700
commita510bc3ee1a696da120c09ee4ec33dc033f671ac (patch)
treec4c594f5f39f060f507dc13fc5e9383956bce909 /src/mesa/drivers/svga
parent593802c0b0f451299ac2598c6de61e884fb44830 (diff)
Fix/improve framebuffer object reference counting.
Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions to be sure reference counting is done correctly. Additional assertions are done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as that's more accurate.
Diffstat (limited to 'src/mesa/drivers/svga')
-rw-r--r--src/mesa/drivers/svga/svgamesa.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c
index 0dd9a144fe8..d1385875690 100644
--- a/src/mesa/drivers/svga/svgamesa.c
+++ b/src/mesa/drivers/svga/svgamesa.c
@@ -433,7 +433,6 @@ void SVGAMesaDestroyContext( SVGAMesaContext ctx )
if (ctx) {
_mesa_destroy_visual( ctx->gl_vis );
_mesa_destroy_context( ctx->gl_ctx );
- _mesa_destroy_framebuffer( ctx->gl_buffer );
free( ctx );
if (ctx==SVGAMesa) {
SVGAMesa = NULL;