diff options
author | Brian Paul <[email protected]> | 2000-11-14 17:40:13 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-11-14 17:40:13 +0000 |
commit | c19d783e0715ac01ad4d3fd0705500d2bf6f7039 (patch) | |
tree | 68e28470e87358b225e07477a4900d79f8e47b0b /src/mesa/drivers/svga/svgamesa32.c | |
parent | 1e1aac034c986a08248861363c0baa27dc2ae2d5 (diff) |
Removed Driver.Color() and Driver.Index() functions.
Pass color or color index directly to WriteMono*() span functions.
Updated current s/w drivers accordingly.
Clean-up of X gc handling in XMesa driver.
Diffstat (limited to 'src/mesa/drivers/svga/svgamesa32.c')
-rw-r--r-- | src/mesa/drivers/svga/svgamesa32.c | 23 |
1 files changed, 7 insertions, 16 deletions
diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c index 1fbef3d26d1..a56afdc86ce 100644 --- a/src/mesa/drivers/svga/svgamesa32.c +++ b/src/mesa/drivers/svga/svgamesa32.c @@ -1,4 +1,4 @@ -/* $Id: svgamesa32.c,v 1.7 2000/06/14 21:59:07 brianp Exp $ */ +/* $Id: svgamesa32.c,v 1.8 2000/11/14 17:40:14 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -74,16 +74,6 @@ static unsigned long __svga_getpixel32(int x, int y) return intBuffer[offset]; } -void __set_color32( GLcontext *ctx, - GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha ) -{ - SVGAMesa->red = red; - SVGAMesa->green = green; - SVGAMesa->blue = blue; - SVGAMesa->truecolor = red<<16 | green<<8 | blue; -} - void __clear_color32( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) @@ -151,12 +141,13 @@ void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, void __write_mono_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLubyte mask[]) + const GLchan color[4], const GLubyte mask[]) { int i; + GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP]; for (i=0; i<n; i++, x++) { if (mask[i]) { - __svga_drawpixel32( x, y, SVGAMesa->truecolor); + __svga_drawpixel32( x, y, truecolor); } } } @@ -185,13 +176,13 @@ void __write_rgba_pixels32( const GLcontext *ctx, void __write_mono_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], - const GLubyte mask[] ) + const GLchan color[4], const GLubyte mask[] ) { + GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP]; int i; - /* use current rgb color */ for (i=0; i<n; i++) { if (mask[i]) { - __svga_drawpixel32( x[i], y[i], SVGAMesa->truecolor ); + __svga_drawpixel32( x[i], y[i], truecolor ); } } } |