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authorBrian Paul <[email protected]>2000-11-14 17:40:13 +0000
committerBrian Paul <[email protected]>2000-11-14 17:40:13 +0000
commitc19d783e0715ac01ad4d3fd0705500d2bf6f7039 (patch)
tree68e28470e87358b225e07477a4900d79f8e47b0b /src/mesa/drivers/svga/svgamesa32.c
parent1e1aac034c986a08248861363c0baa27dc2ae2d5 (diff)
Removed Driver.Color() and Driver.Index() functions.
Pass color or color index directly to WriteMono*() span functions. Updated current s/w drivers accordingly. Clean-up of X gc handling in XMesa driver.
Diffstat (limited to 'src/mesa/drivers/svga/svgamesa32.c')
-rw-r--r--src/mesa/drivers/svga/svgamesa32.c23
1 files changed, 7 insertions, 16 deletions
diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c
index 1fbef3d26d1..a56afdc86ce 100644
--- a/src/mesa/drivers/svga/svgamesa32.c
+++ b/src/mesa/drivers/svga/svgamesa32.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa32.c,v 1.7 2000/06/14 21:59:07 brianp Exp $ */
+/* $Id: svgamesa32.c,v 1.8 2000/11/14 17:40:14 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -74,16 +74,6 @@ static unsigned long __svga_getpixel32(int x, int y)
return intBuffer[offset];
}
-void __set_color32( GLcontext *ctx,
- GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha )
-{
- SVGAMesa->red = red;
- SVGAMesa->green = green;
- SVGAMesa->blue = blue;
- SVGAMesa->truecolor = red<<16 | green<<8 | blue;
-}
-
void __clear_color32( GLcontext *ctx,
GLubyte red, GLubyte green,
GLubyte blue, GLubyte alpha )
@@ -151,12 +141,13 @@ void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y,
void __write_mono_rgba_span32( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
- const GLubyte mask[])
+ const GLchan color[4], const GLubyte mask[])
{
int i;
+ GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP];
for (i=0; i<n; i++, x++) {
if (mask[i]) {
- __svga_drawpixel32( x, y, SVGAMesa->truecolor);
+ __svga_drawpixel32( x, y, truecolor);
}
}
}
@@ -185,13 +176,13 @@ void __write_rgba_pixels32( const GLcontext *ctx,
void __write_mono_rgba_pixels32( const GLcontext *ctx,
GLuint n,
const GLint x[], const GLint y[],
- const GLubyte mask[] )
+ const GLchan color[4], const GLubyte mask[] )
{
+ GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP];
int i;
- /* use current rgb color */
for (i=0; i<n; i++) {
if (mask[i]) {
- __svga_drawpixel32( x[i], y[i], SVGAMesa->truecolor );
+ __svga_drawpixel32( x[i], y[i], truecolor );
}
}
}